non-solid visible ground.
Moderator: Core Staff
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Yes, that is the easiest way, or you can trigger it, but that is a lot of work compared to non-colidingLuke wrote:can't you just select the square, right click on it in the 2d window and click make non-colliding? i assume thats what you want, if not i'm sure drofder will know
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
tbh, using the AI trigger may work, but its not the correct mapping way. AI Trigger is a SP texture for triggereing AI Spawns.! Zaitsev ! wrote:you have to go in the Textures > Common Folder ..... and make the 48x48 thing to a AI TRIGGER then select 2 sides ( up and down) Ctrl + Shift + L Mouse ... and put the same texture like the ground is on it ! ! ! ! so that the middle is AI TRIGGER
Caulk, 2 textures either side and non-coliding is the correct procedure.
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010
Who is online
Users browsing this forum: No registered users and 0 guests