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consider the results of COD5
Posted: December 4th, 2008, 9:06 pm
by ultralala
Cod 5 is just disapponting. Bayo-Jumping is fun though but there are not the very specials all hoped for. Much interesting is clipped or can only reached by shame Tank-Bounces/Bayo-Jumps, which you can slide at "Friendly-Fire-Boost-Topics"
Only interesting maps are Upskirts, Upheavel and maybe Downfall...what we missed since "4" are high roofs and balconys.
myself hope for that one
viewtopic.php?f=4&t=8621
Re: consider the results of COD5
Posted: December 5th, 2008, 9:04 am
by Louw
im just happy i didnt waste my money on cod5 ;D
Re: consider the results of COD5
Posted: December 5th, 2008, 4:57 pm
by Xylozi
Ypu have to consider that although we all love glitching, jumping and such, the game wasn't designed for it and since Treyarch have clearly seeN the type of glitches that were being performed on COD4, and clipped most areas.
Anyways, having less easy accessible areas just makes it more of a challenge.

Re: consider the results of COD5
Posted: December 5th, 2008, 7:34 pm
by Louw
not with someting called bayonet jumping :p
Re: consider the results of COD5
Posted: December 5th, 2008, 7:58 pm
by Xylozi
Well, of course. ^^
Anyways, I think bayonet glitching may be taken out, although I'm not certain, I hope it isn't.
Re: consider the results of COD5
Posted: December 5th, 2008, 10:01 pm
by Infinite
Louw wrote:im just happy i didnt waste my money on cod5 ;D
sux to be u!

Re: consider the results of COD5
Posted: December 6th, 2008, 10:45 am
by ultralala
Infinty Ward never fixed the spots for skilled jumper/player. But Treyarch is chickenhearted enough to clip BlueDamselfly out of makin.

Please, Treyarch, only create squares to fix the bounce glitch... I just feel like make some skywalks with noclip and make poohs at every maps. JUMPING IS NOT A CRIME
Re: consider the results of COD5
Posted: December 6th, 2008, 11:36 am
by The President
Ultralala wrote:But Treyarch is chickenhearted enough to clip BlueDamselfly out of makin.

It's not clipped

Re: consider the results of COD5
Posted: December 6th, 2008, 12:10 pm
by ultralala
Ok then it is a very high wall ... just tried with jump_height 400 from ground and from inv wall (House Beta-Nadejump and woodenpole at the left. U sure it work in 1.1
Re: consider the results of COD5
Posted: December 6th, 2008, 12:17 pm
by Berlinboy6329
I did my best to do the "out of makin" jump with fpschange+rpg..But i coukdn't.
You have to reach jump_height 140 from to get out of the map,cuz from the house the top of the map is 140JH away.
Re: consider the results of COD5
Posted: December 6th, 2008, 12:25 pm
by The President
Ultralala wrote:Ok then it is a very high wall ... just tried with jump_height 400 from ground and from inv wall (House Beta-Nadejump and woodenpole at the left. U sure it work in 1.1
You need to crouch.