Jumping standards [SOLVED]

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Jumping standards [SOLVED]

Post by CX gamer » February 20th, 2010, 1:53 pm

Hi,

Where can I find a page containing how high one can jump, nade jump, how far one can strafe, ...
Help greatly appreciated... :)

Sincerely,

CX
Last edited by CX gamer on February 21st, 2010, 1:56 pm, edited 1 time in total.
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking :wink:

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Re: Jumping standards

Post by Mooselflies » February 20th, 2010, 2:06 pm

on main page it says jump tips at the top all your help is there

hope it helps :wink:

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Re: Jumping standards

Post by CX gamer » February 20th, 2010, 2:30 pm

Thanks for the reply, but there are no distances shown in jump tips...
The only thing I kinda know is that strafe jump is around 260-300... But I have no clue about the height of RPG jump and stuff...
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Re: Jumping standards

Post by Pedsdude » February 20th, 2010, 2:39 pm

I don't think anyone has done any proper research into it for CoD4. The absolute limit (so far!) for strafe jumps with 125 FPS is 316, nobody has done more and recorded it (unless they've decided not to take any well-deserved credit). Horizontal RPG jumps will be anything greater than that, basically. As for vertical RPG jumps, I'm not entirely sure.

When you're mapping it, make a few different sized jumps next to each other and compile and test it, that way you'll get an idea relatively quickly. It's what I did to work out the distances for my bounces in mp_peds_propel.
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Re: Jumping standards

Post by CX gamer » February 20th, 2010, 3:22 pm

Pedsdude wrote:I don't think anyone has done any proper research into it for CoD4. The absolute limit (so far!) for strafe jumps with 125 FPS is 316, nobody has done more and recorded it (unless they've decided not to take any well-deserved credit). Horizontal RPG jumps will be anything greater than that, basically. As for vertical RPG jumps, I'm not entirely sure.

When you're mapping it, make a few different sized jumps next to each other and compile and test it, that way you'll get an idea relatively quickly. It's what I did to work out the distances for my bounces in mp_peds_propel.
I'm honoured to have your reply in my thread...:shock:
But okay, I can experiment a bit with them, thank you for your reply... :)

Is there a way that I can run the Codjumper mod straight from 'CoD4 Compile Tools'? I'm using the custom command line "+set r_fullscreen 1 +set fs_game Mods/customMaps"

Thank you for your help :D

EDIT: mp_peds_propel is truly an awesome map :D
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Re: Jumping standards

Post by Pedsdude » February 20th, 2010, 4:09 pm

CX gamer wrote:Is there a way that I can run the Codjumper mod straight from 'CoD4 Compile Tools'? I'm using the custom command line "+set r_fullscreen 1 +set fs_game Mods/customMaps"
Thank you for the compliments :)

Simply change Mods/customMaps to Mods/codjumper (provided the CJ mod you have is in that specific folder, CoD4/Mods/codjumper).
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Re: Jumping standards

Post by CX gamer » February 20th, 2010, 4:34 pm

Great! That seems to be working. :D
However the g_gametype is set to war, I tried to add "g_gametype dm" do the command list, but it either disables the mod, or doesn't do anything at all...
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Re: Jumping standards

Post by Pedsdude » February 20th, 2010, 4:49 pm

Try adding it at the end of the command line section. If that doesn't work then I doubt you can do it.

What I tend to do is manually test it instead of testing through the compiler tools. I've got a shortcut which I just double click and it loads it all for me (although after each compile I do have to replace the old .ff files in usermaps/<mapname>).
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Re: Jumping standards

Post by CX gamer » February 20th, 2010, 5:00 pm

Adding it behind doesn't seem to work, but thanks for your help anyway... :D
If I need to test a location that's far away, I can always edit the spawn point... :)
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Re: Jumping standards

Post by CX gamer » February 20th, 2010, 7:03 pm

KillerSam wrote:I got around this problem by editing a shortcut to the CoD4MP and changing the target line to include all these commands, set it up with the mod / gametype and get it to load the correct map all with a double click 8)
Please tell me how to do that... I need to find out how high I can frag jump, but I don't have an RPG to test it out >.<

EDIT: Damn, now I did something and my custom map won't load... :| I just get backlot instead... I must have done something... Again... Please point me where to look, or -if interested- PM me if you want to use teamviewer...
EDIT2: Never mind that last thing, I removed my own spawn points :D
But I still need to be able to set gametype, when I put it in the end of the command line, it made a new 'empty' mod called "codjumper2 g_gametype dm"

EDIT2: Lol, I posted this topic at 14:53, now it's 2:14 and I've only stopped working on it to make myself a pizza and refill my water bottle. Time really flies when making jumpmaps o.O
G'night guys, jump you later ;)

EDIT3: Yay I got 3 (small) rooms already :D Is it okay if I post a WIP thread? I'll need plenty of help. :)

EDIT4: I found out that a files are created in the zone folder, if I move them to the right folder in usermaps, I can run my map with the codjumper mod. A little bypass but I'm happy it works :D
Soviet wrote:Technically all servers on MW2 are dedicated servers because they're all dedicated to sucking :wink:

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