mp_svt_factory

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Hoogie
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Re: mp_svt_factory

Post by Hoogie » July 7th, 2010, 11:31 pm

Probally a bit to dark at some spots, have to see ingame to confirm tough.
Last edited by Hoogie on July 8th, 2010, 1:56 pm, edited 1 time in total.
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Re: mp_svt_factory

Post by Drofder2004 » July 8th, 2010, 12:11 am

I personally would move the light entities away from the wall more, the lighting on the walls just seems a little too unnatural.
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Re: mp_svt_factory

Post by JuMPZoR » July 8th, 2010, 6:30 am

Agreed with Hoogie.

Map is definitly coming along nicely. Good job Sov, keep it up man ;)
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Re: mp_svt_factory

Post by Soviet » July 9th, 2010, 11:44 pm

Lighting can be a real bitch, especially balancing static and dynamic lights since only 4 can be visible at once (including the sun).

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Re: mp_svt_factory

Post by Rezil » July 10th, 2010, 12:06 am

FUCK. ME.

Love the blue/yellow combination of lights, more maps should use this combination damn it!
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Re: mp_svt_factory

Post by Hoogie » July 10th, 2010, 4:32 am

Soviet wrote:Lighting can be a real bitch, especially balancing static and dynamic lights since only 4 can be visible at once (including the sun).
I'm seeing 4 lights on the wall and the sun which is 5 :P
I'm noob at mapping so i'll probally be wrong about this xD

Looking very good, can't wait to play this!
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Soviet
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Re: mp_svt_factory

Post by Soviet » July 10th, 2010, 5:41 am

The only dynamic light in that picture is the moon. I'll get a screenshot soon of a primary (dynamic) light next to a secondary (static) light. The difference is astonishing. That's what makes it so hard. I obviously need to use more than 4 lights per room, but it's hard to place dynamic lights around without having my other lights look completely out of place or like total crap because of the high quality of the primary lights.

edit: I just realized, I can post my desktop as a teaser :P

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Re: mp_svt_factory

Post by Bloo » July 10th, 2010, 8:55 am

That desktop is EPIC :shock:
Mind telling where/how you got it? :D

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Re: mp_svt_factory

Post by JuMPZoR » July 10th, 2010, 9:51 am

Lol sweet desktop, Sov. :)
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Re: mp_svt_factory

Post by Lancast » July 10th, 2010, 11:14 am

I bet he hasn't paid for any of those adobe products, CoDJumper supports piracy from now on! :P

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Re: mp_svt_factory

Post by JuMPZoR » July 10th, 2010, 11:33 am

Lancast wrote:I bet he hasn't paid for any of those adobe products, CoDJumper supports piracy from now on! :P
Yeah now let's all go download cod4 from a torrent and them make a topic on why our keycodes are in use!
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Re: mp_svt_factory

Post by Soviet » July 10th, 2010, 1:25 pm

It's called Bumptop, I don't think it is available anymore, they got bought by Google. As for the Adobe stuff, it's the benefit of being a college student at a technology oriented university + needing a number of the programs for my major.

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Re: mp_svt_factory

Post by Drofder2004 » July 10th, 2010, 2:33 pm

All my software is on extended trial periods.

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As for the desktop, I seriously don't like it, way too messy. I would prefer having a folder called "apps" and shove every shortcut in there.
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Re: mp_svt_factory

Post by Hoogie » July 10th, 2010, 3:58 pm

My desktop ^^
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-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


A woman can fake an orgasm, but a man can fake an entire relationship

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waywaaaard
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Re: mp_svt_factory

Post by waywaaaard » July 11th, 2010, 1:08 pm

you don't need all of this... I marked the important tools :)

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