Deck16][ beta is there for CoD2
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Re: Deck16][ beta is there for CoD2
But it will be removed once you die right ?
Ah well I'll look into that tonight
Ah well I'll look into that tonight
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Re: Deck16][ beta is there for CoD2
if you die it will be removed and the countdown stoppped
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Re: Deck16][ beta is there for CoD2
Won't be there, sorry. 

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Re: Deck16][ beta is there for CoD2
join 193.192.58.127:28885 CoDJumper.com Server #1 | by teamwod.de
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: Deck16][ beta is there for CoD2
Was great fun m8 !! You are good with the rifle
A question though, after playing on the cod2 codjumper server I wanted to log in to my own server but for some reason it kept downloading the deck16 map. Even when I copied the map from my server pc to my main folder (so having exactly the same map as the server) on the pc I play on, it still started downloading.
Is there more downloaded than the folder "codjumper" from the jumpserver ? Cause I removed that folder and it still starts downloading.
I haven't checked the healthpack script yet cause I want my elevators to work first.

A question though, after playing on the cod2 codjumper server I wanted to log in to my own server but for some reason it kept downloading the deck16 map. Even when I copied the map from my server pc to my main folder (so having exactly the same map as the server) on the pc I play on, it still started downloading.
Is there more downloaded than the folder "codjumper" from the jumpserver ? Cause I removed that folder and it still starts downloading.
I haven't checked the healthpack script yet cause I want my elevators to work first.
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Re: Deck16][ beta is there for CoD2
nope all maps and mods are in the codjumper folder
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: Deck16][ beta is there for CoD2
Ah, my bad, had the wrong deck16 version.
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Re: Deck16][ beta is there for CoD2
hmm potential bug - server stays with the new g_speed if it auto rotates to the next map and there are still some empty weapons somebody said
IzNoGoD: if you pick up a weapon, use it till empty and then switch weapons (scroll wheel), then go back, you empty the spot but the weap is still visible on the ground
IzNoGoD: as in: there are empty weapons visible
IzNoGoD: they seem to respawn though
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Re: Deck16][ beta is there for CoD2
I have no clue what he's talking about. Go back where? Use until you run out of bullets or what?
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: Deck16][ beta is there for CoD2
mmm. have to look into that weapon thing..... haven't encountered that problem yet.
For that speed...yep I know. Maybe put a setcvar ("g_speed", "190") at the end of the dm.gsc ?
What also is annoying is that the BAR (which I used as damage amp) also is a damage amp in other maps.
Have no clue on how to change that ... make it so it's only for the Deck16 map. (maybe like I said above ..change the dm.gsc)
For that speed...yep I know. Maybe put a setcvar ("g_speed", "190") at the end of the dm.gsc ?
What also is annoying is that the BAR (which I used as damage amp) also is a damage amp in other maps.
Have no clue on how to change that ... make it so it's only for the Deck16 map. (maybe like I said above ..change the dm.gsc)
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Re: Deck16][ beta is there for CoD2
I think what he means is that when the player already has the weapon he only picks up the ammo for that weapon not the weapon itself. So you take the ammo out off the weapon which is spawned and the weapon is empty but stays.Rezil wrote:I have no clue what he's talking about. Go back where? Use until you run out of bullets or what?
On second thought, don't find that a problem realy

Re: Deck16][ beta is there for CoD2
Code: Select all
while(getCvar("map") == Deck16)
{
maps/mp/deck16stuff.gsc
}

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Re: Deck16][ beta is there for CoD2
Maybe that works dono.
My thought is to put some lines in the main gsc...like;
But would this work when someone votes, or when the admin changes the map?
Have to look into this.
My thought is to put some lines in the main gsc...like;
Code: Select all
if(map rotate)
setcvar("g_speed","190");
}
Have to look into this.
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Re: Deck16][ beta is there for CoD2
Does anyone know where I can put those 2 lines so that after the deck16 map everything is back to normal.
I also want the bar (which is modded for ut into a damageamp) to change back to normal after leaving the map.
I also want the bar (which is modded for ut into a damageamp) to change back to normal after leaving the map.
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Re: Deck16][ beta is there for CoD2
I made this little script so that everything is back to normal when changing maps;
I put this in the dm.gsc and it works like a charme...damn I'm proud 
Code: Select all
thread speed();
}
speed()
{
if (getcvar("mapname") == "mp_deck16")
{
//setcvar ("g_gravity", "800");
setcvar ("g_speed" , "425");
}
else
{
//setcvar ("g_gravity", "800");
setcvar ("g_speed" , "190");
}

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