script_brushmodel Doesn't Show
Moderator: Core Staff
-
- CJ Donator
- Posts: 52
- Joined: August 10th, 2009, 5:20 pm
script_brushmodel Doesn't Show
I have a script_brushmodel in my map that isnt visible but you can walk on it and run into it
Re: script_brushmodel Doesn't Show
What texture are you using for the script_brushmodel? If it is obviously a visible texture then try just remaking the script_brushmodel, chances are it got glitched at some point. If remaking it doesn't work, post your script involving the brushmodel.
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: script_brushmodel Doesn't Show
Relevant code in the main map .gsc:
_target_range.gsc:
Have fun going through it. I'm positive there's no command that hides the brushmodel, just truns the triggers on and off.
Code: Select all
#include maps\mp\_target_range;
#include maps\mp\_utility;
#include maps\mp\_weapon_pickup;
main()
{
precachestring(&":");
precachestring(&" ");
precachestring(&"/");
precachestring(&"Enemies hit:");
precachestring(&"Time elapsed:");
precachestring(&"Hit Percentage:");
precachestring(&"Percent");
maps\mp\_load::main();
level.target_range_active = false; //reset after end
level.done_four_targets = false; //reset after end
level.threadedAlready = false;
level.fading = false;
level.door_closed = true;
level.target_numbers = 17;
enableLinkTos();
target_stuff();
thread pre_start_triggers_off();
thread target_range_start();
thread waitForUser();
thread doorClose();
thread target_four_targets_outside();
thread targets_inside();
thread stairs_special_target();
thread top_of_house_targets();
thread last_targets();
thread target_range_finish();
}
target_stuff()
{
t1 = getent("default_target_1","targetname");
t2 = getent("default_target_2","targetname");
t3 = getent("default_target_3","targetname");
t4 = getent("default_target_4","targetname");
t5 = getent("default_target_5","targetname");
t6 = getent("default_target_6","targetname");
t7 = getent("default_target_7","targetname");
t8 = getent("default_target_8","targetname");
t9 = getent("default_target_9","targetname");
t10 = getent("default_target_10","targetname");
t11 = getent("default_target_11","targetname");
t12 = getent("default_target_12","targetname");
t13 = getent("default_target_13","targetname");
t14 = getent("default_target_14","targetname");
t15 = getent("default_target_15","targetname");
t16 = getent("default_target_16","targetname");
t17 = getent("default_target_17","targetname");
t1 thread give_target_values();
t2 thread give_target_values();
t3 thread give_target_values();
t4 thread give_target_values();
t5 thread give_target_values();
t6 thread give_target_values();
t7 thread give_target_values();
t8 thread give_target_values();
t9 thread give_target_values();
t10 thread give_target_values();
t11 thread give_target_values();
t12 thread give_target_values();
t13 thread give_target_values();
t14 thread give_target_values();
t15 thread give_target_values();
t16 thread give_target_values();
t17 thread give_target_values();
t1 rotateto((0,0,0),0.1);
t2 rotateto((0,0,0),0.1);
t3 rotateto((0,0,0),0.1);
t4 rotateto((0,0,0),0.1);
t5 rotateto((0,0,0),0.1);
t6 rotateto((0,0,0),0.1);
t7 rotateto((0,0,0),0.1);
t8 rotateto((0,0,0),0.1);
t9 rotateto((0,0,0),0.1);
t10 rotateto((0,0,0),0.1);
t11 rotateto((0,0,0),0.1);
t12 rotateto((0,0,0),0.1);
t13 rotateto((0,0,0),0.1);
t14 rotateto((0,0,0),0.1);
t15 rotateto((0,0,0),0.1);
t16 rotateto((0,0,0),0.1);
t17 rotateto((0,0,0),0.1);
}
give_target_values()
{
self.shot = false;
}
pre_start_triggers_off()
{
t1 = getent("default_target_1_dmg","targetname");
t2 = getent("default_target_2_dmg","targetname");
t3 = getent("default_target_3_dmg","targetname");
