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				How many units is possible?
				Posted: April 20th, 2006, 10:21 pm
				by Grom
				I just made a simple-crap map, and I managed 232 units.. I am absolutely sure it's possible with more..
Try it out guys, and see how many units you can jump!  

 
			
					
				
				Posted: April 20th, 2006, 11:48 pm
				by Luke
				so far i've managed 245 

 
			
					
				
				Posted: April 21st, 2006, 12:13 am
				by Grom
				Oh, cool  
 <off-topic>Going to port any of your maps over Luke? </off-topic>
  <off-topic>Going to port any of your maps over Luke? </off-topic> 
			
					
				
				Posted: April 21st, 2006, 12:22 am
				by Luke
				Grom wrote:Oh, cool  
 <off-topic>Going to port any of your maps over Luke? </off-topic>
  <off-topic>Going to port any of your maps over Luke? </off-topic> 
Yep, i plan to do jm_castle first, since its quite basic and won't take too much work texturing it again lol  
 
bah can't even open it in cod2radiant
 
			
					
				
				Posted: April 21st, 2006, 3:32 am
				by Soviet
				Luke wrote:Grom wrote:Oh, cool  
 <off-topic>Going to port any of your maps over Luke? </off-topic>
  <off-topic>Going to port any of your maps over Luke? </off-topic> 
Yep, i plan to do jm_castle first, since its quite basic and won't take too much work texturing it again lol  
 
bah can't even open it in cod2radiant
 
copy and paste all the brushes
 
			
					
				
				Posted: April 21st, 2006, 11:21 am
				by Luke
				Don't work, i've deleted all entities, and even patches, but i keep getting ParseEntity: { not found
An unrecoverable error has occured...then it closes
			 
			
					
				
				Posted: April 21st, 2006, 11:28 am
				by Dan2k3k4
				Weird... I can load my jm_Danograd.map on CoD2 - and I've only use Chaulk and some Grey/Blackish textures found in Common and even tho it said it couldnt load those textures (since they are located in diff folder for CoD2 etc.) it has still loaded them on screen... 

 lol
Luke try using that fix192a program thing? or opening the .map and deleting everything to do with entities (since there might be one you don't know about still in there) then save it as a copy (since you don't wanna lose original) 

 
			
					
				
				Posted: April 21st, 2006, 3:26 pm
				by Drofder2004
				Dan2002300313 wrote:Luke try using that fix192a program thing? or opening the .map and deleting everything to do with entities (since there might be one you don't know about still in there) then save it as a copy (since you don't wanna lose original) 

 
Yep, thats probably the best way. That way you will be able to delete ALL entities. Also, you could use L while in Radiant.
 
			
					
				
				Posted: April 21st, 2006, 3:57 pm
				by Luke
				Where can i find this fix? i've been using L and the only thing left is worldspawn
			 
			
					
				
				Posted: April 21st, 2006, 4:57 pm
				by Dan2k3k4
				
			 
			
					
				
				Posted: April 21st, 2006, 5:34 pm
				by Drofder2004
				
ModsOnline is offline while their servers "cool-down" 
 
Is that the old units? (We have them on CJ somewhere)
Anyways, CoD2 jumping is slightly different. So jumping distance will also differ. (Luke cannot complete 250 yet o.O)
 
			
					
				
				Posted: April 21st, 2006, 5:49 pm
				by KemiX
				could any1 like just put a gap map online.. so I can see how much units I can get?
plz plz plz
I beg you!!!
			 
			
					
				
				Posted: April 21st, 2006, 5:51 pm
				by Drofder2004
				KemiX wrote:could any1 like just put a gap map online.. so I can see how much units I can get?
plz plz plz
I beg you!!!
I will see if I can get a quick map up with jumps ranging from 240 to 260.
 
			
					
				
				Posted: April 21st, 2006, 5:52 pm
				by KemiX
				Drofder2004 wrote:
I will see if I can get a quick map up with jumps ranging from 240 to 260.
thx m8
 
			
					
				
				Posted: April 21st, 2006, 6:28 pm
				by Drofder2004
				KemiX wrote:Drofder2004 wrote:
I will see if I can get a quick map up with jumps ranging from 240 to 260.
thx m8
 
http://pedsdesign.com/codforums/viewtopic.php?t=3133