Search found 170 matches

by Nekoneko
April 21st, 2011, 12:11 pm
Forum: CoD4 Mapping Help
Topic: Automatic weapon add script
Replies: 14
Views: 2750

Re: Automatic weapon add script

Ah ok sorry then.
So it wont work on a test-map when i click on run selected map.
It needs to be running on a server.
by Nekoneko
April 21st, 2011, 11:40 am
Forum: General Chat
Topic: Bind to unbound
Replies: 10
Views: 1679

Re: Bind to unbound

then type

/set m "vstr a"
/set a "unbind tab;set m vstr b"
/set b "bind tab +scores;set m vstr a"
/bind x "vstr m"

you probably want to use 'seta' unstead of set so that it will write it in your config.
Why do you want this anyways?
by Nekoneko
April 21st, 2011, 11:36 am
Forum: CoD4 Mapping Help
Topic: Automatic weapon add script
Replies: 14
Views: 2750

Re: Automatic weapon add script

Btw.
I tested this myself and i cant get the getGuid() function to work.
if i have
MyGuid = self getGuid();
iprintln(MyGuid);
it shows as blank.
Why wont the function work
by Nekoneko
April 20th, 2011, 9:45 pm
Forum: CoD4 Mapping Help
Topic: Automatic weapon add script
Replies: 14
Views: 2750

Re: Automatic weapon add script

if(self getGuid() == "****************************")//Guid Here! iprintlnbold("onplayerspawned ^2activated"); { self thread xelox(); } im very new to scripting and tbh dont have much clue what everything means, but shouldnt it be like this? if(self getGuid() == "***********...
by Nekoneko
April 19th, 2011, 11:47 pm
Forum: General Chat
Topic: Maximum distance
Replies: 11
Views: 1400

Re: Maximum distance

A Script would be someone doing his best rpg jump.
Ive seen some good rpg strafers getting over 370, so yea about 378 is the max.