Really nooby question

Have a question about modding, modelling or skinning? Have a tutorial to post? Post here!

Moderator: Core Staff

Post Reply
F |Madness| U
CJ G0D!
CJ G0D!
Posts: 1575
Joined: June 3rd, 2009, 9:02 pm
Location: Cardiff University, UK

Really nooby question

Post by F |Madness| U » June 25th, 2011, 2:58 pm

How can I get the position of something, say 100 units below the person in Z direction, and then get it to move up to the original position? I made some code, but I can't check it at the moment, and just wondering if it seems right.

Code: Select all

place = self.origin - (0, 0, 100);
 
model = spawn( "script_model", place );
model setModel("randommodel");
model moveZ(100, 2, 0.1, 0.1);
 
Thanks.
-

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: Really nooby question

Post by Drofder2004 » June 25th, 2011, 3:13 pm

model.origin = player.origin - (0,0,100);

---

Your code is fine at first glance.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

F |Madness| U
CJ G0D!
CJ G0D!
Posts: 1575
Joined: June 3rd, 2009, 9:02 pm
Location: Cardiff University, UK

Re: Really nooby question

Post by F |Madness| U » June 25th, 2011, 3:15 pm

Ahh too much editing of posts, thanks haha, i'll try it later.
-

F |Madness| U
CJ G0D!
CJ G0D!
Posts: 1575
Joined: June 3rd, 2009, 9:02 pm
Location: Cardiff University, UK

Re: Really nooby question

Post by F |Madness| U » June 25th, 2011, 5:35 pm

Also, is it possible to export a model from CoD4, into Black Ops, and then spawn that model using a mod?
-

User avatar
Opel
CJ Fan
CJ Fan
Posts: 188
Joined: September 15th, 2008, 12:28 pm
Location: Scotland

Re: Really nooby question

Post by Opel » June 25th, 2011, 5:51 pm

Yes more than likely now that the mod tools have been released. You will need maya 2009 for importing into black ops though

Post Reply