
Here is my gsc file....
Code: Select all
main()
{
//maps\mp\mp_crash_fx::main();
//maps\createart\mp_crash_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_jumpzone");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","1600");
entTransporter = getentarray("enter","targetname");
if(isdefined(entTransporter))
{
for(lp=0;lp < entTransporter.size; lp++)
entTransporter[lp] thread Transporter();
}
thread message1();
thread message5();
thread message7();
thread message9();
thread combinationLock();
thread mapby();
}
Transporter()
{
while(true)
{
self waittill("trigger",other);
entTarget = getent(self.target, "targetname");
wait(0.10);
other setorigin(entTarget.origin);
other setplayerangles(entTarget.angles);
//iprintlnbold ("You have been teleported !!!");
wait(0.10);
}
}
message1()
{
message2 = getent("cj1","targetname");
while (1)
{
message2 waittill ("trigger", user );
iprintlnbold ("^1-^9= ^1CoD^8Jumper^3.^7com ^3- ^7For all your CoDJumping needs! ^9=^1-");
wait 2;
}
}
message5()
{
message6 = getent("cj2","targetname");
while (1)
{
message6 waittill ("trigger", user );
iprintlnbold ("^7Big thx to neRokk for the scripts!");
wait 2;
}
}
message7()
{
message8 = getent("cj3","targetname");
while (1)
{
message8 waittill ("trigger", user );
iprintlnbold ("^2JuMPZoR ^7Pwns You All!");
wait 2;
}
}
message9()
{
message10 = getent("cj4","targetname");
while (1)
{
message10 waittill ("trigger", user );
iprintlnbold ("^7What do you think of this map? :D");
wait 2;
}
}
combinationLock()
{
//combinations
lockTriggers = getentarray("trigLock","targetname");
for(i=0;i<lockTriggers.size;i++)
{
lockTriggers[i] thread saveInput();
}
//unlock
unlockTrigger = getent("trigUnlock","targetname");
unlockTrigger thread unlock();
level.code = "102310";
level.input = "";
}
saveInput()
{
for(;;)
{
self waittill("trigger",user);
level.input += self.script_noteworthy;
//iprintln(level.input);
}
}
unlock()
{
door = getent("door","targetname");
for(;;)
{
self waittill("trigger",user);
if(level.input == level.code)
{
user iprintlnbold ("^2Good job!");
wait(0.20);
user setOrigin( (6146, 5074, 2126) );
wait(1);
level.input = "";
}
else
{
user iprintlnbold ("^1Wrong code ...");
level.input = "";
}
}
}
mapby()
{
for(;;)
{
wait 90;
iPrintLn("This map was made by ^2JuMPZoR");
}
}
And i asked neRokk wat was wrong and he said i cant have it in the main gsc file, so u guys know any way i can make it all in 1 gsc file?