Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!
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Opel
- CJ Fan

- Posts: 188
- Joined: September 15th, 2008, 12:28 pm
- Location: Scotland
Post
by Opel » June 12th, 2009, 6:00 pm
i keep getting error with my script dunnno wats wrong with it
main()
{
thread welcome();
ambientPlay("ambient_backlot_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_envmapspecular", "0" );
setdvar( "r_specularMap", "0" );
setdvar( "r_specularcolorscale", "0" );
setdvar("compassmaxrange","1800");
setdvar("r_drawdecals","1");
level.airstrikeHeightScale = 1.8;
}
welcome()
{
trigger = getent("welcome","targetname");
while(1)
{
trigger waittill("trigger");
user iprintlnbold("made by _#Liam#_");
wait 2;
user iprintlnbold("have fun");
wait 8;
}
}
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Pedsdude
- Site Admin

- Posts: 15914
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » June 12th, 2009, 6:04 pm
main()
{
thread welcome();
ambientPlay("ambient_backlot_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_envmapspecular", "0" );
setdvar( "r_specularMap", "0" );
setdvar( "r_specularcolorscale", "0" );
setdvar("compassmaxrange","1800");
setdvar("r_drawdecals","1");
level.airstrikeHeightScale = 1.8;
}
welcome()
{
trigger = getent("welcome","targetname");
while(1)
{
trigger waittill("trigger",user);
user iprintlnbold("made by _#Liam#_");
wait 2;
user iprintlnbold("have fun");
wait 8;
}
}
Think that should fix it (changes in red).
-
Opel
- CJ Fan

- Posts: 188
- Joined: September 15th, 2008, 12:28 pm
- Location: Scotland
Post
by Opel » June 13th, 2009, 7:17 am
thx i will try it
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Pedsdude
- Site Admin

- Posts: 15914
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
Post
by Pedsdude » June 13th, 2009, 11:44 pm
Also, put 'maps\mp\_load::main();' at the start of your main thread, i.e.
main()
{
maps\mp\_load::main();
thread welcome();
ambientPlay("ambient_backlot_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_envmapspecular", "0" );
setdvar( "r_specularMap", "0" );
setdvar( "r_specularcolorscale", "0" );
setdvar("compassmaxrange","1800");
setdvar("r_drawdecals","1");
level.airstrikeHeightScale = 1.8;
}
welcome()
{
trigger = getent("welcome","targetname");
while(1)
{
trigger waittill("trigger",user);
user iprintlnbold("made by _#Liam#_");
wait 2;
user iprintlnbold("have fun");
wait 8;
}
}
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