CoDJumper - not only good for jumping

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Mooselflies
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Re: CoDJumper - not only good for jumping

Post by Mooselflies » July 5th, 2010, 3:55 pm


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Re: CoDJumper - not only good for jumping

Post by Pedsdude » July 5th, 2010, 6:52 pm

http://www.codjumper.com/files/Pedsdude_demos.zip

All of my demos (about 25 or so, managed to cut them down from a lot more lol - it's funny how shit some demos seem weeks after recording them...).
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Re: CoDJumper - not only good for jumping

Post by Hoogie » July 5th, 2010, 7:07 pm

Pedsdude wrote:it's funny how shit some demos seem weeks after recording them...
True.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: CoDJumper - not only good for jumping

Post by Oi!mel » July 5th, 2010, 7:26 pm

So what are the requirements for the demos? Imo this would be ok:
No nade shit, even if its +15.
AK/AKU starting with +15.
All kills in a row, no half nade, half spray frags.
Scope Takedowns starting with 3 kills.
No single unscope frags or wallbangs.
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Re: CoDJumper - not only good for jumping

Post by Hoogie » July 5th, 2010, 7:35 pm

Oi!mel wrote:No nade shit, even if its +15.
+15 nades can be pretty impressive.
Oi!mel wrote:AK/AKU starting with +15.
Reaction shots and clutches are also good demos.
Oi!mel wrote:No single unscope frags or wallbangs.
Depends on the distance/spot
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: CoDJumper - not only good for jumping

Post by Azabael » July 5th, 2010, 7:37 pm

Hoogie wrote:
Oi!mel wrote:No nade shit, even if its +15.
+15 nades can be pretty impressive.
Oi!mel wrote:AK/AKU starting with +15.
Reaction shots and clutches are also good demos.
Oi!mel wrote:No single unscope frags or wallbangs.
Depends on the distance/spot
I fully agree.
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Re: CoDJumper - not only good for jumping

Post by ConnoR » July 5th, 2010, 7:39 pm

Azabael wrote:
Hoogie wrote:
Oi!mel wrote:No nade shit, even if its +15.
+15 nades can be pretty impressive.
Oi!mel wrote:AK/AKU starting with +15.
Reaction shots and clutches are also good demos.
Oi!mel wrote:No single unscope frags or wallbangs.
Depends on the distance/spot
I fully agree.
Douuble agree
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Re: CoDJumper - not only good for jumping

Post by Oi!mel » July 5th, 2010, 8:16 pm

Maybe impressive, but shows no skill. I dunno whats the goal of the movie, but i think to promote cj. With luck frags as every movie has it's nothing special. Don't understand me false, i really like the idea, am currently working on a movie by myself.
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Re: CoDJumper - not only good for jumping

Post by Azabael » July 5th, 2010, 8:20 pm

Oi!mel wrote:Maybe impressive, but shows no skill. I dunno whats the goal of the movie, but i think to promote cj. With luck frags as every movie has it's nothing special. Don't understand me false, i really like the idea, am currently working on a movie by myself.
In my opinion reaction shots and big clutches can be at léast as impressive as a +15. I think this matter is subjective.
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Re: CoDJumper - not only good for jumping

Post by Oi!mel » July 5th, 2010, 8:30 pm

Well, i hope this movie is getting nice. If i get a demo ill send it.
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Re: CoDJumper - not only good for jumping

Post by Pedsdude » July 5th, 2010, 8:56 pm

I wouldn't make any hard rules other than scrims/cbs etc., as long as it looks good that's all that matters.
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Re: CoDJumper - not only good for jumping

Post by Drofder2004 » July 5th, 2010, 9:28 pm

What, no 32 man public collaterals? :P
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Re: CoDJumper - not only good for jumping

Post by Hoogie » July 5th, 2010, 9:36 pm

Pedsdude wrote:I wouldn't make any hard rules other than scrims/cbs etc., as long as it looks good that's all that matters.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


A woman can fake an orgasm, but a man can fake an entire relationship

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Re: CoDJumper - not only good for jumping

Post by ConnoR » July 5th, 2010, 9:50 pm

Drofder2004 wrote:What, no 32 man public collaterals? :P
The most possible is a 6 in 1 and thats with ACOG but i know what you mean ;)
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Re: CoDJumper - not only good for jumping

Post by Oi!mel » July 5th, 2010, 10:42 pm

I would use cb only. Pcw frags look ugly. You just have to search.for low or med and you can make easy frags. But as i said it looks ugly cause everybody sees that the enemy was an idiot.
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