t4 = getent("default_target_4_dmg","targetname");
t5 = getent("default_target_5_dmg","targetname");
t6 = getent("default_target_6_dmg","targetname");
t7 = getent("default_target_7_dmg","targetname");
t8 = getent("default_target_8_dmg","targetname");
t9 = getent("default_target_9_dmg","targetname");
t10 = getent("default_target_10_dmg","targetname");
t11 = getent("default_target_11_dmg","targetname");
t12 = getent("default_target_12_dmg","targetname");
t13 = getent("default_target_13_dmg","targetname");
t14 = getent("default_target_14_dmg","targetname");
t15 = getent("default_target_15_dmg","targetname");
t16 = getent("default_target_16_dmg","targetname");
t17 = getent("default_target_17_dmg","targetname");
while(1)
{
if(!level.target_range_active)
{
t1 triggeroff();
t2 triggeroff();
t3 triggeroff();
t4 triggeroff();
t5 triggeroff();
t6 triggeroff();
t7 triggeroff();
t8 triggeroff();
t9 triggeroff();
t10 triggeroff();
t11 triggeroff();
t12 triggeroff();
t13 triggeroff();
t14 triggeroff();
t15 triggeroff();
t16 triggeroff();
t17 triggeroff();
}
wait 0.05;
}
}
target_range_start()
{
t = getent("default_trigger_range_start","targetname");
door = getent(t.target, "targetname");
tgt1 = getent("default_target_1","targetname");
tgt1_dmg = getent("default_target_1_dmg","targetname");
tgt2 = getent("default_target_2","targetname");
tgt2_dmg = getent("default_target_2_dmg","targetname");
tgt3 = getent("default_target_3","targetname");
tgt3_dmg = getent("default_target_3_dmg","targetname");
while(1)
{
t waittill("trigger", user);
if(level.fading)
{
user iprintlnbold("");
wait 0.05;
}
else
{
if(isdefined(user.hitcount_overlay))
{
user.hitcount_overlay destroy();
user.hitcount_overlay = undefined;
}
if(isdefined(user.slash))
{
user.slash destroy();
user.slash = undefined;
}
if(isdefined(user.total_num))
{
user.total_num destroy();
user.total_num = undefined;
}
if(isdefined(user.targets_hit_text))
{
user.targets_hit_text destroy();
user.targets_hit_text = undefined;
}
if(isdefined(user.time_elapsed_text))
{
user.time_elapsed_text destroy();
user.time_elapsed_text = undefined;
}
if(isdefined(user.secondwatch))
{
user.secondwatch destroy();
user.secondwatch = undefined;
}
if(isdefined(user.minutewatch))
{
user.minutewatch destroy();
user.minutewatch = undefined;
}
if(isdefined(user.dots))
{
user.dots destroy();
user.dots = undefined;
}
if(isdefined(user.percentage))
{
user.percentage destroy();
user.percentage = undefined;
}
if(isdefined(user.secondtime))
{
user.secondtime = 0;
}
if(isdefined(user.minutetime))
{
user.minutetime = 0;
}
if(isdefined(user.percentage_text))
{
user.percentage_text destroy();
user.percentage_text = undefined;
}
if(isdefined(user.percentage_text_add))
{
user.percentage_text_add destroy();
user.percentage_text_add = undefined;
}
user.triggered_first = false;
user.triggered_second = false;
user.triggered_third = false;
user.triggered_fourth = false;
user.triggered_fifth = false;
level.target_range_active = true;
user makeStopwatch();
user.hit_count = 0;
user makeTargetRangeOverlays();
door rotateyaw(-90, 0.5, 0.2, 0.2);
level.door_closed = false;
tgt1 rotateroll(-90, 0.3);
tgt2 rotateroll(-90, 0.3);
tgt3 rotateto((0,45,-90), 0.3);
t triggeroff();
tgt1_dmg triggeron();
tgt2_dmg triggeron();
tgt3_dmg triggeron();
target_start_damage();
wait 0.1;
}
}
}
doorClose()
{
t = getent("trigger_to_close_door","targetname");
t2 = getent("default_trigger_range_start","targetname");
door = getent(t2.target, "targetname");
while(1)
{
t waittill("trigger", user);
if(!level.door_closed)
{
door rotateyaw(90, 0.5, 0.1, 0.3);
door waittill("rotatedone");
level.door_closed = true;
}
}
}
target_four_targets_outside()
{
tgt1 = getent("default_target_1","targetname");
