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Stupid question

Posted: June 8th, 2008, 6:01 pm
by Soviet
I created an inverted bevel (and endcap, tried both) to a half cylinder. However, it was not squared off against the square walls I was lining it with. So, I tried to move the vertices, they wouldn't move. I can move them in rows, but I can't select a vertice unless I do the bounding box, but then I can't press it again to move it. Curious, I tried to move individual vertices with path and terrain meshes with the same results. It has nothing to do with the locking vertices controls either.

Re: Stupid question

Posted: June 8th, 2008, 7:43 pm
by Drofder2004
Select the vertice then hold shift while dragging.

Failing that give me a screenshot as I do not fully follow.

Re: Stupid question

Posted: June 8th, 2008, 8:35 pm
by Soviet
that worked, but the cap is evil and I can't move the vertices properly :x

edit: I got a round-about way to make it work...