Script :
Code: Select all
Init()
{
level.callbackPlayerDamage = ::Callback_PlayerDamage;
}
Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
self endon("disconnect");
clientprint(self, "^1Damage: ^3"+iDamage+" ^7(^2Loc: ^5"+sHitLoc+"^7; ^2Wpn: ^5"+sWeapon+"^7)");
[[level.default_CallbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}