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Big map wont compile

Posted: November 7th, 2007, 3:35 pm
by Cpt.Cool
i have this map that pretty big,uo only, ground is all patches, i'll get map info when i get home. but anyways, it compiles slowly and then when it say "84 unique patches" it stop for a minute and then my computer goes really slow

Posted: November 7th, 2007, 7:04 pm
by Deadly
just wait after it says the 84 unique patches thing and let it keep on going. try that

Posted: November 7th, 2007, 10:17 pm
by Cpt.Cool
heres the map

Image

Posted: November 8th, 2007, 1:04 am
by Drofder2004
Makes your brushes smaller. Chop them in half etc. Brushes that ar eover a certain length cause crashes, not sure of the length but I usually wouldn't go above 2000

Posted: November 8th, 2007, 2:07 am
by Cpt.Cool
i did that and it gave me a 16MB MAX LIGHTMAP ERROR or something, i doesnt give me anymore brush errors, it just freezes, and i converted everything over 2000 units to patches, so idk, i could try leaving the compiler on im just afraid that it may cause perm. damage to my computer

Posted: November 8th, 2007, 3:23 am
by Drofder2004
Those patches look complex and yet flat. I would suggest using smaller patches, a lot of detailed work in game is done with large patches.

Posted: November 8th, 2007, 1:24 pm
by Cpt.Cool
ok, i'll re-size them and try it again