Cushion tool (cod2)
Posted: July 5th, 2006, 9:01 pm
				
				Does anyone know how to make a cushion texture that works on any other texture like the ladder texture?
I tried many things and none worked :S
			I tried many things and none worked :S
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yes but I wanna know HOW it's made, because if I just take it over I won't learn how to create tool textures.Luke wrote:Moved to CoD2 Mapping.
I made 1 awhile back, and i cant find the thread i posted it in anywhere. But you can find the cushion texture i made in jm_castle.iwd and mp_jump.iwd
I know that tutorial, done it, and I used no draw and transparent and it was still solidLuke wrote:Right well if you're familiar with the asset manager for creating textures then its simple. go about making a texture as you would then scroll down to the bottom of the asset manager where you should see a load of options. The main thing you need selected to make a "cushion" type texture is noFallDamage...its all pretty obvious, but if you don't want it to been seen in game, then you also need noCastShadow, noDraw and Transparent(i think) selected.
If you've never created a texture or used the asset manager then you might find this tut helpful: http://www.modsonline.com/Tutorials-read-316.html - just dont change cullface to none, leave it default otherwise brushes and patches get textured inside and out.
It is solid, it is solid in CoD1. If you do not make it solidhow will the player land on it?Lightning73 wrote:I know that tutorial, done it, and I used no draw and transparent and it was still solidLuke wrote:Right well if you're familiar with the asset manager for creating textures then its simple. go about making a texture as you would then scroll down to the bottom of the asset manager where you should see a load of options. The main thing you need selected to make a "cushion" type texture is noFallDamage...its all pretty obvious, but if you don't want it to been seen in game, then you also need noCastShadow, noDraw and Transparent(i think) selected.
If you've never created a texture or used the asset manager then you might find this tut helpful: http://www.modsonline.com/Tutorials-read-316.html - just dont change cullface to none, leave it default otherwise brushes and patches get textured inside and out.

You got me now, I get what ya mean, I need a solid cushion texture xDDrofder2004 wrote:It is solid, it is solid in CoD1. If you do not make it solidhow will the player land on it?Lightning73 wrote:I know that tutorial, done it, and I used no draw and transparent and it was still solidLuke wrote:Right well if you're familiar with the asset manager for creating textures then its simple. go about making a texture as you would then scroll down to the bottom of the asset manager where you should see a load of options. The main thing you need selected to make a "cushion" type texture is noFallDamage...its all pretty obvious, but if you don't want it to been seen in game, then you also need noCastShadow, noDraw and Transparent(i think) selected.
If you've never created a texture or used the asset manager then you might find this tut helpful: http://www.modsonline.com/Tutorials-read-316.html - just dont change cullface to none, leave it default otherwise brushes and patches get textured inside and out.
No because if it's solid you'll have to make it the floor..KillerSam wrote:commonly you have it 1 unit thick above the floor
As KS said, you make it 1 unit thick.Lightning73 wrote:No because if it's solid you'll have to make it the floor..KillerSam wrote:commonly you have it 1 unit thick above the floor

Yes sir!Drofder2004 wrote:As KS said, you make it 1 unit thick.Lightning73 wrote:No because if it's solid you'll have to make it the floor..KillerSam wrote:commonly you have it 1 unit thick above the floor
The cushion texture IS the floor, and the brushes beneath it are the texture of the floor
