Page 1 of 1

Triggers.

Posted: November 1st, 2008, 1:33 am
by zipperdude
I wanted to know if this happens to anyone else. I can only make triggers larger than 1 unit. Otherwise it reads an error that says "undefined is not an object." I used to be able to make them one unit but now its a runtime error.

Re: Triggers.

Posted: November 1st, 2008, 1:44 am
by Nightmare
Why would you want to make a trigger that is smaller than 1 unit :?

Re: Triggers.

Posted: November 1st, 2008, 9:43 am
by zipperdude
I know. I realize i makes no difference wether its 1 unit or 4 units. But it jsut started recently. I used 1 unite for trigger>use so that its small. Its wierd because it just started randomly so i had to change all my triggers.

Re: Triggers.

Posted: November 1st, 2008, 8:14 pm
by Nightmare
Don't do it, it's bad mapping.
If you are trying to make a secret type of trigger use, then just give it the following values (press n):
Key:cursorhint
Value:HINT_NONE

Re: Triggers.

Posted: November 1st, 2008, 8:18 pm
by zipperdude
Thank you nightmare.

Re: Triggers.

Posted: November 1st, 2008, 11:03 pm
by zipperdude
KillerSam wrote:players move 1 minute at a time, so there would never be a situation where player can touch a trigger less than 1 unit but not a trigger 1 unit.
I never use less then 1 unit...I cant because i use snap to grid or w.e but all i the same i understand.