CoDJumper #1 Map Rotation My Opinion

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Re: CoDJumper #1 Map Rotation My Opinion

Post by [SoE]_Zaitsev » June 26th, 2012, 2:35 pm

Good interesting topic. I always believe the community comes up with the most populair jump maps. Nice mix of difficulty too if I'm honest.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Goro92 » June 26th, 2012, 3:05 pm

i would add to this list: sonic, monkeys home, digital, cheops and islands
i would remove to this list: crazy jump, spacestation, jm sewer, vectra and trial :)
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Re: CoDJumper #1 Map Rotation My Opinion

Post by [SoE]_Zaitsev » June 26th, 2012, 5:03 pm

I liked islands, sonic and monkeys home. Not sure about the others :)
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Drofder2004 » June 26th, 2012, 11:46 pm

Goro92 wrote:i would add to this list: sonic, monkeys home, digital, cheops and islands
i would remove to this list: crazy jump, spacestation, jm sewer, vectra and trial :)
OP has come up with logical reasons for every map. Its great you wanna add some input, but at least give a it of reasoning behind it -.-
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Re: CoDJumper #1 Map Rotation My Opinion

Post by The Unknown » June 27th, 2012, 4:04 am

yea your right the maps you named above ive also had most fun on aswell.....and to the other guy why take out vectra that map is fun..

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Re: CoDJumper #1 Map Rotation My Opinion

Post by Goro92 » June 27th, 2012, 8:48 am

Drofder2004 wrote: OP has come up with logical reasons for every map. Its great you wanna add some input, but at least give a it of reasoning behind it -.-
ok my english is horrible but i try :P

mp_sonic - Theme obviously based on Sonic, a lot of different kind of jumps. It is possible only 125 fps, this map is a real challenge. After you have collected all the 7 emeralds and finished the map, you can enter in the "supersonic" mode.

mp_monkeys_home - Really cool theme and jumps, the map is great for the beginners. There is also a training area for jumping, bouncing, climb bouncing and stacking. One of the first maps i have completed.

mp_digital - One of the coolest looking maps ever, 125 FPS only with no-RPG, awesome scripting. It's a map where you can test your strafing ability.

mp_cheops - The player is meant to jump in and around the pyramid. It is very fun and the jumps are not too hard, the map also have some funny secrets.

mp_islands - I love playing this map everytime..really fun jumps, easy and hard bounces. The theme is very good, one of the last maps released that i love to play

The Unknown wrote: why take out vectra that map is fun..
in my opinion is a very boring map, a lot of useless scripts.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by [SoE]_Zaitsev » June 27th, 2012, 10:25 am

By reading this topic I just have the urge to start up some custom maps >_>
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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » June 27th, 2012, 2:38 pm

Since there are so many jump maps now it's hard going through and picking a suitable amount for the rotation and getting a mix people will enjoy. For instance on Scott's list the maps I'm not sure about are:

Trial - although I do enjoy this map I'm not sure it's worth bringing back to CJ #1 most people already know all the secrets and just skip most of the map (I know this is choice). Also in the past when I saw new players attempting the easy route and sometimes hard route it would just end up in a big blockfest and kick spamming then occurs.

Sewer - Again there is an issue with blocking that I see on this map at the last bounce of the first room some people still struggle to do it and it just ends up in a mess.

Crazy Jump - Well there is really only one main shortcut people use and to be honest I think the actually map is a tad dull I never enjoyed playing it even when I was a beginner. Replace this with something like Natural Jump or Lost World both good maps for beginners as I enjoyed playing them when I first started playing on PC.

Tampl - this is just personal preference but I didn't enjoy this map I'm not a fan of being limited to only saving in certain areas it just gets repetitive dieing then starting back at the last save. Replace this with another 125 only map such as Noname or Sonic perhaps both for players such as ddd.

PGB Jump - there is only one probably with this map and that is the failed anti-block script at the beginning, I spend a lot the time going into the cage to get other players out for them to play the map.

The rest of the maps were fine in my opinion but I can see how some people may not like them.

Also some of the difficulty driven jumpers want woodland or whatever the newest/hardest map that is out at the moment.
Just filter out a single list until everyone is happy with it, it will probably encourage people who play on server #1 that haven't already to sign up and have there say on this matter.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by The Unknown » July 2nd, 2012, 1:21 am

yea zero does make a good point on the map he discussed about ... and i agree with him on what he says.

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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » July 6th, 2012, 3:10 pm

scott wrote:
The Unknown wrote:yea zero does make a good point on the map he discussed about ... and i agree with him on what he says.
Yeah I guess I agree with some but not pgb_jump that map is amazing and will remain fun forever :D
Apart from the whole failed anti-block script which I mentioned and the constant question "Why can't I get out and play?" If there was a way to remove/negate this sure but for now it's a bad idea imo.