tgt2 = getent("default_target_2","targetname");
tgt3 = getent("default_target_3","targetname"); //need these three for the check
tgt4 = getent("default_target_4","targetname");
tgt4_dmg = getent("default_target_4_dmg","targetname");
tgt5 = getent("default_target_5","targetname");
tgt5_dmg = getent("default_target_5_dmg","targetname");
tgt6 = getent("default_target_6","targetname");
tgt6_dmg = getent("default_target_6_dmg","targetname");
tgt7 = getent("default_target_7","targetname");
tgt7_dmg = getent("default_target_7_dmg","targetname");
while(1)
{
if(!level.done_four_targets)
{
if((tgt1.shot) && (tgt2.shot) && (tgt3.shot))
{
tgt4 rotateroll(-90, 0.3);
tgt5 rotateroll(-90, 0.3);
tgt6 rotateroll(-90, 0.3);
tgt7 rotateroll(-90, 0.3);
level.done_four_targets = true;
wait 0.05;
tgt4_dmg triggeron();
tgt5_dmg triggeron();
tgt6_dmg triggeron();
tgt7_dmg triggeron();
four_targets_outside_damage();
}
}
wait 0.05;
}
}
waitForUser()
{
t = getent("four_targets_trigger_range","targetname");
tgt4 = getent("default_target_4","targetname");
tgt4_dmg = getent("default_target_4_dmg","targetname");
tgt5 = getent("default_target_5","targetname");
tgt5_dmg = getent("default_target_5_dmg","targetname");
tgt6 = getent("default_target_6","targetname");
tgt6_dmg = getent("default_target_6_dmg","targetname");
tgt7 = getent("default_target_7","targetname");
tgt7_dmg = getent("default_target_7_dmg","targetname");
while(1)
{
t waittill("trigger", user);
user.triggered_first = true;
wait 0.05;
if(!level.done_four_targets)
{
tgt4 rotateroll(-90, 0.3);
tgt5 rotateroll(-90, 0.3);
tgt6 rotateroll(-90, 0.3);
tgt7 rotateroll(-90, 0.3);
level.done_four_targets = true;
wait 0.05;
tgt4_dmg triggeron();
tgt5_dmg triggeron();
tgt6_dmg triggeron();
tgt7_dmg triggeron();
four_targets_outside_damage();
}
}
}
targets_inside()
{
t = getent("entered_house_trigger_range","targetname");
tgt8 = getent("default_target_8","targetname");
tgt8_dmg = getent("default_target_8_dmg","targetname");
tgt9 = getent("default_target_9","targetname");
tgt9_dmg = getent("default_target_9_dmg","targetname");
while(1)
{
t waittill("trigger", user);
user.triggered_second = true;
tgt9 rotateroll(-90, 0.3);
tgt8 rotateto((0,-45,-90), 0.3);
t triggeroff();
wait 0.05;
tgt8_dmg triggeron();
tgt9_dmg triggeron();
targets_inside_damage();
}
}
stairs_special_target()
{
t = getent("mid_stairs_trigger_range","targetname");
tgt10 = getent("default_target_10","targetname");
tgt10_dmg = getent("default_target_10_dmg","targetname");
while(1)
{
t waittill("trigger", user);
user.triggered_third = true;
tgt10 rotateyaw(90,0.3);
t triggeroff();
tgt10_dmg triggeron();
special_target_damage();
}
}
top_of_house_targets()
{
t = getent("top_room_trigger_range","targetname");
tgt11 = getent("default_target_11","targetname");
tgt11_dmg = getent("default_target_11_dmg","targetname");
tgt12 = getent("default_target_12","targetname");
tgt12_dmg = getent("default_target_12_dmg","targetname");
tgt13 = getent("default_target_13","targetname");
tgt13_dmg = getent("default_target_13_dmg","targetname");
while(1)
{
t waittill("trigger", user);
user.triggered_fourth = true;
tgt11 rotateto((-90,0,45), 0.3);
tgt12 rotatepitch(90, 0.3);
tgt13 rotatepitch(90, 0.3);
t triggeroff();
wait 0.05;
tgt11_dmg triggeron();
tgt12_dmg triggeron();
tgt13_dmg triggeron();
top_of_house_damage();
}
}
last_targets()
{
t = getent("drop_down_trigger_range","targetname");
tgt14 = getent("default_target_14","targetname");
tgt14_dmg = getent("default_target_14_dmg","targetname");
tgt15 = getent("default_target_15","targetname");
tgt15_dmg = getent("default_target_15_dmg","targetname");
tgt16 = getent("default_target_16","targetname");
tgt16_dmg = getent("default_target_16_dmg","targetname");
