mp_svt_factory
Moderator: Core Staff
Re: mp_svt_factory
But are you planning to start working on it again?
Re: mp_svt_factory
If I get a 3.6 GPA this semester I won't have to take summer classes. Under that circumstance, I'll be working on it again.
Re: mp_svt_factory
That's a no.
Hoogie wrote:Slacker.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: mp_svt_factory
how can u NOT finish this
fuck college. just finish this map XD
fuck college. just finish this map XD
Re: mp_svt_factory
can you just release a beta now? that is all we ask :S then by the time we rape your beta some time will of passed and you might have started again:P
Check out my YouTube channel - http://www.youtube.com/user/CodGlitchesHD
Re: mp_svt_factory
It's not currently releasable as a beta. I've got detours that turn into dead ends at random points during the map along with some other issues that basically make it unplayable. Also, I don't really want to release it at its current quality level. I guess there's a bit of a chance I'll go back to it before the summer, but I'm not making any guarantees. The majority of my professors this semester are assholes.
-
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact:
Re: mp_svt_factory
One day you will finish it. Imagine the praise you will receive 
Peds might even offer to give a blowjob for the awesomeness that is this map.

Peds might even offer to give a blowjob for the awesomeness that is this map.
matt101harris wrote:big cock was the first thing that came to my head lol
Re: mp_svt_factory
KillerSam wrote:We want him to finish the map, not delete it.[SoE]_Zaitsev wrote: Peds might even offer to give a blowjob for the awesomeness that is this map.


-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: mp_svt_factory
LOLKillerSam wrote:We want him to finish the map, not delete it.[SoE]_Zaitsev wrote: Peds might even offer to give a blowjob for the awesomeness that is this map.
Check out my YouTube channel - http://www.youtube.com/user/CodGlitchesHD
Re: mp_svt_factory
I know it's old, but BUMP!! You should finish this map ( if you have time) it would be very much appreciated 

-
- CJ G0D!
- Posts: 1575
- Joined: June 3rd, 2009, 9:02 pm
- Location: Cardiff University, UK
Re: mp_svt_factory
Indeed, it's just too good to be true
Soviet if you don't think you'll ever get around to finishing it, what about passing it onto another very experienced mapper (ie. Rezil) to finish. Obviously you wouldn't want it to be given to a randomer who makes mediocre maps, but somebody with a consistent high quality could possibly finish the map.

-
Re: mp_svt_factory
Honestly, while it looks pretty good, the actually quality of jumps just isn't there. I put far too many invisible walls and focused way too much on the wrong things when I was working on it. I would have to do a complete overhaul of the design before I could even continue on it.
I don't want to hand it over (even to anyone as good as Rez) because I have a very specific vision for it. It's just not practical as a jump map. I was spending around 4 hours making a single strafe jump. Nevertheless I might still go back to it, but not this semester. I'm far too busy with school.
I don't want to hand it over (even to anyone as good as Rez) because I have a very specific vision for it. It's just not practical as a jump map. I was spending around 4 hours making a single strafe jump. Nevertheless I might still go back to it, but not this semester. I'm far too busy with school.
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: mp_svt_factory
I'm flattered but my situation is similar to Soviet's as I have to balance work, school and my private programing projects. I'm left with little time to do any mapping or scripting. The only actual time I can get any mapping done is during the weekends, mostly in the morning as the afternoons + evenings are already booked for the aforementioned projects.F |Madness| U wrote:ISoviet if you don't think you'll ever get around to finishing it, what about passing it onto another very experienced mapper (ie. Rezil) to finish. Obviously you wouldn't want it to be given to a randomer who makes mediocre maps, but somebody with a consistent high quality could possibly finish the map.
Plus I'm exclusive to CoD2, so there's that as well.

There's only so much you can do when it comes to jumps. The way to 'break the monotony', so to speak, is to engage the player further by making him interact with your map more. I've always thought of jump maps as platformer levels, platformers only have a few actual 'jumps', the rest is interacting with the enemies, pushing levers, collecting items, evading hazards etc.Honestly, while it looks pretty good, the actually quality of jumps just isn't there. I put far too many invisible walls and focused way too much on the wrong things when I was working on it. I would have to do a complete overhaul of the design before I could even continue on it.
This is by no means an objective analysis, it's just what I usually take into consideration when making a jump map.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: mp_svt_factory
Yeah, I took that approach on my last two rooms I made before college started. Unfortunately the 3ish rooms before that still have to be updated.
Who is online
Users browsing this forum: No registered users and 2 guests