Help with my map building

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steveuk
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Help with my map building

Post by steveuk » April 5th, 2011, 6:06 pm

Hi all..
Ok been over a year since i made a map, now i want to start doing a couple more maps ive kinda forgotten how to do some things.

Ive started making a map, and saved each part ive added as a seperate file, ie
Test1a, test2a, test3a, ect,ect each file with new items added to the map.

Im working oin a new Jump map again.

Ok ive compiles the BSP files, then compiled the reflections, then made the Fast Files, then run the map..

Map loads and runs ok, no problem there, BUT, when i try to look for the map files in map_source , cant find my maps, they are no-where to be seen , but they are showing up in the radiant listing ok. So where the hell are they,i just dont see them in the saved folder i selected.

Not only that if i could find the maps how do i finalize them to place into the User-maps folder so i can run them directly from COD-4, i not compleased the map im working on, as ive just starded, but i still need to finalize one of the saved maps just to make sure everything is working ok..

Any help would be great.

I also will require help later on other topics such as.

How to make Bouncing items.
How to make a hidden elevators
how to make sliding platforms
How to make invisable walls
How to make Transporters
How to make shootable walls
How to make Exploding Items
How to add Flames

I did know how to make some of these a while back, but as i say it's been over a year now since i last made my last map, and it just totaly gone out o my head now.

So any help would be greatfull.
thanks
Steve

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waywaaaard
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Re: Help with my map building

Post by waywaaaard » April 5th, 2011, 8:33 pm

How to make Bouncing items.

viewtopic.php?f=30&t=7888

How to make a hidden elevators
Specifiy what you want to do. You can hide objects by assigning a clip texture and make them move via scripting -> see general scripting tutorials and also have a look at nightmares move tutorials for cod1 (they still apply)

how to make sliding platforms
Use either the Cut-Tools (press X) or edit the vertics or use the bend tool


How to make invisable walls
Invisible by scripting or invisible by texture? By texture just give them a clip texture.

How to make Transporters
If you mean by transporters sth like teleporting - search for any teleport tutorial here or on www.modsonline.com

How to make shootable walls
see general scripting and trigger_damage

How to make Exploding Items
viewtopic.php?f=30&t=6708

How to add Flames
viewtopic.php?f=30&t=6708
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steveuk
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Re: Help with my map building

Post by steveuk » April 5th, 2011, 9:58 pm

Hi, thanks for the info waywaaaard

Ok another question.

When i compiles the BSP files, then compiled the reflections, then made the Fast Files, then run the map.. How do i make them into the FF files, ready to play on COD4, as i cant seem to find any of these files after i have done the the BSP files, then compiled the reflections,,ect I can run the map in the compile tool but not directly in COD4 as i cant find the FF files, so any help here would be greatfull

oh another think, how do i make tunnels.

Cheers

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Re: Help with my map building

Post by Pedsdude » April 5th, 2011, 11:15 pm

Once you build the fast file, your 2 .ff files will appear in zone/english.
Image
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steveuk
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Re: Help with my map building

Post by steveuk » April 7th, 2011, 2:14 am

Pedsdude wrote:Once you build the fast file, your 2 .ff files will appear in zone/english.
Hi ped.
well i looked in the folder you said and not one of my test maps are saving the FF files there.? i checked the properties of the folders and i said read only so i unchecked them and applyed so files can be writen to this folder and compiled another map and still no FF files are showing up in there.?
Any idears.

Also when i used Radiant as you know it make the game screen shorter, i have found this bit of code.
r_fullscreen 0 which is ment to put it back to full screen, but it's not doing it, i even changed the code in my config.mp file which showed it being ( r_fullscreen 01) i changed the 1 to (0) but still getting small screen. any idears how to fix his issue to.

cheers
Stevve

ADDED..
Forgot to say how im saving the file.
ive tried saving it as Test1_mp Test1._map, mp_test1
is any of these the right way to do it,
I then compile map/ Compile reflections/ build Fast file/ If i select run map it works ok that way, but if i want to put the map intpo the usermap folder i cant coz there still no FF files or any files no Load files, no d3dbsp files nothink is being created..
Im using windows 7, could there be a issue there as there use to be with vista.? if so is there any patches i can use, or anythink else.
HELP PLEASE.

I also getting this.
Fastfile 1 of 1, "old1_map": [ver. 5] process...
ERROR: Could not open 'maps/old1_map.gsc'
ERROR: failed loading 'maps/old1_map.gsc' of type 'rawfile'
Localization ERROR: Unable to load "localizedstrings/old1_map.str"!
ERROR: Could not open 'maps/mp/mp_tunnel2ab_fx.gsc'
ERROR: failed loading 'maps/mp/mp_tunnel2ab_fx.gsc' of type 'rawfile'
ERROR: Could not open 'maps/createfx/mp_tunnel2ab_fx.gsc'
ERROR: failed loading 'maps/createfx/mp_tunnel2ab_fx.gsc' of type 'rawfile'
ERROR: Could not open 'vision/mp_tunnel2ab.vision'
ERROR: failed loading 'vision/mp_tunnel2ab.vision' of type 'rawfile'
link...compress...save...done.
Press any key to continue . . .

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Rezil
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Re: Help with my map building

Post by Rezil » April 7th, 2011, 7:13 am

Multiplayer maps have to be saved with the prefix mp_*, otherwise the compiler assumes the map is single player.

As for the error, apparently you're missing some .map files in your map_source folder.
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Re: Help with my map building

Post by Pedsdude » April 7th, 2011, 7:01 pm

I would imagine/hope those errors will go away when he renames the map to mp_<something>

Steve, scr_fullscreen should be set to "1" if you want full screen.

The .ff files weren't appearing because of the error log you posted.
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