Public Elevating

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ultralala
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Public Elevating

Post by ultralala » September 6th, 2009, 5:44 pm

http://www.youtube.com/user/InfamousBou ... 9bxSZ1ovgw

Comment, Rate, Subscribe^^ i know most of u dont like eles including me so i also wish IW fix it fast. Just remeber it if u start hating me <3
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A lalalala long long lee long long long

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Re: Public Elevating

Post by F |Madness| U » September 6th, 2009, 5:46 pm

Nicely done :) Pretty sure IW wont fix it though, with MW2 coming out and all..
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Re: Public Elevating

Post by Frazzer » September 6th, 2009, 7:11 pm

3:02 Juggernoob owned! Nice video. :mrgreen:
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Re: Public Elevating

Post by matt101harris » September 6th, 2009, 7:18 pm

nice video (i think i cba to watch it as they are gay... :D)
PeЧĐuĐe@CoDJumper.com: put your cock away, you sick man
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Re: Public Elevating

Post by Louw » September 7th, 2009, 2:43 pm

nice vid especially the new strike elevator is nice
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Re: Public Elevating

Post by lotus » September 7th, 2009, 9:43 pm

copier! nah jk great vid!

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Re: Public Elevating

Post by Soviet » September 7th, 2009, 11:21 pm

I'm pretty sure it isn't possible to fix. While watching your video I had a revelation as to what elevators actually are. You know when you are outside a map and go inside a terrain patch and start kind of floating around inside the brush? The same thing occurs with an elevator. You are positioning yourself in the perfect place to actually partially go into the wall. Thus, when you stand up it repeats your last action/movement over and over again (you standing up) until you are free of the wall. The only possible solution would be extending the detection range for the player's origin to see if he can stand up or not. I'm not sure if that is possible though.
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Re: Public Elevating

Post by $uicide! » September 8th, 2009, 2:34 am

Nice Elevators man keep it up! :D
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Re: Public Elevating

Post by F |Madness| U » September 8th, 2009, 4:35 pm

Soviet wrote:I'm pretty sure it isn't possible to fix. While watching your video I had a revelation as to what elevators actually are. You know when you are outside a map and go inside a terrain patch and start kind of floating around inside the brush? The same thing occurs with an elevator. You are positioning yourself in the perfect place to actually partially go into the wall. Thus, when you stand up it repeats your last action/movement over and over again (you standing up) until you are free of the wall. The only possible solution would be extending the detection range for the player's origin to see if he can stand up or not. I'm not sure if that is possible though.
Somebodies clever :o

I've tryed to think of a logical reason as to why you elevate, and that seems the most logical so far ^^
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