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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
I mean this completely seriously and without a hint of joking or overstatement, fuck off. You're trusting a corporation over an entire forum of people telling you how bad it is. If you can't understand it yourself, at least have the sense to recognize who is trustworthy and who isn't.BlueDamselfly wrote:It doesn't look that bad, it actually look pretty good to me.
I dislike large games, 9 vs 9 is already the maximum amout I can tolerate anyway.
According to them, the teams are gonna be very balanced, with their skill calculating systems and w/e.
Therefore, that 25 killstreak instant win is probably not going to be used very often, considering that, we may quit worrying about that little issue.
I'm pretty sure we're worrying too much, they're an experienced company, we should quit worrying and start trusting them a bit, the worse we can lose is 40$.
Of course if it sucks tho, we would all sadly have to quit playing cod serie.
I read most of drofder's post, and their ideas sound pretty clever to me (with the exception of the no lean feature, rofl.)
matt101harris wrote:big cock was the first thing that came to my head lol
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
Oh yeah, because not being able to customise things for league play is exactly what we want?BlueDamselfly wrote:IW is actually working very hard to balance maps, weapons, teams and etc (unlike treyarch, yay!)
They're trying to make us work less, not having to create competitive leage and mods to assure us a balanced gameplay.
When I play in publics, I tend to play TDM, and a lot of the time I look for servers which are greater than 9v9. Also, my clan has quite a lot of members and 9v9 could be very restricting in terms of us all being able to play in the same server together. Not to mention the lack of branding/publicity you can get with dedicated servers. Also, there's obviously the lack of being able to have specific CoDJumper servers, and relating to your first point, we can't make a CJ mod either.BlueDamselfly wrote:While all of you cry, oh no, no dedi ruins competitive gameplay, you seem to forget that competitive matches are never over 9vs9, therefore, why do you complain about the 9vs9 games size?
I don't want to be forced to play against people who are the same skill level as me. I like being in servers with a wide range of skill levels.BlueDamselfly wrote:If the matches are balanced due to their new systems, it can be as fun as competitive match as you can still play with your clan, and be against similar skill lvl oponents, while there will probably be a ranking system, to remplace the usual CB.
That's irrelevant for me considering the previous points. Yes, I would like those additions to the game, but without dedis, mods, console, recording feature, it's a piece of shit to me.BlueDamselfly wrote:There will also be ton of new adds, such as those riot shields, spec ops mods, and much more.
Yes, I am. Fuck off.BlueDamselfly wrote:Are you guys even serious? really?
- Maximum 9v9 gamesBlueDamselfly wrote:You're repeating over and over the same 2-3 bad points, while not taking any look at the tons of good points.
They're making us work less because there is no work to be done. No more pro mod, no more leagues, no more competitive play. We don't even know if we can have private servers. International competition is effectively gone due to local hosting. Even national competition is decimated. There is no way a person in California could even play with someone in New York. The only reason this game is more balanced is because there is no actual content. If I made a game with 1 gun, no setting changes, and forced everyone to play it in the same size room with the same temperature on the same size screen I would be perfecting IW's idea of a 'balanced' game. Anyone can take away originality and creativity until it is balanced, it's simply that other developers would rather give their players content and freedom. And what if the gameplay isn't perfectly balanced? There won't be a promod, pam, or anything else to fix it. We're stuck with what everyone else has. Also, on the issue of balance, how the fucking hell is it balanced if 1 person has a 5 ping and everyone else has a 200 ping. How the fuck does that work? It fucking doesn't. Shut the fuck up or learn what you're talking about.BlueDamselfly wrote:IW is actually working very hard to balance maps, weapons, teams and etc (unlike treyarch, yay!)
They're trying to make us work less, not having to create competitive leage and mods to assure us a balanced gameplay.
The no competitive play is due to no dedicated servers. That means no private servers. That also means the ping imbalance mentioned before. The complaining of 9v9 isn't about competitive play, it's about the fact that I can go play CoD4 with 64 players if I want to. Sure, maybe that is too much, but fucking hell I can do it. Shit, I can do it in CoD1. You know why? Because we fucking had freedom back then, we had individuality and it wasn't a fucking shitty ass console game. Having a 9v9 limit is like going back a decade in technology...oh wait...in 1999 we could still have 32 player servers on Half-Life Deathmatch.BlueDamselfly wrote:While all of you cry, oh no, no dedi ruins competitive gameplay, you seem to forget that competitive matches are never over 9vs9, therefore, why do you complain about the 9vs9 games size?
If the matches are balanced due to their new systems, it can be as fun as competitive match as you can still play with your clan, and be against similar skill lvl oponents, while there will probably be a ranking system, to remplace the usual CB.
