Mod-tools in work for MW2

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JDogg
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Re: Mod-tools in work for MW2

Post by JDogg » December 15th, 2009, 12:29 pm

Hows that gonna work with no dedicated servers?
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Re: Mod-tools in work for MW2

Post by DJKanne » December 15th, 2009, 12:38 pm

i think it will work with steam... like cs or something... i dont have a clue... i never used this bullshit steam or so...
if they make dedi servers now, i will think of, if i will buy it.

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Re: Mod-tools in work for MW2

Post by [SoE]_Zaitsev » December 15th, 2009, 1:22 pm

Interesting though.
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Re: Mod-tools in work for MW2

Post by Infinite » December 15th, 2009, 1:28 pm

Sounds like some "good" news for MW2. Considering this basically came with all previous CoDs, I'm not impressed.
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Re: Mod-tools in work for MW2

Post by Soviet » December 15th, 2009, 8:12 pm

Yes, IW, come groveling back to me kissing my feet, beg...BEG! *SLAP* Now begone bitch!

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Re: Mod-tools in work for MW2

Post by Rezil » December 15th, 2009, 8:28 pm

Yeah, take away my lean, dedicated servers, any kind of user support and then MAYBE give me some mod tools to work with. Sorry IW, I got buttfucked enough by you. Keep your modtools, I'm gonna go play with legos.
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Re: Mod-tools in work for MW2

Post by Drofder2004 » December 16th, 2009, 8:59 pm

Hmm, will this mean I will have to reconsider my support for this community and provide them witha working mod, or do I stick to my guns and kep my fingers stuck up at IW?

Either way, I am pretty sure those who have already decompiled the CoDJumper mod will convert the code over for you, not like anyone gives a shit who does the work as long as they get the mod -.-
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Re: Mod-tools in work for MW2

Post by waywaaaard » December 16th, 2009, 9:33 pm

Aww maybe they just gonna sell the ModTools as a DLC...
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Re: Mod-tools in work for MW2

Post by [SoE]_Zaitsev » December 16th, 2009, 10:04 pm

But doesn't this mean something atleast ? I mean, wasn't there loads of bitching going on because modding, mapping etc wasn't possible ?
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Re: Mod-tools in work for MW2

Post by Soviet » December 16th, 2009, 10:31 pm

[SoE]_Zaitsev wrote:But doesn't this mean something atleast ? I mean, wasn't there loads of bitching going on because modding, mapping etc wasn't possible ?
After someone ass rapes you, do you forgive them? No, you don't. If they later give you some cream to make your ass feel better, do you forgive them? No. Why? BECAUSE THEY JUST ASS RAPED YOU.

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Re: Mod-tools in work for MW2

Post by Drofder2004 » December 16th, 2009, 10:41 pm

Awesome analogy is awesome.
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Re: Mod-tools in work for MW2

Post by [SoE]_Zaitsev » December 16th, 2009, 11:02 pm

Soviet wrote:
[SoE]_Zaitsev wrote:But doesn't this mean something atleast ? I mean, wasn't there loads of bitching going on because modding, mapping etc wasn't possible ?
After someone ass rapes you, do you forgive them? No, you don't. If they later give you some cream to make your ass feel better, do you forgive them? No. Why? BECAUSE THEY JUST ASS RAPED YOU.
I'm not justifying this. What I wonder is, how will this work without dedicated servers ?
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Re: Mod-tools in work for MW2

Post by Drofder2004 » December 16th, 2009, 11:43 pm

[SoE]_Zaitsev wrote:I'm not justifying this. What I wonder is, how will this work without dedicated servers ?
It will work likes the PR at IW works... only in theory.
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Re: Mod-tools in work for MW2

Post by Soviet » December 17th, 2009, 1:43 am

[SoE]_Zaitsev wrote:
Soviet wrote:
[SoE]_Zaitsev wrote:But doesn't this mean something atleast ? I mean, wasn't there loads of bitching going on because modding, mapping etc wasn't possible ?
After someone ass rapes you, do you forgive them? No, you don't. If they later give you some cream to make your ass feel better, do you forgive them? No. Why? BECAUSE THEY JUST ASS RAPED YOU.
I'm not justifying this. What I wonder is, how will this work without dedicated servers ?
Well, you see, it all starts with a careful balancing process to ensure mod tools are balanced for everyone. Of course, to ensure this they may have to remove things such as pistols, weapon skins, and servers with over 12 players. However, in the end it will all be worth it, because with mod tools none of these things would be balanced any longer.

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