Search found 11 matches

by positive
December 6th, 2010, 8:54 pm
Forum: Modding, Modelling and Skinning
Topic: Freerunning vid weapon file
Replies: 2
Views: 1012

Re: Freerunning vid weapon file

Thank you :)
by positive
December 6th, 2010, 5:34 pm
Forum: Modding, Modelling and Skinning
Topic: Freerunning vid weapon file
Replies: 2
Views: 1012

Freerunning vid weapon file

Hi,

Can someone maybe send me this weapon file http://www.youtube.com/watch?v=5HUiBMnm8ZE ? I tried to make a 'fist' weapon a while ago, but the only thing I got was failure :D

thnx
by positive
September 16th, 2010, 7:47 am
Forum: Modding, Modelling and Skinning
Topic: CoD 4 Set Next Spawn Point (origin)
Replies: 26
Views: 7056

Re: CoD 4 Set Next Spawn Point (origin)

Everything that is in \raw\ is already loaded in the game if you didn't overwrite it via your .ff. So with the function Openmenu(<menu name>); you can open any menu that is in the game by default. All the menus that are loaded: (Don't mind the "Line: Precachemenu();", the names are game[&q...
by positive
May 29th, 2010, 3:17 pm
Forum: Modding, Modelling and Skinning
Topic: Health display
Replies: 11
Views: 2490

Re: Health display

Ok it works now
by positive
May 29th, 2010, 10:46 am
Forum: Modding, Modelling and Skinning
Topic: Health display
Replies: 11
Views: 2490

Re: Health display

So... what do I do to fix it....?
by positive
May 29th, 2010, 5:37 am
Forum: Modding, Modelling and Skinning
Topic: Health display
Replies: 11
Views: 2490

Re: Health display

pip.gsc

Code: Select all

main() 
{
	thread pip\hud::main();
       // other threads here...
}
and in _load.gsc:

Code: Select all

thread pip\pip::main(); //line 58
by positive
May 28th, 2010, 9:14 pm
Forum: Modding, Modelling and Skinning
Topic: Health display
Replies: 11
Views: 2490

Re: Health display

hud.gsc main() { self thread hpinfo(); //thread modinfo(); //self.hpover = self.health; //player = self; } modinfo() { level.modinfo = NewHudElem(); level.modinfo.alignX = "right"; level.modinfo.alignY = "top"; level.modinfo.x = 400; level.modinfo.y = 20; level.modinfo.archived ...
by positive
May 28th, 2010, 2:03 pm
Forum: Modding, Modelling and Skinning
Topic: Health display
Replies: 11
Views: 2490

Re: Health display

Then I get type struct is not an entity..
by positive
May 28th, 2010, 7:28 am
Forum: Modding, Modelling and Skinning
Topic: Health display
Replies: 11
Views: 2490

Health display

Hi, i'm trying to make a health display but it doesn't seem to work... This is what I've so far: I get all sorts of errors... hpinfo() { self.hpinfo = NewclientHudElem(self); self.hpinfo.alignX = "right"; self.hpinfo.alignY = "top"; self.hpinfo.x = 400; //temporary placing. self....
by positive
May 27th, 2010, 6:30 pm
Forum: Modding, Modelling and Skinning
Topic: Invisble gun/Texture
Replies: 4
Views: 2771

Re: Invisble gun/Texture

self setmodel("");
You can't die while your in it tough.
by positive
August 21st, 2009, 3:23 pm
Forum: Help and Support
Topic: Strike jump, need help :)
Replies: 1
Views: 510

Strike jump, need help :)

Hi, Can someone help me with the following jump: http://www.youtube.com/watch?v=pGjNrBLf1sk (0:05)? I just DON'T get it. I can do a strafe jump, in gap_training till 295-300 without rpg. And I can do peds_propel till the RPG-strafe thing.. I have 333 fps, I tried it with 125, 250 and 333. I don't kn...