Well as i am new here, i am trying to make a new map for codjumper servers. And KillerSam was helping me on xfire with the iprintbold message to appear on your screen when you step on it. And for some reason it doesent work.
http://www.xfire.com/video/2b209e/ Look at that, when i step into it, nothing happens.

Here is what my .gsc looks like...
Code: Select all
main()
{
//maps\mp\mp_crash_fx::main();
//maps\createart\mp_crash_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_jumpzor");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","1600");
entTransporter = getentarray("enter","targetname");
if(isdefined(entTransporter))
{
for(lp=0;lp < entTransporter.size; lp++)
entTransporter[lp] thread Transporter();
}
}
Transporter()
{
while(true)
{
self waittill("trigger",other);
entTarget = getent(self.target, "targetname");
wait(0.10);
other setorigin(entTarget.origin);
other setplayerangles(entTarget.angles);
iprintlnbold ("You have been teleported !!!");
wait(0.10);
}
}
message1()
{
message2 = getent("cj1","targetname");
while (1)
{
message2 waittill ("trigger", user );
iprintlnbold ("^1-^9= ^1CoD^8Jumper^3.^7com ^3- ^7For all your CoDJumping needs! ^9=^1-");
wait 2;
}
}
message5()
{
message6 = getent("cj2","targetname");
while (1)
{
message6 waittill ("trigger", user );
iprintlnbold ("^2Special Thx to Nightmare, Killersam, and neRokk ^1<3");
wait 2;
}
}
message7()
{
message8 = getent("cj3","targetname");
while (1)
{
message8 waittill ("trigger", user );
iprintlnbold ("^2JuMPZoR ^1Pwns You All!");
wait 2;
}
}
message9()
{
message10 = getent("cj4","targetname");
while (1)
{
message10 waittill ("trigger", user );
iprintlnbold ("^2www.youtube.com/user/InsaneStrafers ^1;)");
wait 2;
}
}