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Cod_Auto_kick_killer_v1.6
Posted: December 30th, 2005, 10:45 pm
by leveller
Here is the new akk v1.6
new 1.6 feature map voting system at the end of the map
DM an TDM only
http://www.sidecar-productions.nl/jump-bitch
Happy new year!
Posted: December 31st, 2005, 1:37 am
by Drofder2004
WP

Posted: January 10th, 2006, 1:29 am
by Luke
Me and Grom have tried to get it working on the CoD 1 server using the settings in the cfg leveller included, but it keeps making the server restart

Posted: January 10th, 2006, 6:34 pm
by Pedsdude
Hmmm, you couldn't make a no ammo mod for cod2 by any chance leveller?
Posted: March 2nd, 2006, 2:13 am
by Guest
Is there a certain way that the map rotation has to be entered. I cannot get this mod to work at all. Right now my rotation has this in front of the maps (set g_jump_map "1") to use the save mod. Is this the same for this mod?
Posted: March 2nd, 2006, 3:04 am
by Luke
Anonymous wrote:Is there a certain way that the map rotation has to be entered. I cannot get this mod to work at all. Right now my rotation has this in front of the maps (set g_jump_map "1") to use the save mod. Is this the same for this mod?
To turn on the save positions for this mod its
set scr_lev_savepositions "1" g_jump_map "1" was for the old version.
Open up lev_auto_kick.cfg(with notepad) which is included with the mod, and it has all the info to enable/disable stuff
Posted: March 2nd, 2006, 4:23 am
by Guest
Thanks for the response

.
Still no luck getting the mod to work.. Will this mod work on UO or just reg CoD?
Posted: March 2nd, 2006, 10:02 pm
by Nightmare
Wow, thanks alot Leveller!