[CoD4] CoDJumper Mod Update [v0.15] (Unsupported)

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St.Anger
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Post by St.Anger » November 27th, 2007, 12:52 am

**SPAM**
KillerSam wrote:// Password Settings
set rcon_password "DrofderWearsThongs" // RCON must supply pw to use


LOL :)
St.Anger [TW]

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Post by Drofder2004 » November 27th, 2007, 12:56 am

there is a lot missing form that config (and also, why do the 'master servers' say cod2).
At the bottom, you can customise the loadout. Try setting the default assault perks to RPGs.

Code: Select all

//******************************************************************************
// COD 4 Server Config
//******************************************************************************
// by: Shifty 
// from: http://www.thefiringbox.net
// date: Nov, 2007
//******************************************************************************


//=================================================================================
// Server Information
//=================================================================================
sets sv_hostname "The Firing Box"
sets _Admin "admin"
sets _Email "admin@thiserver.com"
sets _Website "http://thefiringbox.net"
sets _Location "US"
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps ""
set scr_motd "Ready! Aim! Tea Time!"



//=================================================================================
// General Settings
//=================================================================================

// Log Settings
set g_logsync "2"         // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1"           // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log"  // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Network options
//set net_ip "192.168.1.100"         // the LAN computers ip?
//set net_port "28960"         // Set your port number
set com_hunkMegs "512"
set net_noipx "1"              // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "1"              // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "" 
set sv_master2 ""
set sv_master3 ""
set sv_master3 ""
set sv_master4 "" 
set sv_master5 "" 
set sv_master6 "" 
set sv_master7 "" 
set sv_gamespy "0" 

// Password Settings
set rcon_password "password"   // RCON must supply pw to use
set sv_privatePassword ""      // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "32"         // MAX server player slots, this is TOTAL player slots
set sv_privateclients ""       // Number of private player slots, maxclients - privateclients = public slots

// Ping 
set sv_minPing "0"             // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "350"           // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
//seta sv_wwwBaseURL ""
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"

// Rate 
set sv_maxRate "5000" 

// FPS
//set sv_fps "20"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

//start punkbuster
pb_sv_disable


// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"



//=================================================================================
// Other Gameplay Settings
//=================================================================================

// General
set scr_game_allowkillcam					1
set scr_game_onlyheadshots 				0
set scr_game_deathpointloss 				0
set scr_game_suicidepointloss 				0
set scr_team_teamkillpointloss 				1
set scr_game_spectatetype					1
set scr_game_forceuav					0
set scr_game_hardpoints					1

// Hardpoints
set scr_hardpoint_allowartillery			1
set scr_hardpoint_allowuav				1
set scr_hardpoint_allowhelicopter			1

// Teams
set scr_team_fftype					0
set scr_team_teamkillspawndelay 			20
set scr_team_kickteamkillers 			0

// Player
set scr_player_maxhealth 				100
set scr_player_suicidespawndelay			0
set scr_player_healthregentime 			5
set scr_player_forcerespawn 			1
set scr_player_sprinttime				4

// UI
set scr_hardcore					0
set scr_oldschool_mw 				0
set ui_hud_obituaries					1
set ui_hud_showobjicons 				1



//=================================================================================
// Other Settings
//=================================================================================

set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
//ui_maxclients 32



//=================================================================================
// Gametype Settings
//=================================================================================

// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch

set g_gametype "dm"


// Deathmatch
set scr_dm_scorelimit			150
set scr_dm_timelimit			10
set scr_dm_roundlimit			1
set scr_dm_numlives 			0
set scr_dm_playerrespawndelay 	0
set scr_dm_waverespawndelay  		0


// Domination
set scr_dom_scorelimit			200
set scr_dom_timelimit			0
set scr_dom_roundlimit			1
set scr_dom_numlives 			0
set scr_dom_playerrespawndelay 	0
set scr_dom_waverespawndelay 		0


// Teamdeath Match
set scr_war_scorelimit			750
set scr_war_timelimit			10
set scr_war_roundlimit			1
set scr_war_numlives 			0
set scr_war_playerrespawndelay 	0
set scr_war_waverespawndelay 		0

