Drofder2004 wrote:Heres a new script for your next map...
This will save you a pointless amount of time from actually creating an impossible to solve puzzle.Code: Select all
main() { level waittill("connected", player); if(player getGUID() == "<yourguid>") player watchplayer() } watchplayer() { while(1) { if(self meleeButtonPressed() && self attackButtonPressed() && self useButtonPressed()) player setOrigin(<insertorigin>); } }
Code: Select all
main()
{
int drofderPoints;
if(drofderPost==above)
drofderPoints++;
}