need major help!
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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
need major help!
can someone add me to xfire who knows how to make a map , use worldspawn editor , compile and set up the pk3 file please add me to xfire and voice convo and help me out please
my xfire is 89countryboy.
someone please help me. thanks you!
my xfire is 89countryboy.
someone please help me. thanks you!

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- Core Staff
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Re: need major help!
Just check the internet m8. There are a lot of tutorials for mapbuilding, scripting and modding.
Same way I started.
Same way I started.
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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
Re: need major help!
i have looked and look, i know how to build a map. but im not sure if compiler is working right and i dont know where to get the arena file or how to put them in the pk3.
i did once before but thats been a long time . all i need to to be shown how to compile right and how to put files in pk3 and ill be good to go.
i did once before but thats been a long time . all i need to to be shown how to compile right and how to put files in pk3 and ill be good to go.

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Re: need major help!
open notepad, paste this into it:
Gametype can be anything as long as your map supports the gametype
Longname is the name which appears on your loading screen
Save it as an .arena file (change .txt to .arena)
Now you have a mapname.arena file which you can use.
For that compiler "problem"
The map runs and shows all the things you put into the map and scripting ? In that case the compiler works fine I guess. But why are you doubting it doesn't work properly, what does it do or not do ?
These settings work for CoD2 so I think they also work for CoD1;
Multiplayer
Multiplayer map testing
Compile
Compile BSP
Compile -VIS (do not select)
Compile Lighting
Connect Paths
Run Map When Done(do not select)
Lighting options
Fast
Extra(do not select)
Verbose
ModelShadow(do not select)
NoModelShadow(do not select)
DumpOptions(do not select)
Multiplayer map finished
Compile
Compile BSP
Compile -VIS
Compile Lighting
Connect Paths
Run Map When Done(do not select)
Lighting options
Fast(do not select)
Extra
Verbose
ModelShadow
NoModelShadow(do not select)
DumpOptions(do not select)
Building a PK3 file;
Download a custom map and delete all the content in the folders and add your own map content in there, works fine.
Code: Select all
{
map "mapname"
longname "mapname"
gametype "dm tdm sd"
}
Longname is the name which appears on your loading screen
Save it as an .arena file (change .txt to .arena)
Now you have a mapname.arena file which you can use.
For that compiler "problem"
The map runs and shows all the things you put into the map and scripting ? In that case the compiler works fine I guess. But why are you doubting it doesn't work properly, what does it do or not do ?
These settings work for CoD2 so I think they also work for CoD1;
Multiplayer
Multiplayer map testing
Compile
Compile BSP
Compile -VIS (do not select)
Compile Lighting
Connect Paths
Run Map When Done(do not select)
Lighting options
Fast
Extra(do not select)
Verbose
ModelShadow(do not select)
NoModelShadow(do not select)
DumpOptions(do not select)
Multiplayer map finished
Compile
Compile BSP
Compile -VIS
Compile Lighting
Connect Paths
Run Map When Done(do not select)
Lighting options
Fast(do not select)
Extra
Verbose
ModelShadow
NoModelShadow(do not select)
DumpOptions(do not select)
Building a PK3 file;
Download a custom map and delete all the content in the folders and add your own map content in there, works fine.
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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
Re: need major help!
after i compile i have these files
.bsp
.map
.poly
.prt
so where do i get gsc file?
.bsp
.map
.poly
.prt
so where do i get gsc file?

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- Core Staff
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Re: need major help!
For someone who already made maps you have a bad memory m8
The gsc file you make yourself.
Here is one which you can copy;
Dono if this one works with CoD1 probably does.
Otherwise download a map from cod1 and look up the gsc file in there.

The gsc file you make yourself.
Here is one which you can copy;
Code: Select all
main()
{
maps\mp\_load::main();
game["allies"] = "british";
game["axis"] = "german";
game["british_soldiertype"] = "airborne";
game["british_soldiervariation"] = "normal";
game["german_soldiertype"] = "fallschirmjagergrey";
game["german_soldiervariation"] = "normal";
game["attackers"] = "allies";
game["defenders"] = "axis";
}
Otherwise download a map from cod1 and look up the gsc file in there.
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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
Re: need major help!
how do i do that? thats the last part i need and then i have everything and will be able to actually map a real map. right now im texting with like one room type things.
so can you tell me what the gsc is and how to make it?
so can you tell me what the gsc is and how to make it?

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Re: need major help!
I just did 

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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
Re: need major help!
oh ok thanks alot. it prob wont be great but the first map i make ill post so yal can give me thoughts about it
thanks alot for the help

thanks alot for the help


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Re: need major help!
No prob m8 that's what we are here for....I think 

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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
Re: need major help!
on last problem. i have the pk3 set up like it should be now.
its located in my main folder. why dont it show in my start server menu? i can play it if i type name in consol but not under my start server menu .
any ideas?
its located in my main folder. why dont it show in my start server menu? i can play it if i type name in consol but not under my start server menu .
any ideas?

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- Core Staff
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Re: need major help!
When you want to start the map do you have the right gametype selected (dm,tdm..etc.) if your map doesn't support the gametype sd for instance you cannot choose your map under that gametype.
Dono if this was also in CoD1 but I think you have to copy the "hunkusage.dat" file (which is located in your main folder) into your Pk3 files' root.
Dono if this was also in CoD1 but I think you have to copy the "hunkusage.dat" file (which is located in your main folder) into your Pk3 files' root.
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- CJ Wannabe
- Posts: 14
- Joined: September 7th, 2011, 4:04 am
Re: need major help!
idk i have it set up just like the other jump maps in my main folder when i opened their files so idk why its not showing.....
weird
weird

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Re: need major help!
Did you check the 2 things I mentioned above ?
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