Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!
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Goro92
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by Goro92 » June 14th, 2011, 11:15 am
IzNoGoD wrote:Try moveovertime()
Also: scaleovertime() and fadeovertime() for other effects.
For fadeovertime (and most likely scaleovertime/moveovertime too) you have to define a value BEFORE calling the function and a value directly after. Like:
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hud.alpha=1;
hud fadeovertime(5);
hud.alpha=0;
This code will make the text fade away after 5 seconds. It will not introduce any waits though, so if you want to do another fadeovertime AFTER this, you will have to write a wait 5; yourself.
the fade function works but i don't understand how to move the string...i tried moveovertime() and scaleovertime()
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IzNoGoD
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by IzNoGoD » June 14th, 2011, 12:10 pm
Try doing exactly the same:
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hud.x=0;
hud.y=0;
hud moveovertime(5);
hud.x=640;
hud.y=480;
LMGTFY!
Its not a glitch... Its the future!
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Goro92
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by Goro92 » June 14th, 2011, 12:21 pm
IzNoGoD wrote:Try doing exactly the same:
Code: Select all
Â
hud.x=0;
hud.y=0;
hud moveovertime(5);
hud.x=640;
hud.y=480;
Â
thx another time
works
and if i want to put custom image over the black screen?
is correct ?
Code: Select all
prechaceshader("customimage1");
....
player.image = newclienthudelem(player);
player.image setshader("customimage1",400,100);
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Rezil
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by Rezil » June 14th, 2011, 1:35 pm
Yeah, just set sort to a lower value.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Goro92
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by Goro92 » June 14th, 2011, 2:08 pm
Rezil wrote:Yeah, just set sort to a lower value.
i need to put the imagecustom in a iwd files true?
in which directory?materials or images?
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IzNoGoD
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by IzNoGoD » June 14th, 2011, 2:15 pm
Code: Select all
blackhud.sort=9999;
imagehud.sort=10000;
texthud.sort=10001;
Edit:
Code: Select all
blackhud.alignx="fullscreen";
blackhud.aligny="fullscreen";
That is, if i recall correctly
LMGTFY!
Its not a glitch... Its the future!
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Rezil
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by Rezil » June 14th, 2011, 2:59 pm
serveaiuto wrote:Rezil wrote:Yeah, just set sort to a lower value.
i need to put the imagecustom in a iwd files true?
in which directory?materials or images?
When you convert to .iwi, you get both an image file and a material file. Place them in their respective folders in your .iwd(.iwi in images and the material file - which has no extention - in materials).
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Goro92
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by Goro92 » June 14th, 2011, 3:07 pm
IzNoGoD wrote:Code: Select all
blackhud.sort=9999;
imagehud.sort=10000;
texthud.sort=10001;
Edit:
Code: Select all
blackhud.alignx="fullscreen";
blackhud.aligny="fullscreen";
That is, if i recall correctly
what is it?:)
and in my script i used this:
there are other values for font other than default?
sorry 4 my bad english
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Goro92
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by Goro92 » June 14th, 2011, 3:08 pm
Rezil wrote:serveaiuto wrote:Rezil wrote:Yeah, just set sort to a lower value.
i need to put the imagecustom in a iwd files true?
in which directory?materials or images?
When you convert to .iwi, you get both an image file and a material file. Place them in their respective folders in your .iwd(.iwi in images and the material file - which has no extention - in materials).
thx rezil

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IzNoGoD
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by IzNoGoD » June 14th, 2011, 3:49 pm
serveaiuto wrote:IzNoGoD wrote:Code: Select all
blackhud.sort=9999;
imagehud.sort=10000;
texthud.sort=10001;
Edit:
Code: Select all
blackhud.alignx="fullscreen";
blackhud.aligny="fullscreen";
That is, if i recall correctly
what is it?:)
and in my script i used this:
there are other values for font other than default?
sorry 4 my bad english
Code: Select all
#define UI_FONT_DEFAULT 0 // auto-chose betwen big/reg/small
#define UI_FONT_NORMAL 1
#define UI_FONT_BIG 2
#define UI_FONT_SMALL 3
#define UI_FONT_BOLD 4
#define UI_FONT_CONSOLE 5
Ripped from ui/menudefinition.h
LMGTFY!
Its not a glitch... Its the future!
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Goro92
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by Goro92 » June 14th, 2011, 3:56 pm
IzNoGoD wrote:
Code: Select all
#define UI_FONT_DEFAULT 0 // auto-chose betwen big/reg/small
#define UI_FONT_NORMAL 1
#define UI_FONT_BIG 2
#define UI_FONT_SMALL 3
#define UI_FONT_BOLD 4
#define UI_FONT_CONSOLE 5
Ripped from ui/menudefinition.h
Code: Select all
player.credits .font = "UI_FONT_SMALL";
is this correct?
or just this:
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IzNoGoD
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by IzNoGoD » June 14th, 2011, 4:43 pm
Just "small" will do i suppose
LMGTFY!
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Goro92
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by Goro92 » June 14th, 2011, 6:25 pm
sorry...last question
how to center the string ?
i tried this but not work:
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IzNoGoD
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by IzNoGoD » June 14th, 2011, 7:07 pm
IzNoGoD wrote:Code: Select all
blackhud.sort=9999;
imagehud.sort=10000;
texthud.sort=10001;
Edit:
Code: Select all
blackhud.alignx="fullscreen";
blackhud.aligny="fullscreen";
That is, if i recall correctly
Sorry, my memory was incorrect:
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self.hud_stat.alignx = "left";
self.hud_stat.horzAlign = "fullscreen";
self.hud_stat.vertAlign = "fullscreen";
The alignx/aligny should be center/middle (center for x, middle for y)(top/bottom for y, left/right for x), and the horzalign/vertalign are for what part of the screen you want to use. Set this to fullscreen for the black shader
LMGTFY!
Its not a glitch... Its the future!
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Goro92
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by Goro92 » June 15th, 2011, 11:20 am
thanks IzNoGoD it works now
really last 2 questions
1:in the script i used:
are there other features of Color that can color the edges?
i tried forecolor but doesn't work
2:how to show player.name in the label?
i tried this but does not work
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player.credits.label = &"Congratulations"+player.name;
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