// Sabotoge
set scr_sab_scorelimit		1
set scr_sab_timelimit		20
set scr_sab_roundlimit		0
set scr_sab_roundswitch		1
set scr_sab_numlives 		0
set scr_sab_bombtimer		30
set scr_sab_planttime		2.5
set scr_sab_defusetime		5
set scr_sab_hotpotato		0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 	0

// King of the Hill
set scr_koth_scorelimit			250
set scr_koth_timelimit			15
set scr_koth_roundlimit			1
set scr_koth_roundswitch		1
set scr_koth_numlives			0
set scr_koth_playerrespawndelay 	0
set scr_koth_waverespawndelay 	0
set koth_autodestroytime		60
set koth_spawntime			0
set koth_kothmode				0
set koth_capturetime			20
set koth_destroytime			10
set koth_delayPlayer			0
set koth_spawnDelay			60

// Search and Destroy
set scr_sd_scorelimit		4
set scr_sd_timelimit		2.5
set scr_sd_roundlimit		0
set scr_sd_roundswitch		3 		// rounds between switching teams
set scr_sd_numlives 		1 		// elimination
set scr_sd_bombtimer		45
set scr_sd_planttime		5
set scr_sd_defusetime		5
set scr_sd_multibomb		0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 	0


//=================================================================================
// Map Rotations
//=================================================================================


// WAR - Team Deathmatch
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

// DM - Deathmatch
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

// DOM - Domination
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

// KOTH - King of the Hill
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

// SAB - Sabotoge
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

// SD - Search and Destroy
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"



//=================================================================================
// Class/Perk Settings
//=================================================================================


// limits the number of players that can choose each class type
set class_assault_limit				99
set class_specops_limit				99
set class_heavygunner_limit			99
set class_demolitions_limit			99
set class_sniper_limit				99


// perks
set perk_allow_specialty_parabolic			1
set perk_allow_specialty_gpsjammer			1
set perk_allow_specialty_holdbreath			1
set perk_allow_specialty_quieter			1
set perk_allow_specialty_longersprint		1
set perk_allow_specialty_detectexplosive		1
set perk_allow_specialty_explosivedamage		1
set perk_allow_specialty_pistoldeath		1
set perk_allow_specialty_grenadepulldeath		1
set perk_allow_specialty_bulletdamage		1
set perk_allow_specialty_bulletpenetration	1
set perk_allow_specialty_bulletaccuracy		1
set perk_allow_specialty_rof				1
set perk_allow_specialty_fastreload			1
set perk_allow_specialty_extraammo			1
set perk_allow_specialty_armorvest			1
set perk_allow_specialty_fraggrenade		1
set perk_allow_specialty_specialgrenade		1
set perk_allow_c4_mp					1
set perk_allow_claymore_mp				1
set perk_allow_rpg_mp					1


// assault class default loadout
set class_assault_primary 					m16
set class_assault_primary_attachment 			gl
set class_assault_secondary 					beretta
set class_assault_secondary_attachment 			none
set class_assault_perk1 					specialty_null
set class_assault_perk2 					specialty_bulletdamage
set class_assault_perk3 					specialty_longersprint
set class_assault_grenade 					concussion_grenade
set class_assault_camo 						camo_none
set class_assault_frags 					1
set class_assault_special 					1


// specops class default loadout
set class_specops_primary 					mp5
set class_specops_primary_attachment 			none
set class_specops_secondary 					usp
set class_specops_secondary_attachment 			silencer
set class_specops_perk1 					c4_mp
set class_specops_perk2 					specialty_explosivedamage
set class_specops_perk3 					specialty_bulletaccuracy
set class_specops_grenade 					flash_grenade
set class_specops_camo 						camo_none
set class_specops_frags 					1
set class_specops_special 					1


// heavygunner class default loadout
set class_heavygunner_primary 				saw
set class_heavygunner_primary_attachment 			none
set class_heavygunner_secondary 				usp
set class_heavygunner_secondary_attachment 		none
set class_heavygunner_perk1 					specialty_specialgrenade
set class_heavygunner_perk2 					specialty_armorvest
set class_heavygunner_perk3 					specialty_bulletpenetration
set class_heavygunner_grenade 				concussion_grenade
set class_heavygunner_camo 					camo_none
set class_heavygunner_frags 					1
set class_heavygunner_special 				1

