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Pavlov Updates
Posted: May 19th, 2006, 9:35 am
by Drofder2004
Just some updates of Pavlov

Here is the complete trench, obviously not including the ruins. Anywhere that you can see through or any holes you see in the terrain will be sorted as I get to them, so just ignore tem
Screens in Dx9 full AA, Dx7 the trench is slightly more "sharp edged" but to fix that would be hell and would probably cause FPS lag
Anyways, on to the screenies.
If you have not been made familiar with my work (I have posted on a few forums [Nightmares]) but you can see all my work in my Photobucket Account...
- Here -
Posted: May 19th, 2006, 10:13 pm
by Nightmare
great work, go ahead and post it on my forum aswell

Posted: July 8th, 2006, 3:08 pm
by Lisa
Posted: July 8th, 2006, 5:12 pm
by Drofder2004
Danke, like in initial post, for updates... look here
http://s17.photobucket.com/albums/b88/drofder2004/
I am trying to now make the terrain... I done about 2 hours work, which im not satisfied with, and about 1 hours of it is going to be destroyed and restarted

Posted: July 8th, 2006, 6:06 pm
by Soviet
oh dear god drofder:
http://s17.photobucket.com/albums/b88/d ... nsions.jpg
besides that overperfection its looking very good
Posted: July 8th, 2006, 6:12 pm
by Drofder2004
Imagine that done for everysection of the map...
Pavlov_basement
Pavlov_ground
Pavlov_1stfloor
Pavlov_2ndfloor
Pavlov_3rdfloor
Pavlov_roof
northhouse_ground
northhouse_1stfloor
northhouse_2ndfloor
easthouse_basement
easthouse_ground
easthouse_1stfloor
easthouse_2ndfloor
westhouse_ground
westhouse_1stfloor
+ some of the terrain.

From now, it is mostly real-time editing (I have CoD open while mapping and use my eyes, as I am only doing terrain).
Posted: July 8th, 2006, 8:02 pm
by waywaaaard
i hope this will be better than the other versions out
Posted: July 8th, 2006, 9:32 pm
by Pedsdude
Looks very, very good so far. Can't wait for it to come out!
Posted: July 9th, 2006, 4:50 pm
by Dan2k3k4
Looks Awesome

Can't wait
Hopefully it will have CTF on it too? (so BFE could use RCTF on it heh)
Posted: July 9th, 2006, 7:57 pm
by Nightmare
its gonna be better than that other version for sure?
Posted: August 2nd, 2006, 1:17 am
by Dan2k3k4
When you finish it you should diffinetly enter it into the MODSOnline.com map competition
http://www.modsonline.com/News-more-2003.html

I think you have a huge chance of winning

plus I'll bug the BFE members to vote for yours when it gets around to that point...

Posted: August 2nd, 2006, 2:36 am
by Drofder2004
Dan2002300313 wrote:When you finish it you should diffinetly enter it into the MODSOnline.com map competition
http://www.modsonline.com/News-more-2003.html

I think you have a huge chance of winning

plus I'll bug the BFE members to vote for yours when it gets around to that point...

Currently suffering from a very bad ear infection... so I am not in the mood for mapping as I am constantly needed to swab my ear
I'm pretty sure it will be finsihed before january though

Posted: August 2nd, 2006, 1:22 pm
by creator
drofder what u making now in mp_cod2_pavlov? or how u call it

Posted: August 2nd, 2006, 1:41 pm
by Drofder2004
creator wrote:drofder what u making now in mp_cod2_pavlov? or how u call it

I am currently in the progress of creating the ruins in the north-west.

Posted: August 2nd, 2006, 6:20 pm
by creator
looks nice

can u help/teach me how to blend terrain?
cause the video on modsonline is bugged
u see 2 videos same time same screen with purple black white colors..