ERROR
Attempted to overrun string in call to va()
This is my zone file:
Code: Select all
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_portal.d3dbsp
impactfx,mp_portal
sound,common,mp_portal,!all_mp
sound,generic,mp_portal,!all_mp
sound,voiceovers,mp_portal,!all_mp
sound,multiplayer,mp_portal,!all_mp
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
// Portal Materials
material,gfx_portal_light_rail_endpoint
material,mtl_portal_banner
material,mtl_portal_ceiling_concrete
material,mtl_portal_companion_cube_lit
material,mtl_portal_companion_cube_unlit
material,mtl_portal_cube_lit
material,mtl_portal_cube_unlit
material,mtl_portal_door_lit
material,mtl_portal_door_unlit
material,mtl_portal_edging_lit
material,mtl_portal_edging_unlit
material,mtl_portal_energy
material,mtl_portal_floor_accent
material,mtl_portal_floor_concrete
material,mtl_portal_floor_grate
material,mtl_portal_floor_metal
material,mtl_portal_frame_lit
material,mtl_portal_frame_unlit
material,mtl_portal_glados_lit
material,mtl_portal_glados_unlit
material,mtl_portal_glass
material,mtl_portal_gravity_lit
material,mtl_portal_gravity_unlit
material,mtl_portal_gun
material,mtl_portal_gun_w
material,mtl_portal_light_rail_beam1
material,mtl_portal_light_rail_beam2
material,mtl_portal_light_rail_corner_lit
material,mtl_portal_light_rail_corner_unlit
material,mtl_portal_light_rail_emitter_lit
material,mtl_portal_light_rail_emitter_unlit
material,mtl_portal_light_rail_platform
material,mtl_portal_markings_blue
material,mtl_portal_markings_red
material,mtl_portal_plastic_black
material,mtl_portal_plastic_white
material,mtl_portal_plasticdoor
material,mtl_portal_roughmetal
material,mtl_portal_security_camera
material,mtl_portal_shinymetal
material,mtl_portal_sign_frame
material,mtl_portal_signage_arrow
material,mtl_portal_signage_cake
material,mtl_portal_signage_crusher
material,mtl_portal_signage_energy
material,mtl_portal_signage_exit
material,mtl_portal_signage_fling1
material,mtl_portal_signage_fling1_alt
material,mtl_portal_signage_fling2
material,mtl_portal_signage_fling2_alt
material,mtl_portal_signage_toxic
material,mtl_portal_signage_turret
material,mtl_portal_thecakeisalie
material,mtl_portal_turret_eye_active
material,mtl_portal_turret_inactive
material,mtl_portal_wall_concrete
material,mtl_portal_wall_metal
material,ui_portal_aperture
material,ui_portal_load
// Portal XModels
xmodel,portal_companion_cube_lit
xmodel,portal_companion_cube_unlit
xmodel,portal_cube_lit
xmodel,portal_cube_unlit
xmodel,portal_door_lit
xmodel,portal_door_unlit
xmodel,portal_energy
xmodel,portal_frame_lit
xmodel,portal_frame_unlit
xmodel,portal_glados_lit
xmodel,portal_glados_unlit
xmodel,portal_gravity_lit
xmodel,portal_gravity_unlit
xmodel,portal_gun_v
xmodel,portal_gun_w
xmodel,portal_light_rail_corner_lit
xmodel,portal_light_rail_corner_unlit
xmodel,portal_light_rail_emitter_lit
xmodel,portal_light_rail_emitter_unlit
xmodel,portal_light_rail_platform
xmodel,portal_security_camera
xmodel,portal_sign_frame
xmodel,portal_turret_eye_active
xmodel,portal_turret_inactive
xmodel,tag_flash
// Portal FX
fx,explosions/large_vehicle_explosion
fx,impacts/20mm_default_impact
fx,impacts/deathfx_bloodpool
fx,impacts/flesh_hit_body_fatal_exit
fx,portal/gfx_portal_awesome
fx,portal/gfx_portal_awesome_cloud
fx,portal/gfx_portal_blood
fx,portal/gfx_portal_filthy_fog
fx,portal/gfx_portal_light_rail_corner
fx,portal/gfx_portal_light_rail_platform
fx,portal/gfx_portal_spark
fx,portal/gfx_portal_steam
fx,portal/gfx_portal_turret_shoot
fx,portal/gfx_portal_turret_laser
fx,portal/gfx_portal_turret_laser_hit
// Portal Sound
sound,mp_portal,,all_mp
// Miscellaneous raw files
rawfile,maps/mp/mp_portal.gsc
rawfile,maps/mp/mp_portal_fxs.gsc
rawfile,maps/createfx/mp_portal_fxs.gsc
rawfile,maps/createart/mp_portal_art.gsc
rawfile,vision/mp_portal.vision