tgt17 = getent("default_target_17","targetname");
tgt17_dmg = getent("default_target_17_dmg","targetname");
tgt17 rotateto((0,-45,0), 0.1);
while(1)
{
t waittill("trigger", user);
user.triggered_fifth = true;
tgt14 rotateroll(90, 0.3);
tgt15 rotateroll(90, 0.3);
tgt16 rotateroll(90, 0.3);
tgt17 rotateto((0,-45,90), 0.3);
t triggeroff();
tgt14_dmg triggeron();
tgt15_dmg triggeron();
tgt16_dmg triggeron();
tgt17_dmg triggeron();
last_targets_damage();
}
}
//////////////////////////////////////DAMAGES
target_start_damage()
{
tgt1 = getent("default_target_1","targetname");
tgt1_dmg = getent("default_target_1_dmg","targetname");
tgt2 = getent("default_target_2","targetname");
tgt2_dmg = getent("default_target_2_dmg","targetname");
tgt3 = getent("default_target_3","targetname");
tgt3_dmg = getent("default_target_3_dmg","targetname");
if(!level.threadedAlready)
{
tgt1_dmg thread targetthinkstraight(tgt1, 0);
tgt2 thread targetMoveXThenMinusX(100, 1);
tgt2_dmg thread targetthinkstraight(tgt2, 0);
tgt3_dmg thread targetthinkangled(tgt3, 0, 0, 0);
}
}
four_targets_outside_damage()
{
tgt4 = getent("default_target_4","targetname");
tgt4_dmg = getent("default_target_4_dmg","targetname");
tgt5 = getent("default_target_5","targetname");
tgt5_dmg = getent("default_target_5_dmg","targetname");
tgt6 = getent("default_target_6","targetname");
tgt6_dmg = getent("default_target_6_dmg","targetname");
tgt7 = getent("default_target_7","targetname");
tgt7_dmg = getent("default_target_7_dmg","targetname");
if(!level.threadedAlready)
{
tgt4 thread targetMoveXThenMinusX(-120, 1.2);
tgt5 thread targetMoveXThenMinusX(-120, 1.2);
tgt6 thread targetMoveXThenMinusX(-120, 1.2);
tgt7 thread targetMoveXThenMinusX(120, 1.2);
tgt4_dmg thread targetthinkstraight(tgt4, 0);
tgt5_dmg thread targetthinkstraight(tgt5, 0);
tgt6_dmg thread targetthinkstraight(tgt6, 0);
tgt7_dmg thread targetthinkstraight(tgt7, 0);
}
}
targets_inside_damage()
{
tgt8 = getent("default_target_8","targetname");
tgt8_dmg = getent("default_target_8_dmg","targetname");
tgt9 = getent("default_target_9","targetname");
tgt9_dmg = getent("default_target_9_dmg","targetname");
if(!level.threadedAlready)
{
tgt9 thread targetMoveXThenMinusX(-120, 1.2);
tgt9_dmg thread targetthinkstraight(tgt9, 0);
tgt8_dmg thread targetthinkangled(tgt8, 0, 0, 0);
}
}
special_target_damage()
{
tgt10 = getent("default_target_10","targetname");
tgt10_dmg = getent("default_target_10_dmg","targetname");
tgt10_dmg waittill("trigger", user);
tgt10_dmg triggeroff();
tgt10 notify("target_shot");
tgt10.shot = true; //reset after end
tgt10 rotateyaw(-90, 0.3);
user.hit_count++; //reset after end
wait 0.05;
user updateTargetRangeOverlays();
wait 0.1;
}
top_of_house_damage()
{
tgt11 = getent("default_target_11","targetname");
tgt11_dmg = getent("default_target_11_dmg","targetname");
tgt12 = getent("default_target_12","targetname");
tgt12_dmg = getent("default_target_12_dmg","targetname");
tgt13 = getent("default_target_13","targetname");
tgt13_dmg = getent("default_target_13_dmg","targetname");
if(!level.threadedAlready)
{
tgt11_dmg thread targetthinkangled(tgt11, 0, 0, 0);
tgt12 thread targetMoveYThenMinusY(120,1.2);
tgt12_dmg thread targetthinkstraightpitch(tgt12, 0);
tgt13_dmg thread targetthinkstraightpitch(tgt13, 0);
wait 0.05;
}
}
last_targets_damage()
{
tgt14 = getent("default_target_14","targetname");
tgt14_dmg = getent("default_target_14_dmg","targetname");
tgt15 = getent("default_target_15","targetname");
tgt15_dmg = getent("default_target_15_dmg","targetname");
tgt16 = getent("default_target_16","targetname");
tgt16_dmg = getent("default_target_16_dmg","targetname");
tgt17 = getent("default_target_17","targetname");
