Mp_deck16][ - FINAL

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<LT>YosemiteSam[NL]
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Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 25th, 2010, 7:45 pm

Ok guys the mp_deck16][ map is finished.

Download here: http://home.vodafonevast.nl/looneytunes ... _final.iwd

Features;
- The panzerschreck is a redeemer.
- Jump height is alittle bit higher (only in this map, when map rotates the next maps are default)
- Game speed is 400 (only in this map, when map rotates the next maps are default)
- 2 jumppads
- The BAR is a damage amplifier (only in this map, when map rotates the next maps are default)
- Players start with pistol only.
- All taunts are changed into UT99 ones (and also include 7 MoHAA sounds just for fun)
- UT99 sounds (headshot, first blood, MMMMonsterkill.. and more)

Much more stuff but you'll find out if you play it.

Known bugs;
- People start with a pistol but when they pick up another weapon and scroll back to the pistol the pistol has no ammo anymore.
- The jumpheight only changes when the server is dedicated.
- When running map in devmap, some feature don't work (give an error).


Thx to Waywaaaard, Rezil, Drofder, Iznogod and Megazor for their help !
Last edited by <LT>YosemiteSam[NL] on August 26th, 2010, 7:26 pm, edited 1 time in total.

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[SoE]_Zaitsev
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Re: Mp_deck16][ - FINAL

Post by [SoE]_Zaitsev » August 25th, 2010, 9:20 pm

Needs more pics :D
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 26th, 2010, 12:45 am

:mrgreen: ok here you go m8;
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Re: Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 26th, 2010, 12:46 am

Some more;
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Re: Mp_deck16][ - FINAL

Post by BeZZo » August 26th, 2010, 12:49 am

Looks very nice, gotta try it out :D

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Re: Mp_deck16][ - FINAL

Post by Hoogie » August 26th, 2010, 1:41 am

Looks very nice. To bad you wasted your talent on CoD2 :roll:
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Mp_deck16][ - FINAL

Post by BeZZo » August 26th, 2010, 2:05 am

Hoogie wrote:Looks very nice. To bad you wasted your talent on CoD2 :roll:
Lol wats with the "talent" stuff :)

I only play cod2 on jump servers :)

Cod4 rulz :!: :!:

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Re: Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 26th, 2010, 12:48 pm

Hoogie wrote:Looks very nice. To bad you wasted your talent on CoD2 :roll:
:D
Maybe I'll make one for cod4 but first I have to buy that game...don't own it :)
But still, I prefer CoD2, play it every monday and thursday night on my server.

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Re: Mp_deck16][ - FINAL

Post by [SoE]_Zaitsev » August 26th, 2010, 12:57 pm

Was Deck 16 as dark in UT aswell ? I can't really remember.

But Deck 16 is indeed one of the best UT maps ever. Curse next ? ;)
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 26th, 2010, 1:42 pm

[SoE]_Zaitsev wrote:Was Deck 16 as dark in UT aswell ? I can't really remember.

But Deck 16 is indeed one of the best UT maps ever. Curse next ? ;)
Yes it was, almost all maps of UT99 are very dark.
Next one is Spacenoxxx after that Morpheus and last one (probably) will be Morbias,

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Re: Mp_deck16][ - FINAL

Post by Hoogie » August 26th, 2010, 9:07 pm

<LT>YosemiteSam[NL] wrote:
Hoogie wrote:Looks very nice. To bad you wasted your talent on CoD2 :roll:
:D
Maybe I'll make one for cod4 but first I have to buy that game...don't own it :)
But still, I prefer CoD2, play it every monday and thursday night on my server.
You prefer CoD2 because you don't own CoD4, obviously.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Mp_deck16][ - FINAL

Post by [SoE]_Zaitsev » August 26th, 2010, 9:12 pm

I can't remember Spacenoxx :(
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 26th, 2010, 9:44 pm

Hoogie wrote:
<LT>YosemiteSam[NL] wrote:
Hoogie wrote:Looks very nice. To bad you wasted your talent on CoD2 :roll:
:D
Maybe I'll make one for cod4 but first I have to buy that game...don't own it :)
But still, I prefer CoD2, play it every monday and thursday night on my server.
You prefer CoD2 because you don't own CoD4, obviously.
A little bit true maybe. But I played it online and the modern weapons are just not my cup-o-tea realy.
And Treyarch f*cked up WoW so...CoD2 it is :mrgreen:

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Re: Mp_deck16][ - FINAL

Post by <LT>YosemiteSam[NL] » August 27th, 2010, 10:31 am

[SoE]_Zaitsev wrote:I can't remember Spacenoxx :(
This is spacenoxxx
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Re: Mp_deck16][ - FINAL

Post by [SoE]_Zaitsev » August 27th, 2010, 2:19 pm

I still can't remember it. Doesn't seem familiar.
matt101harris wrote:big cock was the first thing that came to my head lol

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