mp_Morpheus is done !

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<LT>YosemiteSam[NL]
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mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 12:07 am

Here is a demo of my CoD2 meets UT99 map "Morpheus"

Thx to Iznogod, Rezil, Megazor and Drofder for helping me with the scripting.

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Re: mp_Morpheus is done !

Post by Pedsdude » April 17th, 2011, 12:21 am

That. Is. Epic.

Now make it for CoD4! :D
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Re: mp_Morpheus is done !

Post by Rezil » April 17th, 2011, 12:23 am

Looks very nice. Why is the skybox an actual box? You can make sky textures with the asset manager! Also, I hope the invisibility won't be too big of a gamebreaker...
Now make it for CoD4! :D
CoD4 is for pussies! :P
Drofder2004: Drofder's rules for reviewing a map
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#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 12:26 am

Pedsdude wrote:That. Is. Epic.

Now make it for CoD4! :D
:mrgreen: When I finish MP_Morbias and MP_Spacenoxx for CoD2 Then I'll port em all to CoD4 ...I hope :)
Why is the skybox an actual box? You can make sky textures with the asset manager!
It is an actual skybox m8 not a box. I made it in the asset manager....otherwise there wouldn't be any light in the map.

We will test the map next monday ... we will see if the server crashes.

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Re: mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 12:28 am

Rezil wrote:
Now make it for CoD4! :D
CoD4 is for pussies! :P
I agree :)

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Re: mp_Morpheus is done !

Post by Rezil » April 17th, 2011, 12:28 am

It's not, look at 0:25 when you look up to that white light, you can clearly see the inner corner of a box! A skybox takes 6 textures and seamlessly blends them into a sphere(if the textures are connected to each other properly).
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Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 12:33 am

It must be the video which fouls it up cause I definately made a skybox with 6 .tga files.
I'll check my skybox connections to be sure that they are connected correctly but I'm fairly sure they are.
#Edit# I'll make a small video of it .... just to be sure I made it correctly.

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Re: mp_Morpheus is done !

Post by Rezil » April 17th, 2011, 12:36 am

Of course I could be mistaken(entirely possible) but that's what I saw in the video. :)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 12:38 am

Rezil wrote:Of course I could be mistaken(entirely possible) but that's what I saw in the video. :)
:)
I maybe know why it looks that way....I made a skytexture out of alot of small textures;
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Re: mp_Morpheus is done !

Post by megazor » April 17th, 2011, 1:03 am

nice, but where is quad damage? :)

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Re: mp_Morpheus is done !

Post by Hoogie » April 17th, 2011, 1:11 am

Looks good mate.
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Re: mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 10:29 am

megazor wrote:nice, but where is quad damage? :)
There is no Quad damage in UT99 m8 :) Only the damage amplifier and that one isn't present in the morpheus map.

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Re: mp_Morpheus is done !

Post by [SoE]_Zaitsev » April 17th, 2011, 6:30 pm

omg you even got the gravity to work :shock:

Sick man!

And Peds should upload this to the CJ account on YT anyway.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: mp_Morpheus is done !

Post by <LT>YosemiteSam[NL] » April 17th, 2011, 7:35 pm

[SoE]_Zaitsev wrote:omg you even got the gravity to work :shock:

Sick man!

And Peds should upload this to the CJ account on YT anyway.
Thx m8, apreciate it.
Morbias is next, not alot of scripting and mapping there only real thing to do is make the shotgun into a rocketlauncher :)

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Re: mp_Morpheus is done !

Post by IzNoGoD » April 17th, 2011, 8:11 pm

Try to use the rocketlauncher from the defrag mod :)
LMGTFY!

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