tgt17_dmg = getent("default_target_17_dmg","targetname");
if(!level.threadedAlready)
{
tgt14 thread targetMoveXThenMinusX(120, 1.2);
tgt14_dmg thread targetthinkstraight(tgt14, 0);
tgt15_dmg thread targetthinkstraight(tgt15, 0);
tgt16_dmg thread targetthinkstraight(tgt16, 0);
tgt17_dmg thread targetthinkangled(tgt17, 0, -45, 0);
}
}
target_range_finish()
{
trig = getent("range_finished","targetname");
starttrig = getent("default_trigger_range_start","targetname");
trig_four = getent("four_targets_trigger_range","targetname");
trig_house = getent("entered_house_trigger_range","targetname");
trig_stairs = getent("mid_stairs_trigger_range","targetname");
trig_top = getent("top_room_trigger_range","targetname");
trig_drop = getent("drop_down_trigger_range","targetname");
t1 = getent("default_target_1","targetname");
t2 = getent("default_target_2","targetname");
t3 = getent("default_target_3","targetname");
t4 = getent("default_target_4","targetname");
t5 = getent("default_target_5","targetname");
t6 = getent("default_target_6","targetname");
t7 = getent("default_target_7","targetname");
t8 = getent("default_target_8","targetname");
t9 = getent("default_target_9","targetname");
t10 = getent("default_target_10","targetname");
t11 = getent("default_target_11","targetname");
t12 = getent("default_target_12","targetname");
t13 = getent("default_target_13","targetname");
t14 = getent("default_target_14","targetname");
t15 = getent("default_target_15","targetname");
t16 = getent("default_target_16","targetname");
t17 = getent("default_target_17","targetname");
while(1)
{
trig waittill("trigger", user);
if(isdefined(user.triggered_first))
{
if((user.triggered_first) && (user.triggered_second) && (user.triggered_third) && (user.triggered_fourth) && (user.triggered_fifth) && (level.target_range_active))
{
stats = user getstats();
level.target_range_active = false;
user makeAndKillFinalHUDStuff();
user.dots.label = &":";
if(stats > 100) stats = 100; //debug
else if(stats == 100)
{
user iprintlnbold("You had a flawless run, well done!");
wait 1;
}
minutes = int(user.minutetime);
seconds = int(user.secondtime);
if(minutes > 0)
{
iprintln("" +user.name, "^7 has finished the obstacle course in " +minutes, " minutes and " +seconds, " seconds!");
}
else
{
iprintln("" +user.name, "^7 has finished the obstacle course in " +seconds, " seconds!");
}
wait 2;
user iprintlnbold("If you want to improve your time, go back to the first gate.");
level.done_four_targets = false;
level.threadedAlready = true;
thread target_stuff();
starttrig triggeron();
trig_four triggeron();
trig_house triggeron();
trig_stairs triggeron();
trig_top triggeron();
trig_drop triggeron();
wait 3;
level.fading = true;
user.hitcount_overlay fadeovertime(2);
user.slash fadeovertime(2);
user.total_num fadeovertime(2);
user.targets_hit_text fadeovertime(2);
user.time_elapsed_text fadeovertime(2);
user.slash fadeovertime(2);
user.hitcount_overlay fadeovertime(2);
user.slash fadeovertime(2);
user.secondwatch fadeovertime(2);
user.minutewatch fadeovertime(2);
user.dots fadeovertime(2);
user.percentage fadeovertime(2);
user.percentage_text fadeovertime(2);
user.percentage_text_add fadeovertime(2);
user.hitcount_overlay.alpha = 0;
user.slash.alpha = 0;
user.total_num.alpha = 0;
user.targets_hit_text.alpha = 0;
user.time_elapsed_text.alpha = 0;
user.slash.alpha = 0;
user.hitcount_overlay.alpha = 0;
user.slash.alpha = 0;
user.secondwatch.alpha = 0;
user.minutewatch.alpha = 0;
user.dots.alpha = 0;
user.percentage.alpha = 0;
user.percentage_text.alpha = 0;
user.percentage_text_add.alpha = 0;
level.fading = false;
}
else wait 0.05;
}
}
}
enableLinkTos()
{
tgt1 = getent("default_target_1","targetname");