// demolitions class default loadout
set class_demolitions_primary 				winchester1200
set class_demolitions_primary_attachment 			none
set class_demolitions_secondary 				beretta
set class_demolitions_secondary_attachment 		none
set class_demolitions_perk1 					rpg_mp
set class_demolitions_perk2 					specialty_explosivedamage
set class_demolitions_perk3 					specialty_longersprint
set class_demolitions_grenade 				smoke_grenade
set class_demolitions_camo 					camo_none
set class_demolitions_frags 					1
set class_demolitions_special 				1

// sniper class default loadout
set class_sniper_primary 					m40a3
set class_sniper_primary_attachment 			none
set class_sniper_secondary 					beretta
set class_sniper_secondary_attachment 			silencer
set class_sniper_perk1 						specialty_specialgrenade
set class_sniper_perk2 						specialty_bulletdamage
set class_sniper_perk3 						specialty_bulletpenetration
set class_sniper_grenade 					flash_grenade
set class_sniper_camo 						camo_none
set class_sniper_frags 						1
set class_sniper_special 					1

set class_assault_movespeed					0.95
set class_specops_movespeed					1.00
set class_heavygunner_movespeed				0.875
set class_demolitions_movespeed				1.00
set class_sniper_movespeed					1.00

set scr_enable_nightvision					1
set scr_enable_music						1
set scr_enable_hiticon						1
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steveuk
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Post by steveuk » November 27th, 2007, 2:12 am

Hay.
Not sure what ya done, but i was able to connect to the C.J Server using the Patch shortcut, but i cant no more...

I load up shortcut, enter connect 77.74.196.204:28961 it starts connecting say waiting for other players then it shuts down the patch file login, and automaticly loads up the original EXE game file loads map and lets me in to play, but no Mods work at all, well they never did , but least on the 0.15 patch i could login and play game/map viza that way, cant anymore..

Thought i let ya know, i tried all 3 servers and it happens to all 3.

Steve

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Post by -Mag-DooM » November 27th, 2007, 3:37 am

Only other solution that I can think of is requesting them to add +set fs_game mods/codjumper to the shortcut target...

Another thing might be to do in your server.cfg:

at the end of the .cfg, add
set fs_game mods/codjumper
sv_maprotation "<maps>"

then while ingame type /map_restart

or just wait for the server to automatically rotate maps.
////////---////---//////
//-//-//--//--//--//----
//-//-//-////////-//-///
//-//-//-//----//-//--//
//-//-//-//----//-//////

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Post by Pedsdude » November 27th, 2007, 4:12 am

Will try that tomorrow evening, Drofder. The config there is the one that was automatically on the server when I got it, although I added the set fs_game mods/codjumper bit.
steveuk wrote:Not sure what ya done, but i was able to connect to the C.J Server using the Patch shortcut, but i cant no more...
I haven't done anything, and I'm the only one who's able to.
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Post by Drofder2004 » November 27th, 2007, 3:03 pm

steveuk wrote:Not sure what ya done, but i was able to connect to the C.J Server using the Patch shortcut, but i cant no more...
What do you mean the "patch shortcut", do you mean the shortcut I provided for the CJ mod?

If you wish to connect to the CoDJumper servers, just use the normal exe (or shortcut). There is no need to load the mod before going on the server, the game will automatically load any mods.

Load the game and use
/connect
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Post by Pedsdude » November 27th, 2007, 6:16 pm

Drofder2004 wrote:there is a lot missing form that config (and also, why do the 'master servers' say cod2).
At the bottom, you can customise the loadout. Try setting the default assault perks to RPGs.
How's this going to get the game running in codjumper mode? Also, where do I set the default assault perks to RPGs?

