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CODAM Mod prblems
Posted: June 1st, 2006, 2:07 am
by Nightmare
I was just wondering, do any of you guys know how to make it so any of my maps can work with the CODAM mod. I have seen maps that are able to work and I am wondering if any of you guys know how, am I supposed to add any type of scripting to the map or is it how I compile it? Maybe you would know peds because your map works with the mod.
Posted: June 2nd, 2006, 8:18 pm
by Drofder2004
CoDam FTL!
Worst (yet most well scripted and some great extensions) mod ever

Posted: June 2nd, 2006, 8:55 pm
by Nightmare
I know but I would like help please

Posted: June 4th, 2006, 12:39 pm
by Drofder2004
Nightmare wrote:I know but I would like help please

No... CoDam sucks
I cannot tell you why it doesnt load... need more info? Console errors?
Posted: June 4th, 2006, 5:48 pm
by disciple1990
http://www.awemod.com is all that has to be said.
Posted: June 4th, 2006, 6:51 pm
by Nightmare
guys stop telling me that codam sucks, I know it does, I need help not useless advice.

Posted: June 4th, 2006, 7:15 pm
by Pedsdude
I wasn't aware that my maps run fine with it until you told me. Most of the time if I have the mod in my main and try and play my maps it comes up with an error. Sam told me that you looked through my scripting to see if there was anything I put to allow it to be played, but I assure you I haven't done anything special!
In conclusion, I have no idea why my maps work with it or how to get maps to work with it. Try contacting the creators of the mod to see if they have a solution (they must do).
Posted: June 4th, 2006, 8:01 pm
by Nightmare
It turns out you can play a map on the server with codam but you cant play it by yourlself
So I guess problem solved, but I will leave this open if I have anymore problems
Posted: June 4th, 2006, 11:44 pm
by Drofder2004
Nightmare wrote:It turns out you can play a map on the server with codam but you cant play it by yourlself
So I guess problem solved, but I will leave this open if I have anymore problems
There is an option to change that I believe, check the mod readme.