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Neon
- Too cool for CoDJumper

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by Neon » August 13th, 2005, 3:47 pm
Drofder2004 wrote:Neon wrote:infact, if u have got tht far in the map, u must ahve done the 125fps jumps in the 2nd house

so u can definitely do tht
The second house has no 125 jumps... that is the third house
The first building you enter also has some 125 jumps.
there is a 125 jump in the 2nd building, but it depends on which building u view is the 2nd

....there are 4 buidlins on teh map and there are 125 jumps in the 2nd and last(4th)

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MuRpHy*
- Past/Inactive Team Member

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by MuRpHy* » August 13th, 2005, 3:47 pm
well its very difficult in this situation, i would just play around with throwing the nade at different places, but its very hard without fps

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Drofder2004
- Core Staff

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by Drofder2004 » August 13th, 2005, 3:49 pm
Neon wrote:there is a 125 jump in the 2nd building, but it depends on which building u view is the 2nd

....there are 4 buidlins on teh map and there are 125 jumps in the 2nd and last(4th)

the building you say is first I didnt count as you cannot enter it

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Neon
- Too cool for CoDJumper

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- Location: England, Redditch
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by Neon » August 13th, 2005, 4:02 pm
Drofder2004 wrote:Neon wrote:there is a 125 jump in the 2nd building, but it depends on which building u view is the 2nd

....there are 4 buidlins on teh map and there are 125 jumps in the 2nd and last(4th)

the building you say is first I didnt count as you cannot enter it

yer, but its still the 1st building involved in the map soo...pointless arguement...
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Grinder
- CJ Wannabe

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by Grinder » August 13th, 2005, 7:03 pm
Neon wrote:its 125... use /cg_drawfps 1 to check what ur fps is at.
As you see, when I look in the sky on this hard jump place I have something around 100 fps
Murphy wrote:well its very difficult in this situation, i would just play around with throwing the nade at different places, but its very hard without fps

Yeah! I made it!!!
View from "finish" roof:
One person stay in A place and other person throw nade exactly in B place

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MuRpHy*
- Past/Inactive Team Member

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by MuRpHy* » August 13th, 2005, 7:25 pm
well there you go

problem solved
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