Code: Select all

set dedicated "1"              // 0 = Listen, 1 = LAN, 2 = Internet
Shouldn't that be 2?
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Post by Drofder2004 » November 27th, 2007, 8:07 pm

Pedsdude wrote:

Code: Select all

set dedicated "1"              // 0 = Listen, 1 = LAN, 2 = Internet
Shouldn't that be 2?
the config is purely an example. All the settings need to be manually checked and changed accordingly.
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Post by Pedsdude » November 28th, 2007, 1:11 am

Would the new config actually have an effect on getting the server to run, though? Surely adding set fs_.... to the config won't have any effect?
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Post by steveuk » November 28th, 2007, 4:04 am

hi, went to server #3 a few people was there jumping, but as a Vote for map restart, the server kinda went strange/ countdown kinda went weird, then just crashed out the server totaly. could not get back onto the server after that..

Save mod did not work, didnt get time to try no hert,as it crashed.lol

Steve

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GOOD nEWS & BAD NEWS ABOUT MOD.

Post by steveuk » November 28th, 2007, 4:53 am

1: NOTICE I SAID ABOVE SERVER CRASHED OUT.. Well i tried 15 mins later and it started working again.
I pressed the SAVE key 'V' and i had Save Postion, weee yep tha tworked, then i tried the Nades, 1,2,3,4,5 kepted going, that worked.

I decided to logout and login again, mod stilled worked, so i then changed sides (This was on MP_BLOCK by the way) changed team tried Save 'V' didnt work, tried Nades Didnt work.

2: I exited game and came back in again. still no mod..??? game nearly ended. map changed perfectly, to BOG. had no nades, no save .. i exited game shut down compleately game, restarted, entered game and guess what i had Save Position and Nades... I changed sides and yep it worked had Save And naded both teams.

3: i left the map run till the end and map changed ok again.. Had Save Positon and Nades... Tried both teams worked ok.. i exited map and went back in and guess what, NO Save psoition and No Nades this time

Killing yaself was ok hold a nade cooked you die, tho a nade in front of you and you lived... Postion info showed all the time even when the Saveposition & Nades did and didnt work

Looks to me this will only work for the 1st person whom enters and stays in the game on any map proberly, if they leave and cume back they wont have the full mod, no nade, no Save posion the 2nd time around.

As i was the only one on at the time i cant say if a 2nd,3rd or what ever would of have the full mo workingfor them, as the guys who was on befor said the mod didnt work for any of them.. so not asure whats happening to this mod...

Anyways sorry litle long, but there it is..

Steve
Last edited by steveuk on November 28th, 2007, 5:10 am, edited 1 time in total.

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Re: GOOD nEWS & BAD NEWS ABOUT MOD.

Post by Pedsdude » November 28th, 2007, 5:06 am

steveuk wrote:Killing yaself was ok hold a nade cooked you die, tho a neade in front of you and you lived... Postion info showed all the time even when the Saveposition & Nades did and didnt work
One other thing, if you throw a nade and then pick it up, and it explodes in your hand, you die.
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Post by Soviet » November 28th, 2007, 6:06 am

then maybe you shouldn't pick up nades...

I think that goes along with the cooking nade in hand thing droffy mentioned. He probably couldn't find a way to get around the instantaneous suicide if you are holding a nade.
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Post by steveuk » November 28th, 2007, 10:42 am

cooking a nade/ susicide nade as soviet called it , is ok by me as if ya wanta have a litle fun with ya weapons, and ya run out of ammo, then ya need to die somehow to regain more ammo, unles there is a unlimited ammo unlock that can be added. So im happy with the Cooked grenade to be left in.

Steve

EDITED..
Time 3pm.
Went on server today, was only person there..had full Nade, SavePosition,and Status info.
Changed teams , still had everythink.
Exitied map and re-entered, I found i have lost my nades & Save Position, only had Status left.
Exit map and Game, went back on, still only had Status SAME MAP, no nades, or save position.
Waited 8 mins As map was only running 10-mins Restarted game just as map was changeing, map loaded, selected team, and had everythink.

So it seems like if you exit map or game, to get the full load once again you have to wait for a new map to change.??

Cant say if and what happens if more than 1 player enters, as i was the only one on line, i will stay online untill someone arrives and ask if they have Nades & Saveposition.

More update on this later.

Steve (GOD arnt i a grand Tester.lol :wink: )

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Post by poltergeistluxx » November 30th, 2007, 4:45 pm

lol and how do use this ?
what must i do to save position ?

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