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New map search and destroy problems.

Posted: April 9th, 2007, 11:28 pm
by Coontang
Hi, im bored of jumpmaps atm so ive decided to make a real map for my clan. It's main function is s&d for our server, but im getting many problems.

1. My prefabs (tanks and jeeps and stuff) , I can see what they look like in radiant but when i go into the game they change to like a real car nowadays with some guns on it, and all the colours are messed up.

2. If i plant as an ally, then change to german to defuse it, when i try to defuse it messes up. firstly i dont get an option to defuse, and secondly in the centre of my map, Slightly under my map is a glod star, like the objective signs in singleplayer.

I relaly need these fixed. I cant do anything else with my map until these are sorted. Also at the moment i dont have a script file, as i dont know how to make one. I dont know if this matters.

Please help!

(NoTe) posted this in from general chat - in wrong section :P

Screenies



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Posted: April 10th, 2007, 1:29 am
by Nightmare
that car thing appears when the map cannont find the model, its like an error.

Posted: April 10th, 2007, 12:03 pm
by Coontang
Well it cant find any of the tanks i have tried, and thats about 5 of them. Any fix? i Reall need a tank/vehixle in this map.

Posted: April 10th, 2007, 12:09 pm
by waywaaaard
you got it form the xmodel folder ? and extracted all?

Posted: April 10th, 2007, 12:11 pm
by Coontang
yes, i extracted iwd_13, And i have the xmodel folder in my main. Should i exctract again?

Posted: April 10th, 2007, 12:13 pm
by Coontang
EDIT: STILL NOT WORKING...Im getting seriously cheesed off by this now.

Posted: April 10th, 2007, 12:40 pm
by Coontang
now i can defuse and i hear the bomb ticking, but if i wait till it explodes it hangs for about 3 secs then carries on ticking and DOESNT explode...meh?!?!

Posted: April 10th, 2007, 6:13 pm
by Luke
For those models you need to add them as script_models to work, if i remember correctly. They won't be solid this way though, so you may want to put clip brushes on them.

Posted: April 10th, 2007, 7:22 pm
by Coontang
thanks, but im not sure how to do this. Any help anyone?

Also, What about the bomb not exploding???

Posted: April 10th, 2007, 8:22 pm
by Coontang
Hey can anyone create me a simple gsc file? I need one of these for it to work i think. Please can someone create me a simple gsc file?

The map is called mp_think for the testing at the moment

Posted: April 10th, 2007, 9:04 pm
by Coontang
I only got 1 thing to say to you all....



BOOOYYAAAHHhHhH!

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Posted: April 10th, 2007, 9:42 pm
by St.Anger
Haha nice jimbo///

Posted: April 10th, 2007, 9:48 pm
by Coontang
The bugger finally gave in hehehe:p

Posted: April 11th, 2007, 1:06 am
by Nightmare
either that thing is in the air, or that bomb/fire effect is off a couple units.

Posted: April 11th, 2007, 11:31 am
by Coontang
No no, thats the angle the screen is on i think

If i played on dx9 i think you would tell :P