Compiling Reflections error
Moderator: Core Staff
Compiling Reflections error
Hi guys, I'm wondering if anyone could help me out. I've started to create my third map but before i started properly i wanted to make sure everything was working so i made a test map and compiled etc. It all works apart from when i compile reflections i get an error saying "Error during initialization: Can't find shader_bin/ps_2_0_3fe1c8af" I remember i had this error a long time ago and if i remember correctly i had to get someone to go into their shader_bin and find the file then send me it, so if anyone knows a different fix or has the file could you help me out please? Thanks.
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
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Re: Compiling Reflections error
Try updating the mod tools to 1.1 if you haven't done so already.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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- CJ Worshipper
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Re: Compiling Reflections error
If you're using an FPS config, you need to switch it back to the normal one.
Re: Compiling Reflections error
Ik i just copy/paste from a site. But a long time ago this was the only solution for me:
Were I got it from is http://mpcarpark.blogspot.com/2008/01/s ... error.htmlThis tip didn't works for my problem. It receive the error :
"error during initialisation
can't find shader : shader_bin/ps_2_0_3fe1c8af"
even with the cloned dirs. I realised the specified file doesn't exist nowhere in my system.
So I found another solution that worked!
Edited my profile config_mp.cfg file manually, replacing shader 2_0 calls with shader 3_0 call:
open \COD4ROOT\players\profiles\{profilename}\config_mp.cfg
1. Find the lines:
seta r_rendererInUse "Shader model 2.0"
seta r_rendererPreference "Shader model 2.0"
2. Replace with (or add them):
seta r_rendererInUse "Shader model 3.0"
seta r_rendererPreference "Shader model 3.0"
Now, the game find and use correct shader files (ps_3_0_xxx) and the compile runs fine!
hope it can help![]()
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