Also:

mp_inspiration - looks like a nice change in pace for a jump map and could be fun to have something different on the server.

But we kind of need Peds' input now since he's the one in charge of the rotation :P
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Pedsdude » July 6th, 2012, 5:08 pm

x0ozero0x wrote:But we kind of need Peds' input now since he's the one in charge of the rotation :P

Code: Select all

set sv_mapRotation "gametype cj map mp_fortress gametype cj map mp_windsor_p gametype cj map mp_destroyed gametype cj map mp_madhouse gametype cj map mp_dark_v2 gametype cj map mp_sonic gametype cj map mp_rbliamv3 gametype cj map mp_noname gametype cj map mp_tampl gametype cj map mp_dark gametype cj map mp_ultimate gametype cj map mp_ib_glass_v3 gametype cj map mp_fussaids_v1 gametype cj map mp_trauma gametype cj map mp_into_the_blue gametype cj map mp_peds_propel gametype cj map mp_vertigo gametype cj map mp_insight gametype cj map mp_meh gametype cj map mp_pgb_jump gametype cj map mp_vectra gametype cj map mp_canyon gametype cj map mp_dungeon_p gametype cj map mp_to_the_moon gametype cj map mp_trial_2_p gametype cj map mp_gp_jump gametype cj map mp_mountainbase gametype cj map mp_lawless_v2 gametype cj map mp_insane gametype cj map mp_space gametype cj map mp_all_in gametype cj map mp_crazy_jump"
Edit as required.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » July 7th, 2012, 4:13 pm

Pedsdude wrote:
x0ozero0x wrote:But we kind of need Peds' input now since he's the one in charge of the rotation :P

Code: Select all

set sv_mapRotation "gametype cj map mp_nevada gametype cj map mp_windsor_p gametype cj map mp_dark_v2 gametype cj map mp_sonic gametype cj map mp_oerba gametype cj map mp_noname gametype cj map mp_pigi gametype cj map mp_architektur gametype cj map mp_ultimate gametype cj map mp_ib_glass_v3 gametype cj map mp_fussaids_v1 gametype cj map mp_pgb_jump gametype cj map mp_polar gametype cj map mp_peds_propel gametype cj map mp_inspiration gametype cj map mp_lost_world gametype cj map mp_digital gametype cj map mp_monkeys_home gametype cj map mp_islands gametype cj map mp_canyon gametype cj map mp_dungeon_p gametype cj map mp_to_the_moon gametype cj map mp_trial_2_p gametype cj map mp_gp_jump gametype cj map mp_mountainbase gametype cj map mp_cheops gametype cj map mp_spacestation gametype cj map mp_rocket gametype cj map mp_all_in gametype cj map mp_natural_jump gametype cj map mp_trial gametype cj map mp_wireframe_r4 gametype cj map mp_rooftops"
.
I've talked to a few people and they've also said they wanted mp_rooftops created by ab glitcher (I think), but I couldn't find it posted anywhere on here so you would probably have to get permission from him first. Also mp_inspiration is created by Vartazian and I think he was still working on a proper ending for it; he also hasn't posted here either.
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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » July 13th, 2012, 1:10 am

Anymore feedback :?:
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Re: CoDJumper #1 Map Rotation My Opinion

Post by Hoogie » July 13th, 2012, 3:24 pm

I'm not going to recommend maps for the rotation because i barely play in the servers nowadays but you might want to reconsider some of these older maps.

Most of them have been on the server for a couple of months in the past and very populair and certainly great maps. Enjoyed all of them myself. Altho it'd probably get tedious fast if you do not put any of the newer maps on because i recon most people already know the older maps and would like some variation.

Again, i don't play on the server myself, so i leave the decision with the community of course. Just sharing my thoughts!
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Re: CoDJumper #1 Map Rotation My Opinion

Post by x0ozero0x » July 13th, 2012, 7:08 pm

Yeah a few maps such as pgb_jump and gp_jump are getting a tad boring in my opinion but looking at the range of newly released maps they all require a high skill level. This isn't necessarily a bad thing I just don't see much point putting maps in that only a hand full of people can complete.
Maps such as rocket, lost_world and natural_jump are old maps but haven't been on the server for a while, also it is a good start for the beginners.
I would like for some more experienced jumpers to leave feedback to see what they think about the higher difficulty maps and which ones they would like to see, but for now if we change it we can see the reaction/get suggestions from on the server itself.
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