
Search found 11 matches
- December 6th, 2010, 8:54 pm
- Forum: Modding, Modelling and Skinning
- Topic: Freerunning vid weapon file
- Replies: 2
- Views: 1012
Re: Freerunning vid weapon file
Thank you 

- December 6th, 2010, 5:34 pm
- Forum: Modding, Modelling and Skinning
- Topic: Freerunning vid weapon file
- Replies: 2
- Views: 1012
Freerunning vid weapon file
Hi,
Can someone maybe send me this weapon file http://www.youtube.com/watch?v=5HUiBMnm8ZE ? I tried to make a 'fist' weapon a while ago, but the only thing I got was failure
thnx
Can someone maybe send me this weapon file http://www.youtube.com/watch?v=5HUiBMnm8ZE ? I tried to make a 'fist' weapon a while ago, but the only thing I got was failure

thnx
- September 16th, 2010, 7:47 am
- Forum: Modding, Modelling and Skinning
- Topic: CoD 4 Set Next Spawn Point (origin)
- Replies: 26
- Views: 7056
Re: CoD 4 Set Next Spawn Point (origin)
Everything that is in \raw\ is already loaded in the game if you didn't overwrite it via your .ff. So with the function Openmenu(<menu name>); you can open any menu that is in the game by default. All the menus that are loaded: (Don't mind the "Line: Precachemenu();", the names are game[&q...
- May 29th, 2010, 3:17 pm
- Forum: Modding, Modelling and Skinning
- Topic: Health display
- Replies: 11
- Views: 2490
Re: Health display
Ok it works now
- May 29th, 2010, 10:46 am
- Forum: Modding, Modelling and Skinning
- Topic: Health display
- Replies: 11
- Views: 2490
Re: Health display
So... what do I do to fix it....?
- May 29th, 2010, 5:37 am
- Forum: Modding, Modelling and Skinning
- Topic: Health display
- Replies: 11
- Views: 2490
Re: Health display
pip.gsc
and in _load.gsc:
Code: Select all
main()
{
thread pip\hud::main();
// other threads here...
}
Code: Select all
thread pip\pip::main(); //line 58
- May 28th, 2010, 9:14 pm
- Forum: Modding, Modelling and Skinning
- Topic: Health display
- Replies: 11
- Views: 2490
Re: Health display
hud.gsc main() { self thread hpinfo(); //thread modinfo(); //self.hpover = self.health; //player = self; } modinfo() { level.modinfo = NewHudElem(); level.modinfo.alignX = "right"; level.modinfo.alignY = "top"; level.modinfo.x = 400; level.modinfo.y = 20; level.modinfo.archived ...
- May 28th, 2010, 2:03 pm
- Forum: Modding, Modelling and Skinning
- Topic: Health display
- Replies: 11
- Views: 2490
Re: Health display
Then I get type struct is not an entity..
- May 28th, 2010, 7:28 am
- Forum: Modding, Modelling and Skinning
- Topic: Health display
- Replies: 11
- Views: 2490
Health display
Hi, i'm trying to make a health display but it doesn't seem to work... This is what I've so far: I get all sorts of errors... hpinfo() { self.hpinfo = NewclientHudElem(self); self.hpinfo.alignX = "right"; self.hpinfo.alignY = "top"; self.hpinfo.x = 400; //temporary placing. self....
- May 27th, 2010, 6:30 pm
- Forum: Modding, Modelling and Skinning
- Topic: Invisble gun/Texture
- Replies: 4
- Views: 2771
Re: Invisble gun/Texture
self setmodel("");
You can't die while your in it tough.
You can't die while your in it tough.
- August 21st, 2009, 3:23 pm
- Forum: Help and Support
- Topic: Strike jump, need help :)
- Replies: 1
- Views: 510
Strike jump, need help :)
Hi, Can someone help me with the following jump: http://www.youtube.com/watch?v=pGjNrBLf1sk (0:05)? I just DON'T get it. I can do a strafe jump, in gap_training till 295-300 without rpg. And I can do peds_propel till the RPG-strafe thing.. I have 333 fps, I tried it with 125, 250 and 333. I don't kn...