
Map is no OS, i think its medium difficult.
http://www.gamefront.com/files/21870862 ... bounce.rar
there is rainbow hands (i fighted with it much time, but i lost this battle..)
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matt101harris wrote:big cock was the first thing that came to my head lol
you only need to place the lightgrid volume where players can actually be. If you make it too big it can cause errors.pjchucky wrote: Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
True, that's why I said put the light grid volume in the centre (it's obviously going to be where gamers are playing). Well, it's what I always do, seems too work.Goro92 wrote:you only need to place the lightgrid volume where players can actually be. If you make it too big it can cause errors.pjchucky wrote: Rainbow hands: Light grid volume in the centre of the map and a couple of reflection_probes. About 2 in big rooms, some small rooms wont need any. That should sort the rainbow hands out =)
then you need reflection probes and add a worldspawn http://wiki.modsrepository.com/index.ph ... n_settings
make sure that the reflection probes are not overlapping with any texture or object.
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