tgt1_dmg = getent("default_target_1_dmg","targetname");
tgt2 = getent("default_target_2","targetname");
tgt2_dmg = getent("default_target_2_dmg","targetname");
tgt3 = getent("default_target_3","targetname");
tgt3_dmg = getent("default_target_3_dmg","targetname");
tgt4 = getent("default_target_4","targetname");
tgt4_dmg = getent("default_target_4_dmg","targetname");
tgt5 = getent("default_target_5","targetname");
tgt5_dmg = getent("default_target_5_dmg","targetname");
tgt6 = getent("default_target_6","targetname");
tgt6_dmg = getent("default_target_6_dmg","targetname");
tgt7 = getent("default_target_7","targetname");
tgt7_dmg = getent("default_target_7_dmg","targetname");
tgt8 = getent("default_target_8","targetname");
tgt8_dmg = getent("default_target_8_dmg","targetname");
tgt9 = getent("default_target_9","targetname");
tgt9_dmg = getent("default_target_9_dmg","targetname");
tgt10 = getent("default_target_10","targetname");
tgt10_dmg = getent("default_target_10_dmg","targetname");
tgt11 = getent("default_target_11","targetname");
tgt11_dmg = getent("default_target_11_dmg","targetname");
tgt12 = getent("default_target_12","targetname");
tgt12_dmg = getent("default_target_12_dmg","targetname");
tgt13 = getent("default_target_13","targetname");
tgt13_dmg = getent("default_target_13_dmg","targetname");
tgt14 = getent("default_target_14","targetname");
tgt14_dmg = getent("default_target_14_dmg","targetname");
tgt15 = getent("default_target_15","targetname");
tgt15_dmg = getent("default_target_15_dmg","targetname");
tgt16 = getent("default_target_16","targetname");
tgt16_dmg = getent("default_target_16_dmg","targetname");
tgt17 = getent("default_target_17","targetname");
tgt17_dmg = getent("default_target_17_dmg","targetname");
tgt1_dmg enablelinkto();
tgt1_dmg linkto(tgt1);
tgt2_dmg enablelinkto();
tgt2_dmg linkto(tgt2);
tgt3_dmg enablelinkto();
tgt3_dmg linkto(tgt3);
tgt4_dmg enablelinkto();
tgt4_dmg linkto(tgt4);
tgt5_dmg enablelinkto();
tgt5_dmg linkto(tgt5);
tgt6_dmg enablelinkto();
tgt6_dmg linkto(tgt6);
tgt7_dmg enablelinkto();
tgt7_dmg linkto(tgt7);
tgt8_dmg enablelinkto();
tgt8_dmg linkto(tgt8);
tgt9_dmg enablelinkto();
tgt9_dmg linkto(tgt9);
tgt10_dmg enablelinkto();
tgt10_dmg linkto(tgt10);
tgt11_dmg enablelinkto();
tgt11_dmg linkto(tgt11);
tgt12_dmg enablelinkto();
tgt12_dmg linkto(tgt12);
tgt13_dmg enablelinkto();
tgt13_dmg linkto(tgt13);
tgt14_dmg enablelinkto();
tgt14_dmg linkto(tgt14);
tgt15_dmg enablelinkto();
tgt15_dmg linkto(tgt15);
tgt16_dmg enablelinkto();
tgt16_dmg linkto(tgt16);
tgt17_dmg enablelinkto();
tgt17_dmg linkto(tgt17);
}
Code: Select all
#include maps\mp\_utility;
GetStats()
{
if(isdefined(self.hit_count))
{
stats = int((self.hit_count/level.target_numbers)*100);
return stats;
}
}
makeTargetRangeOverlays() //reset after end
{
//number of targets you have hit
if(!isdefined(self.hitcount_overlay))
{
self.hitcount_overlay = newclienthudelem(self);
self.hitcount_overlay.x = 550; //max 650
self.hitcount_overlay.y = 110; //max 475
self.hitcount_overlay.alignX = "right";
self.hitcount_overlay.alignY = "bottom";
self.hitcount_overlay.font = "default";
self.hitcount_overlay.fontScale = 1;
self.hitcount_overlay.archived = false;
self.hitcount_overlay.color = (1, 1, 1);
self.hitcount_overlay setvalue(self.hit_count);
}
//the "/" sign
if(!isdefined(self.slash))
{
self.slash = newclienthudelem(self);
self.slash.x = 555; //max 650
self.slash.y = 110; //max 475
self.slash.alignX = "left";
self.slash.alignY = "bottom";
self.slash.font = "default";
self.slash.fontScale = 1;
self.slash.archived = false;
self.slash.color = (1, 1, 1);
self.slash.label = &"/";
}
//the total number of targets
if(!isdefined(self.total_num))
{
self.total_num = newclienthudelem(self);
