Player teams & 3D messages
Posted: April 9th, 2008, 10:33 pm
Hey CodJumper.com
I require a little help with scripting here, I am modifying war.gsc to create a new game type, and would like to know the command to call to force a player to another/opposite team. It's currently laid out like so:
And I need to replace "//Make em move to axis" with the code or function to force the player to the Axis team.
Other than that, can any of you help me... I'm trying to create text to appear on screen. However, I don't want the normal 2d text you can get with IPrintLnBold, but that cool looking text that appears letter by letter, and disappears in the same way.
Thank you all!
~ eXsolved
I require a little help with scripting here, I am modifying war.gsc to create a new game type, and would like to know the command to call to force a player to another/opposite team. It's currently laid out like so:
Code: Select all
_infectLifeMath()
{
if( self.pers["team"] == "allies" && self.pers["deaths"] > 0 )
{
//Make em move to axis
}
}
Other than that, can any of you help me... I'm trying to create text to appear on screen. However, I don't want the normal 2d text you can get with IPrintLnBold, but that cool looking text that appears letter by letter, and disappears in the same way.
Thank you all!
~ eXsolved