Make codjumper servers with the mod codjumper beta?
Moderator: Core Staff
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- CJ Wannabe
- Posts: 3
- Joined: June 25th, 2011, 8:53 am
Make codjumper servers with the mod codjumper beta?
Why do u guys still use that stupid codjumper3.1 mod, its bad its really close to normal cod such as when u jump u need to wait for your jump height to recharge. thats bad put it on codjumper beta u derps
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- CJ G0D!
- Posts: 1406
- Joined: June 27th, 2008, 9:17 am
- Steam: ultralala
- Location: Germany, Berlin
Re: Make codjumper servers with the mod codjumper beta?
îts just a command to be set in the server config file: jump_slowdownenable 0/1. Its an admin decision to enable or disable it. Disabled on Cj #6 btw^^ i personally hate it when youre slow after load position. It makes no sense on a jumpserver
jump_slowdownenable 0 or die

jump_slowdownenable 0 or die

I've been watching you
A lalalala long
A lalalala long long lee long long long
A lalalala long
A lalalala long long lee long long long
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- CJ Worshipper
- Posts: 289
- Joined: December 5th, 2009, 7:12 am
- Location: Australia
Re: Make codjumper servers with the mod codjumper beta?
Also, if you want to completely remove the sticky feet thing, use "/bg_fallDamageMaxHeight 999999", and use what ultralala said.
Although with this, you won't get any fall damage, so it won't display your damage on the bottom left.
Just one more thing, the v3.1 mod is the best CJ mod out there
Although with this, you won't get any fall damage, so it won't display your damage on the bottom left.
Just one more thing, the v3.1 mod is the best CJ mod out there
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Make codjumper servers with the mod codjumper beta?
There is a very good reason why we have NOT removed the jump_slowdown and fallheight (stick feet)...
On a busy server, some maps can get congested if not made with servers in mind, so keeping the jump and sticky feet stuff in place, we can slightly regulate the congestion areas, by forcing players to wait and giving others a chance to try the jump.
Also, as pointed out, these are STOCK functions, why would a CJ mod be required to control the stuck functions on a server?
On a busy server, some maps can get congested if not made with servers in mind, so keeping the jump and sticky feet stuff in place, we can slightly regulate the congestion areas, by forcing players to wait and giving others a chance to try the jump.
Also, as pointed out, these are STOCK functions, why would a CJ mod be required to control the stuck functions on a server?

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