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Creating a Custom Load Screen

Posted: November 25th, 2008, 5:05 pm
by steveuk
Creating a Custom Load Screen

1. Please go over importing a custom texture as this covers the converting of the texture into Call of Duty World at War.
2. New texture convert settings.

Your load screen must be 1024x1024 pixels in size.

Change materialType to 2D and surfaceType to <none>.
Image
3. Setup the map to use the load screen.

In the list where you selected "material", choose "level" and make the new name the same as your map name. Then fill it out according to the picture.
Image
4. Setting up your map's Zone file.
Now run the converter from the applications tab in CoDWaWCompileTools.

In "4. Update Zone File" of CoDWaWCompileTools add "material,loadscreen_yourmapname" to the right side.

Build the fast file and see if you have your load screen.