self.total_num.x = 560; //max 650
self.total_num.y = 110; //max 475
self.total_num.alignX = "left";
self.total_num.alignY = "bottom";
self.total_num.font = "default";
self.total_num.fontScale = 1;
self.total_num.archived = false;
self.total_num.color = (1, 1, 1);
self.total_num setvalue(level.target_numbers);
}
if(!isdefined(self.targets_hit_text))
{
self.targets_hit_text = newclienthudelem(self);
self.targets_hit_text.x = 535; //max 650
self.targets_hit_text.y = 110; //max 475
self.targets_hit_text.alignX = "right";
self.targets_hit_text.alignY = "bottom";
self.targets_hit_text.font = "default";
self.targets_hit_text.fontScale = 1;
self.targets_hit_text.archived = false;
self.targets_hit_text.color = (1, 1, 1);
self.targets_hit_text.label = &"Enemies hit:";
}
if(!isdefined(self.time_elapsed_text))
{
self.time_elapsed_text = newclienthudelem(self);
self.time_elapsed_text.x = 535; //max 650
self.time_elapsed_text.y = 100; //max 475
self.time_elapsed_text.alignX = "right";
self.time_elapsed_text.alignY = "bottom";
self.time_elapsed_text.font = "default";
self.time_elapsed_text.fontScale = 1;
self.time_elapsed_text.archived = false;
self.time_elapsed_text.color = (1, 1, 1);
self.time_elapsed_text.label = &"Time elapsed:";
}
}
updateTargetRangeOverlays()
{
if(isdefined(self.hitcount_overlay))
{
newvalue = self.hit_count;
self.hitcount_overlay setvalue(newvalue);
}
}
targetThinkStraight(target, angle) //Damage check for targets
{
while(1)
{
self waittill("trigger", user);
if(!target.shot)
{
target.shot = true; //reset after end
target rotateto((0,0, angle), 0.3);
user.hit_count++; //reset after end
wait 0.05;
self triggeroff();
user updateTargetRangeOverlays();
}
wait 0.05;
}
}
targetThinkStraightPitch(target, angle) //Damage check for targets on the top of the house
{
while(1)
{
self waittill("trigger", user);
if(!target.shot)
{
target.shot = true; //reset after end
target rotateto((0, angle, 0), 0.3);
user.hit_count++; //reset after end
wait 0.05;
self triggeroff();
user updateTargetRangeOverlays();
}
wait 0.05;
}
}
targetThinkAngled(target, yawangle, pitchangle, rollangle) //Damage check for targets 45 degree angled
{
while(1)
{
self waittill("trigger", user);
if(!target.shot)
{
target.shot = true; //reset after end
target rotateto((yawangle, pitchangle, rollangle), 0.3);
user.hit_count++; //reset after end
wait 0.05;
self triggeroff();
user updateTargetRangeOverlays();
}
wait 0.05;
}
}
targetMoveXThenMinusX(xRange, speed)
{
negrange = (xrange-(xrange*2));
while(1)
{
if((!self.shot) && (level.target_range_active))
{
self movex(xrange, speed);
self waittill("movedone");
self movex(negrange, speed);
self waittill("movedone");
}
else wait 0.05;
}
}
targetMoveYThenMinusY(yRange, speed)
{
negrange = (yrange-(yrange*2));
while(1)
{
if((!self.shot) && (level.target_range_active))
{
self movey(yrange, speed);
self waittill("movedone");
self movey(negrange, speed);
self waittill("movedone");
}
else wait 0.05;
}
}
////////////////////////////////////////////////////////////////
makeStopwatch()
{
if((!isdefined(self.secondwatch)) && (!isdefined(self.minutewatch))) //after the user is done with the range, make these undef again
{
self thread make_secondswatch();
self thread make_minuteswatch();
self thread dots_inbetween();
wait 0.05;
}
}
make_secondswatch()
{
self.secondwatch = newclienthudelem(self);
self.secondwatch.x = 561; //max 650
self.secondwatch.y = 100; //max 475
self.secondwatch.alignX = "left";
self.secondwatch.alignY = "bottom";
self.secondwatch.font = "default";
self.secondwatch.fontScale = 1;
self.secondwatch.archived = false;
self.secondwatch.color = (1, 1, 1);
for(;;)
{
secondtime = 0;
secondtime = secondtime * 10;
