Mp_Artillery Walkthrough

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runescare
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Mp_Artillery Walkthrough

Post by runescare » June 18th, 2010, 12:57 am

Hey guys my new walkthrough of mp_artillery. Here is a link to watch and download link coming soon. Sorry that i didnt use 3d fps wen i put them in vegas and they turned the screen black fomr 3ds max i tryed using screen but then they were faded and u couldnt see them any help for next time?. Ok so please enjoy and tell me what u think

http://www.youtube.com/watch?v=rj6-2-Pe6nw

to download:

http://www.filefront.com/16785425/artil ... rough.wmv/
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Re: Mp_Artillery Walkthrough

Post by Frazzer » June 18th, 2010, 8:39 am

The quality is better than the last video although you should use a movie config / put the graphics on maximum.
I didn't like the strange colour effects at the start and screen shaking etc. I don't think those are needed in jump movies. Also those long breaks where screen goes black are kinda annoying. ;p
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Re: Mp_Artillery Walkthrough

Post by runescare » June 18th, 2010, 1:03 pm

Frazzer wrote:The quality is better than the last video although you should use a movie config / put the graphics on maximum.
I didn't like the strange colour effects at the start and screen shaking etc. I don't think those are needed in jump movies. Also those long breaks where screen goes black are kinda annoying. ;p
\


i do use a movie config and there was never any screen shaking the color effects went with the song and if you do strobe flashes you should be able to do those. As for the long breaks, there were 2 that were like 3 seconds long.....
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Re: Mp_Artillery Walkthrough

Post by Lancast » June 18th, 2010, 1:52 pm

You keep knifing aka saving which doesn't look good. At those height jumps you failed few times which doesn't look either. I personally don't like the music, the effects and the fov used.

BTW: Why do you bother with the walkthroughs for custom maps anyway? It's zaist' and hoogie' project to do them.
Last edited by Lancast on June 18th, 2010, 2:00 pm, edited 1 time in total.

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Re: Mp_Artillery Walkthrough

Post by [SoE]_Zaitsev » June 18th, 2010, 2:00 pm

Other people can do them if they want, but we'll do them aswell, also if others have done it :P
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Re: Mp_Artillery Walkthrough

Post by runescare » June 18th, 2010, 10:45 pm

welll what else should i do i mean theres a lot of jump maps and this walkthrough stuffhas been going pretty slow, even if you dont use ine i make them for people who might need them, new bounces arent that common. theres really not that much to do
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Re: Mp_Artillery Walkthrough

Post by Lancast » June 19th, 2010, 1:41 am

Hm true, not much to do for videos these days.

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Re: Mp_Artillery Walkthrough

Post by Hoogie » June 19th, 2010, 2:47 pm

There are tons of climb bounces yet to record for video tbh. 5min nocliping through a random map and you'll have yourself atleast 2-3 new jumps.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Mp_Artillery Walkthrough

Post by runescare » June 19th, 2010, 6:10 pm

what if i dont feel like getting every single climb bounce right u know they do get frustrating and hard after some time. I will do some of those but those arent as fun as real bouncess
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Re: Mp_Artillery Walkthrough

Post by Hoogie » June 19th, 2010, 8:17 pm

True but then don't whine about "no new jumps" :P. I cba to record any of those either that's why i don't have a video of it xD
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Mp_Artillery Walkthrough

Post by [SoE]_Zaitsev » June 20th, 2010, 12:45 am

Lancast wrote:Hm true, not much to do for videos these days.
So true. CoD4 maps have been jumped to death. I still have to see an out of Strike video though (I know it's possible with climbbounces).
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