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.GSC

Posted: August 20th, 2008, 5:15 pm
by Pnin
Can anyone tell me how to make simple .gsc?
Its not the same like in cod2, right?

Re: .GSC

Posted: August 20th, 2008, 5:21 pm
by Soviet
just copy the .gsc from mp_test.gsc

Code: Select all

main()
{
	maps\mp\_load::main();
	
	ambientPlay("ambient_backlot_ext");
	
	game["allies"] = "sas";
	game["axis"] = "opfor";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "woodland";
	game["axis_soldiertype"] = "woodland";
	
	setdvar( "r_specularcolorscale", "1" );
	
	setdvar("r_glowbloomintensity0",".25");
	setdvar("r_glowbloomintensity1",".25");
	setdvar("r_glowskybleedintensity0",".3");
	setdvar("compassmaxrange","1800");
}
And rename it as your_map.gsc

Then put it with your .bsp file in 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp'

When you compile your fast file it will be compiled with the .bsp and any other files.

Re: .GSC

Posted: August 20th, 2008, 5:27 pm
by Pnin
Thank You!

Re: .GSC

Posted: August 20th, 2008, 5:32 pm
by Soviet
no problem

Compiling Problem

Posted: August 21st, 2008, 12:01 am
by Pnin
?
Image

Re: .GSC

Posted: August 21st, 2008, 12:16 am
by Pnin
Tnx
Yeah, but first i have to reinstall cod4. Sth is wrong :(
mp_factory is finished, mp_dustville close :D (cod4)
jm_fountain i dont know when (cod2)