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tank bounce
Posted: November 4th, 2008, 7:41 am
by Nemu
Re: tank bounce
Posted: November 4th, 2008, 8:38 am
by Louw
u cant jump on those poles if i remember well, but really nice find!, this way we can bounce where we want on maps with tanks <3
Re: tank bounce
Posted: November 4th, 2008, 10:22 am
by ultralala
Cool. And now its possible to leave every map with easy Tankbounce-RPG+Nade-Stacking-FPS Switch-Jumps. On Pub as well

Re: tank bounce
Posted: November 4th, 2008, 10:53 am
by WiseOwl
Nice find, looks like tank maps will have lots and lots of possibilities. Only issue i can see is noobs connecting to the server (once CJ mod is made) and moving the tanks

Re: tank bounce
Posted: November 4th, 2008, 11:27 am
by Louw
hmm bouncing on driving tanks hmmm

Re: tank bounce
Posted: November 4th, 2008, 12:06 pm
by [SoE]_Zaitsev
Now the important question is: Can this be fixed ?
Re: tank bounce
Posted: November 4th, 2008, 1:45 pm
by The President
I doubt they'll fix bouncing on tanks..

Re: tank bounce
Posted: November 4th, 2008, 1:51 pm
by Louw
im very sure they wont change a ting

Re: tank bounce
Posted: November 4th, 2008, 1:59 pm
by [SoE]_Zaitsev
Man, if they don't change this CoD5 might actually get more demos than CoD4. This is a riding bounce object, would get you on every pole in Ambush easily, lol!
Re: tank bounce
Posted: November 4th, 2008, 2:03 pm
by MickDee
Zaitsev what do you mean fixed? You mean fixed for retail? It's doubtful since the release is in a week.
And Pres I TOLD YOU THEY WERE BOUNCY!! You told me I was wrong about them
One problem I can see is rpging off of tanks... 4 hits on a tank will blow it up, dunno if that'll stop the tank being bouncy, if it doesn't I suppose that could be useful if everyone wants to try a specific rpg bounce.
There's two ways to over come this problem:
1) Increase the tank health in server config to an insane number, but this could mean someone could be a dick and move the tank, maybe get someone to sit in the tank? It'd be a bit like stacking if you think on it.
2) Depending on whether we want to try some of the jumps on public servers, the cod4 jump mod told us how much damage we take from each fall and rpg bounce or strafe. So if we changed the settings in the mod for the bazooka/rpg so that it did 0 damage then we may manage to keep the tanks in one piece.
Both are relatively easy to change, the first one is a console command so I suppose that'd be pretty easy to use, maybe requires a fast_restart on the server if you're gonna do it that way. The second option would be a constant in the mod, it'd be worth having a look at to see if we want it or not. It could always be fixed if it was misleading or a server doesn't want it.
I guess these are just suggestions, but they work in theory

Re: tank bounce
Posted: November 4th, 2008, 2:39 pm
by atze<3
lol! a moving bounce object.. wth

Re: tank bounce
Posted: November 4th, 2008, 4:07 pm
by MickDee
Update to my post...
Tanks will blow up after 4 hits regardless of what you change the initial health to.. from what i can tell the health is only gonna be massive if you have a person inside, i checked by throwing 3 stickies onto the tank then jumping in before they blew up...
Also it's only that tank that's bouncy like that, I have been checking the other tank but have found nothing yet, and the spot on that tank is exceptionally hard to hit

Re: tank bounce
Posted: November 4th, 2008, 4:25 pm
by Hoogie
nice

Re: tank bounce
Posted: November 4th, 2008, 5:05 pm
by The President
MickDee wrote:And Pres I TOLD YOU THEY WERE BOUNCY!!
yeah, I said that because what YOU showed me wasn't a bounce
But I admit I didn't think it was possible, nice.
Re: tank bounce
Posted: November 4th, 2008, 6:41 pm
by MickDee
The President wrote:MickDee wrote:And Pres I TOLD YOU THEY WERE BOUNCY!!
yeah, I said that because what YOU showed me wasn't a bounce
But I admit I didn't think it was possible, nice.
It made me bounce up and in a different direction, regardless of how feeble it was for a bounce it was a bounce nonetheless
