[TEASER] C4 in CoD2
Moderator: Core Staff
[TEASER] C4 in CoD2
Hi all
Fresh from my keyboard: C4 in CoD 2
MOVIE!
What do you guys think?
Bear in mind though, the model is not final (its just some model from cod2), and this is cod2, in which setcandamage does normally not work (i recreated it though)
Fresh from my keyboard: C4 in CoD 2
MOVIE!
What do you guys think?
Bear in mind though, the model is not final (its just some model from cod2), and this is cod2, in which setcandamage does normally not work (i recreated it though)
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- Core Staff
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Re: [TEASER] C4 in CoD2
Looks great, but throw sitance needs a big boost imo.
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Re: [TEASER] C4 in CoD2
Well, thats possible, and just var tweaking:
All that needs to be done to boost planting is up the 400 number...
Btw, movegravity doesnt detect collisions. Had to write my own coll detect function for it xD
Bullettraces FTW
Code: Select all
self movegravity(maps\mp\_utility::vectorscale(anglestoforward(planter getplayerangles()),400),10);
Btw, movegravity doesnt detect collisions. Had to write my own coll detect function for it xD
Bullettraces FTW
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- Core Staff
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Re: [TEASER] C4 in CoD2
My concern is that if you extend the distance of the throw and you are using a custom "move gravity" style function, does your function take in to consideration the loop of the throw?
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Re: [TEASER] C4 in CoD2
Well, thats exactly where you are wrong.
Movegravity() is NOT a custom function, its build in in cod.
it moves an entity like it is moved by gravity, with a certain start velocity, set by the first var (a vector) you call it with.
The second var is the time it has to move with movegravity.
Movegravity() is NOT a custom function, its build in in cod.
it moves an entity like it is moved by gravity, with a certain start velocity, set by the first var (a vector) you call it with.
The second var is the time it has to move with movegravity.
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- Core Staff
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Re: [TEASER] C4 in CoD2
Sorry, thought you meant you wrote you own movegravity function due to the collision not working with the builtin, but I take it you have made a collision function instead.IzNoGoD wrote:Well, thats exactly where you are wrong.
Movegravity() is NOT a custom function, its build in in cod.
it moves an entity like it is moved by gravity, with a certain start velocity, set by the first var (a vector) you call it with.
The second var is the time it has to move with movegravity.
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Re: [TEASER] C4 in CoD2
Yep, 100% own code in all my mods (well, except for the getstance() function in my sprinting mod, which comes from tallys sprinting mod, but is temp code until i sort the eyemarker stuff out (much lighter for server))
ATM im working at some breakfloor map, like in counterstrike (only doing the scripting though xD)
Hardest part of this was the radiusdamage without a good setcandamage, as i already had the bullettraces for setcandamage with shooting.
All functions on a player are in a single thread now, which should reduce laggs even further.
ATM im working at some breakfloor map, like in counterstrike (only doing the scripting though xD)
Hardest part of this was the radiusdamage without a good setcandamage, as i already had the bullettraces for setcandamage with shooting.
All functions on a player are in a single thread now, which should reduce laggs even further.
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