seconds = 0;
for(i=seconds;i<=599;i++)
{
if(!level.target_range_active)
{
break;
}
self.secondtime = i / 10;
self.secondwatch setValue(self.secondtime);
wait 0.1;
}
wait 0.05;
}
}
make_minuteswatch()
{
self.minutewatch = newclienthudelem(self);
self.minutewatch.x = 550; //max 650
self.minutewatch.y = 100; //max 475
self.minutewatch.alignX = "right";
self.minutewatch.alignY = "bottom";
self.minutewatch.font = "default";
self.minutewatch.fontScale = 1;
self.minutewatch.archived = false;
self.minutewatch.color = (1, 1, 1);
self.minutetime = 0;
minutes = 0;
for(i=minutes;i>=0;i++)
{
if(!level.target_range_active)
{
break;
}
self.minutewatch setValue(self.minutetime);
if(self.secondtime == 599/10) self.minutetime++;
wait 0.1;
}
}
dots_inbetween()
{
self.dots = newclienthudelem(self);
self.dots.x = 556; //max 650
self.dots.y = 100; //max 475
self.dots.alignX = "right";
self.dots.alignY = "bottom";
self.dots.font = "default";
self.dots.fontScale = 1;
self.dots.archived = false;
self.dots.color = (1, 1, 1);
for(;;)
{
if(!level.target_range_active)
{
self.dots.label = &":";
break;
}
self.dots.label = &":";
wait 0.6;
self.dots.label = &" ";
wait 0.6;
}
}
////////////////////////////////////////////////////////////
makeAndKillFinalHUDStuff()
{
stats = self getstats();
if(!isdefined(self.percentage))
{
self.percentage = newclienthudelem(self);
self.percentage.x = 539; //max 650
self.percentage.y = 120; //max 475
self.percentage.alignX = "left";
self.percentage.alignY = "bottom";
self.percentage.font = "default";
self.percentage.fontScale = 1;
self.percentage.archived = false;
if(stats==100)
{
self.percentage.color = (0, 1, 0);
}
else self.percentage.color = (1, 1, 1);
self.percentage setvalue(stats);
}
if(!isdefined(self.percentage_text))
{
self.percentage_text = newclienthudelem(self);
self.percentage_text.x = 535; //max 650
self.percentage_text.y = 120; //max 475
self.percentage_text.alignX = "right";
self.percentage_text.alignY = "bottom";
self.percentage_text.font = "default";
self.percentage_text.fontScale = 1;
self.percentage_text.archived = false;
if(stats==100)
{
self.percentage_text.color = (0, 1, 0);
}
else self.percentage_text.color = (1, 1, 1);
self.percentage_text.label = &"Hit Percentage:";
self.percentage_text_add = newclienthudelem(self);
self.percentage_text_add.x = 555; //max 650
self.percentage_text_add.y = 120; //max 475
self.percentage_text_add.alignX = "left";
self.percentage_text_add.alignY = "bottom";
self.percentage_text_add.font = "default";
self.percentage_text_add.fontScale = 1;
self.percentage_text_add.archived = false;
if(stats==100)
{
self.percentage_text_add.color = (0, 1, 0);
}
else self.percentage_text_add.color = (1, 1, 1);
self.percentage_text_add.label = &"Percent";
}
}
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
Re: script_brushmodel Doesn't Show
jesus what code
Have you ever heard of DRY and arrays ...

THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
-
- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: script_brushmodel Doesn't Show
DRY? Never heard of it, sorry. 
I suppose I could've used arrays a bit more but meh, it's perfectly functional the way it is now(save for a few small bugs).

I suppose I could've used arrays a bit more but meh, it's perfectly functional the way it is now(save for a few small bugs).
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: script_brushmodel Doesn't Show
DRY = Don't Repeat Yourself
If a function is repeated twice, make it more general and then use entities/variables to repeat multiple threads.
If a function is repeated twice, make it more general and then use entities/variables to repeat multiple threads.

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