script error

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Opel
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Posts: 188
Joined: September 15th, 2008, 12:28 pm
Location: Scotland

script error

Post by Opel » June 12th, 2009, 6:00 pm

i keep getting error with my script dunnno wats wrong with it


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main()
{
thread welcome();

ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_envmapspecular", "0" );
setdvar( "r_specularMap", "0" );
setdvar( "r_specularcolorscale", "0" );
setdvar("compassmaxrange","1800");
setdvar("r_drawdecals","1");

level.airstrikeHeightScale = 1.8;

}
welcome()
{
trigger = getent("welcome","targetname");
while(1)
{
trigger waittill("trigger");
user iprintlnbold("made by _#Liam#_");
wait 2;
user iprintlnbold("have fun");
wait 8;
}
}

Pedsdude
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Posts: 15914
Joined: October 15th, 2004, 7:18 pm
Location: UK

Re: script error

Post by Pedsdude » June 12th, 2009, 6:04 pm

main()
{
thread welcome();

ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_envmapspecular", "0" );
setdvar( "r_specularMap", "0" );
setdvar( "r_specularcolorscale", "0" );
setdvar("compassmaxrange","1800");
setdvar("r_drawdecals","1");

level.airstrikeHeightScale = 1.8;

}
welcome()
{
trigger = getent("welcome","targetname");
while(1)
{
trigger waittill("trigger",user);
user iprintlnbold("made by _#Liam#_");
wait 2;
user iprintlnbold("have fun");
wait 8;
}
}
Think that should fix it (changes in red).
Image
Image

User avatar
Opel
CJ Fan
CJ Fan
Posts: 188
Joined: September 15th, 2008, 12:28 pm
Location: Scotland

Re: script error

Post by Opel » June 13th, 2009, 7:17 am

thx i will try it

Pedsdude
Site Admin
Site Admin
Posts: 15914
Joined: October 15th, 2004, 7:18 pm
Location: UK

Re: script error

Post by Pedsdude » June 13th, 2009, 11:44 pm

Also, put 'maps\mp\_load::main();' at the start of your main thread, i.e.
main()
{
maps\mp\_load::main();
thread welcome();

ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_envmapspecular", "0" );
setdvar( "r_specularMap", "0" );
setdvar( "r_specularcolorscale", "0" );
setdvar("compassmaxrange","1800");
setdvar("r_drawdecals","1");

level.airstrikeHeightScale = 1.8;

}
welcome()
{
trigger = getent("welcome","targetname");
while(1)
{
trigger waittill("trigger",user);
user iprintlnbold("made by _#Liam#_");
wait 2;
user iprintlnbold("have fun");
wait 8;
}
}
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Image

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