Deck16][ beta is there for CoD2

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<LT>YosemiteSam[NL]
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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » July 26th, 2010, 3:16 pm

But it will be removed once you die right ?
Ah well I'll look into that tonight

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Re: Deck16][ beta is there for CoD2

Post by waywaaaard » July 26th, 2010, 4:25 pm

if you die it will be removed and the countdown stoppped
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Re: Deck16][ beta is there for CoD2

Post by Brody » July 26th, 2010, 7:19 pm

Won't be there, sorry. :)

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Re: Deck16][ beta is there for CoD2

Post by waywaaaard » July 26th, 2010, 7:53 pm

join 193.192.58.127:28885 CoDJumper.com Server #1 | by teamwod.de
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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » July 27th, 2010, 7:54 am

Was great fun m8 !! You are good with the rifle :!:

A question though, after playing on the cod2 codjumper server I wanted to log in to my own server but for some reason it kept downloading the deck16 map. Even when I copied the map from my server pc to my main folder (so having exactly the same map as the server) on the pc I play on, it still started downloading.
Is there more downloaded than the folder "codjumper" from the jumpserver ? Cause I removed that folder and it still starts downloading.


I haven't checked the healthpack script yet cause I want my elevators to work first.

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Re: Deck16][ beta is there for CoD2

Post by waywaaaard » July 27th, 2010, 11:55 am

nope all maps and mods are in the codjumper folder
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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » July 28th, 2010, 9:19 am

Ah, my bad, had the wrong deck16 version.

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Re: Deck16][ beta is there for CoD2

Post by waywaaaard » August 3rd, 2010, 7:07 pm

hmm potential bug - server stays with the new g_speed if it auto rotates to the next map and there are still some empty weapons somebody said
IzNoGoD: if you pick up a weapon, use it till empty and then switch weapons (scroll wheel), then go back, you empty the spot but the weap is still visible on the ground
IzNoGoD: as in: there are empty weapons visible
IzNoGoD: they seem to respawn though
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Re: Deck16][ beta is there for CoD2

Post by Rezil » August 3rd, 2010, 7:14 pm

I have no clue what he's talking about. Go back where? Use until you run out of bullets or what?
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I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » August 3rd, 2010, 7:16 pm

mmm. have to look into that weapon thing..... haven't encountered that problem yet.

For that speed...yep I know. Maybe put a setcvar ("g_speed", "190") at the end of the dm.gsc ?
What also is annoying is that the BAR (which I used as damage amp) also is a damage amp in other maps.
Have no clue on how to change that ... make it so it's only for the Deck16 map. (maybe like I said above ..change the dm.gsc)

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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » August 3rd, 2010, 7:19 pm

Rezil wrote:I have no clue what he's talking about. Go back where? Use until you run out of bullets or what?
I think what he means is that when the player already has the weapon he only picks up the ammo for that weapon not the weapon itself. So you take the ammo out off the weapon which is spawned and the weapon is empty but stays.
On second thought, don't find that a problem realy :)

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Re: Deck16][ beta is there for CoD2

Post by BatterY » August 3rd, 2010, 7:47 pm

Code: Select all

while(getCvar("map") == Deck16) 
{
maps/mp/deck16stuff.gsc
}
..? :roll:

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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » August 5th, 2010, 10:17 am

Maybe that works dono.
My thought is to put some lines in the main gsc...like;

Code: Select all

if(map rotate)
setcvar("g_speed","190");
}
But would this work when someone votes, or when the admin changes the map?

Have to look into this.

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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » August 6th, 2010, 12:43 pm

Does anyone know where I can put those 2 lines so that after the deck16 map everything is back to normal.
I also want the bar (which is modded for ut into a damageamp) to change back to normal after leaving the map.

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Re: Deck16][ beta is there for CoD2

Post by <LT>YosemiteSam[NL] » August 9th, 2010, 12:04 am

I made this little script so that everything is back to normal when changing maps;

Code: Select all

thread speed();
}

speed()
{

if (getcvar("mapname") == "mp_deck16")
{
//setcvar ("g_gravity", "800");
setcvar ("g_speed" , "425");
}
else
{
//setcvar ("g_gravity", "800");
setcvar ("g_speed" , "190");

}
I put this in the dm.gsc and it works like a charme...damn I'm proud :mrgreen:

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