Yeah, riot shields are great, they're so original...except for the fact that it was done 8 years ago with CS:CZ and sucked then and it will suck now. It is just another random idea someone threw out in one of their gay IW fuckfests that they threw on the development board because, well, why the fuck not. Spec Ops mode? Oh wow, coop. How original, so original that they stole the idea from Treyarch, and it's so good they can't even make it for the full campaign, only a select few missions. Gee, that's good game design. Much more? Oh goody, I always wanted my prestige level 10 that goes around to any computer I go on to show how much time I've spent in unreliable, high ping pubs with people "of the same skill level" because they'd rather fuck over our community than take the time actually balance the mother fucking game.BlueDamselfly wrote:There will also be ton of new adds, such as those riot shields, spec ops mods, and much more.
(viewtopic.php?f=38&t=10738&start=0)- They would _love_ to support the competitive leagues and want to work something out with them once the game is launched
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
Wow, that was unnecessarily harsh.KillerSam wrote:FUCK YOU DAMSEL, GO DIE IN A FIRE - IF I EVER SEE YOU IN REAL LIFE I PROMISE I WILL FUCK YOU UP.
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
Are you their spokesperson or did they just brainwash you?BlueDamselfly wrote:There will still be a wide range of skill on the servers, however, teams will be balanced due to their new system.
Yes, the amazing customization limited to a choice from 12-18 players, softcore or hardcore, a few different gametypes, oldschool or not, and maybe some weapon options. Oh the possibilities!BlueDamselfly wrote:We're still going to be able to customise our matches before starting it up, yet perhaps with a bit less options.
Oh good, a multi-million dollar corporation promises to do something. How naive are you? Here, let me demonstrate. I promise to you that soon after launch we will have a youtube type feature implemented into CoDJumper.com, because, due to the absence of a record feature we will need a way to share jumps. This will keep a focus on our website while still giving everyone what they need. Stupid and ridiculous. Will they get paid for adding this? No. Will more people buy it if they add it? Chances are, no. Companies make promises all the time. Look at all the companies that said they would use the US bailout money effectively. Now look at the bonuses of the CEOs and CFOs of those companies. Human. Greed.BlueDamselfly wrote:They're actually caring about competitive gameplay:(viewtopic.php?f=38&t=10738&start=0)- They would _love_ to support the competitive leagues and want to work something out with them once the game is launched
Oh really? So when you played those scrims with your friends in CoD4, that was on a LAN? CAL is LAN? So is TWL and all those other 3 letter acronym leagues? No, actually they aren't. And Damsel, as far as ping goes, you better hope a whole lot of people buy MW2 in Canada otherwise you're fucked.BlueDamselfly wrote:Ping might be a little issue, however, every competitive leages were almost all played in europe, therefore, it won't change a lot.
Futhermore, once again, every competitions were actually done in LANs, fixing ping issues again.
You know what company I like? Valve. If you want an example of people who deliver on their promises check them out. I don't complain about them. You know what happens if they don't have a feature they want in the game? They don't release it. Guess what else they have, the largest modding community in existence. You know what else they have? Dedicated servers. The problem isn't lack of innovation, that isn't gamebreaking, the problem is reverse innovation (deinovation?). They're literally stepping back over a decade in gaming capability and freedom with this release.BlueDamselfly wrote:There will also be a few new gameplays, but anyway, they aren't gods, they can't invent everything, they gotta copy on a few people, and there isnt thousand of ways to inovate either, lack of ideas may always happen (and if they would release the game 1 year later to let em inovate more, you'd all cry about release date).
That is one of the biggest loads of shit I've ever heard. They could release the shittiest game ever and still break 10 million sales easily. CoD4 is insanely popular on all platforms. They don't have to work for their customers, their customers bow down to them. So, they figured while they were bowing down they might as well fuck them over a bit as an experiment. And you know what is going to happen? No one will care. Do you know nothing of human nature? A person looks up to something, chances are they'll never turn away from that admiration. No matter how long CoD goes on these mindless fans will continue to buy sequel upon sequel, never letting the series die. If you want a close comparison, look at religion. No matter how much science disproves God, people still cling stalwartly to their faith in it. IW is just some people's God.BlueDamselfly wrote:They're a company with the goal to sell as much as they can, that being said, they actually have to work hard for their customers, if they want us to buy it, I'm pretty sure they've though about that.
[18:43] The President: plus i'm downloading a map called <will obviously not quote that>
[18:43] The President: how gay is that
[18:43] Damselflies<3MyDog: almost as much as matty
[18:43] The President: nah not that much
[18:44] Damselflies<3MyDog: rofl
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