im making a zombie map 3rd so far

Code: Select all
//// maps\planes::main(); ////add this to main in gsc mapname below maps\_zombiemode::main() \\\\\\\\\
main()
{
level thread planes();
}
planes()
{
level.PlaneSpeed = 2.5;
stuka1 = getent ("stuka1","targetname");
stuka2 = getent ("stuka2","targetname");
stuka3 = getent ("stuka3","targetname");
temp = getent (stuka1.target,"targetname");
stuka1.dest = temp.origin;
stuka1.start = stuka1.origin;
stuka1 hide();
temp = getent (stuka2.target,"targetname");
stuka2.dest = temp.origin;
stuka2.start = stuka2.origin;
stuka2 hide();
temp = getent (stuka3.target,"targetname");
stuka3.dest = temp.origin;
stuka3.start = stuka3.origin;
stuka3 hide();
wait 2;
while (1)
{
stuka1 thread plane_flyby("stuka_flyby");
wait .15;
stuka2 thread plane_flyby("stuka_flyby");
wait .15;
stuka3 thread plane_flyby("stuka_flyby");
wait 60;
}
}
plane_flyby(sound)
{
// If you specified a sound to play then play it
if (isdefined (sound))
self playsound (sound);
wait 15;
self show();
self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);
wait level.PlaneSpeed;
self hide();
self.origin = self.start;
}
[code]name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle
null,,null.wav,,,,,,,,,,,,,
#Tank sounds,,,,,,,,,,,,,,,
stuka_flyby,,vehicles/stuka_by02.wav,1.25,,,,100000,,,,,,,,
heres a little vid of the map in a early stage http://www.youtube.com/watch?v=dHZn3UgjpF8