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Realistic glass texture?

Posted: September 4th, 2006, 6:53 pm
by Luke
Anyone know how to make one? everytime I try to make a glass texture its not transparent in game, and just looks crap. I create an image and bring the opacity down to 60-70% but to no effect in game.

Posted: September 4th, 2006, 6:58 pm
by Soviet
i think there is a tut for it on modsonline.com...but im not sure that works either. Ive tried before as well and it hasnt worked

Posted: September 4th, 2006, 11:57 pm
by Drofder2004
You need to use alpha textures. You cannot simply use photoshop opacity.

Posted: September 5th, 2006, 12:12 am
by Luke
How do you do that then?

Posted: September 5th, 2006, 12:38 am
by Soviet
drofder will come back with a better response, but it all has to do with when you are implementing it in the asset manager

Posted: September 5th, 2006, 3:49 pm
by Drofder2004
There is a tutorial somewhere, but after searching I just cannot find it. search around IWN/ModsOnline for a custom decal texture tutorial.

Posted: September 5th, 2006, 7:06 pm
by Luke
Ok, I found a video tut at modsonline. Just watched it, it's a good video, seems more time consuming than I expected though http://www.modsonline.com/Downloads-dl-3222.html
Also I came across this tut for creating normal textures, its been updated and tells you how to add custom folders in radiant/asset manager :) http://www.modsonline.com/Tutorials-read-316.html

Posted: September 6th, 2006, 8:29 pm
by Luke
I'm not having much success since watching that video. I tried doing what he did, create an alpha channel, then paint out what i want visible with a white brush, but when i do that, the underneath isn't showing through as it does in the video. There must be an easier way to make them, and not have to paint over all the little details for them to show. I would like to make a decal with just a font on it, aswell as glass.

Edit: 9mm helped me with the alpha channel thing(thanks!), which is very easy to do using the magic wand tool. I've made a simple sign which kinda works, but the problem is that when you move away from it, it fades so that you can't see it, and that starts to happen from not much of a distance.

I found that using the blendfunc: "add" option in asset manager as shown in the tutorial doesn't work, it seems to show the background and make the rest transparent. changing the blendfunc to "blend" fixed this.
I'll post back if I fix the other problem, but let me know if you know what the problem is :)