[CoD2/CoD4] JumpersHeaven - CoDJumping Evolved
Moderator: Core Staff
[CoD2/CoD4] JumpersHeaven - CoDJumping Evolved
JumpersHeaven - CoDJumper Evolved
This is a new CoDJumper mod that has been in development over a year now. It uses a custom CoD2 extension called libcod which is extremely powerful.
Some features include:
- Checkpoints, no more shortcuts
- MySQL backend to store everything, from checkpoint locations to player-generated records
- Custom account system, no login required and protected against the more rudimentary attacks
- Onscreen records, see how fast other players were in this map
- Antiblock, players are noncolliding with one another
- Ambientmusic on/off setting
- Best records list, also availabe online on JumpersHeaven leaderboards
- Cleaned and slimmed down stock scripts: no more damage from others, no more useless scripts present that might slow the game down
- Checkpoint system supports multiroute maps
- Every run you do is tracked separately and being saved into a database. Currently 68711 runs on file, of which 9999 have been completed.
- Distance a player has walked is being saved, currently the total distance travelled by all players is 32,475.8 km (almost the perimeter of the earth)
- Number of jumps a player does is being saved, currently the total jumpcount is at 3276228 (over 3 million jumps)
- FPS checking system: ensure a player that claims he's doing the map on 125 fps is actually using this fps
- Alternative to the default iPrintlnBold system, to not annoy players during their run
- Dynamic item showing, only see an item you need to pickup if you havent picked it up yet, while others can/cannot see it depending on their own progress
- Customizable hud position/enable/disable
- Modular design, easy to expand
- Mantling replacement, for the maps that are not quite finished but dont have a mapper anymore
- Measuring system, to easily measure a jump
- Medal system, get medals based on your performance
- Nadejump tracking
- Duplicate name prevention system
- See your own statistics onscreen while jumping (can be disabled)
- Ability to look up the statistics of another jumper (or yourself) while in the server
- Custom "friendly playernames" showing, so you can easily identify players
- Racing system, to challenge your friends or other jumpers
- Saving system that remembers up to 100 previous positions
- Keyboard hud showing: while spectating somebody you can see what keys he is pressing
- Custom time management system, dont let the timer run if only one person is jumping
- Completely replaced the voting system to allow custom votes like adding time or setting what map will be played after the current one
- B3-style administrative system, coded completely inside CoD2 and adjusted to the needs of jumpers
Some features of this administrative system:
- !saybold: do an iPrintlnBold to everybody
- !poll: start a poll using the custom voting system
- !servers: see what other servers are online and join them immediately
- !randomize: set another random map as nextmap
- !nades: allows an admin to enable/disable grenades on certain players or globally
- !medals: see what medals you have and what medals are available on this map
- !pstats: see a list of statistics of a certain player
- !bigjump: gives a boost to your jumping, but is registered as cheating
- !jetpack: gives you a jetpack, but is registered as cheating
- !nowaypoints: disable/enable the checkpoint indicators. Useful for making a walkthrough demo
- !enablesave: forcibly enables/disables save for you on a map, but is registered as cheating if you force it on
- !allowvote: gives an admin the power to enable/disable/delay the calling of votes
- !huds: customize your interface
- !battle: choose between your own records and all records to see during your run
- !country: see from what country a certain player is
- !noiprints: completely disable mod-generated iPrinln function. Useful for making a walkthrough demo
- !resetvotetimeout: after a vote, there is a cooldown period. This command resets this period
- !startmusic/!stopmusic: enable/disable the ambient music
- !drawdist: set a custom drawing distance
- !drawworld: enable/disable drawing of the world
- !autoreset: if you dont have a save, loading will automatically reset your run
- !findmap: find a map matching some parts of your query
- !telesave: copy a save from another player
- !teleport: teleport to another player
- !teleplayer: teleport another player to you
- !setprefname: set a prefered name for your records
- !alias: see what other naems a certain player has been using
- !vote: custom vote system. Allows the following vote methods: map, addtime, setnextmap, map_rotate, kick, map_restart, disablevote (disables voting for a certain time)
- !addtime: add or remove time from the map
- !getrank: see what admin level a player is
- !savesettings: save your current settings to the database
- !help: see what a certain command does and how to use it
- !endmap: forces the server to end the current map
- !shock: shock a certain player
- !getlist: get a list of all current players and their corresponding entitynumbers
- !setnextmap: set what map will be played next
- !fps: quick access to com_maxfps, only accepts 43, 76, 125, 250 and 333 fps
- !challenge: challenge another player to race against you
- !deny: deny another player from racing against you
- !accept: accept another player's challenge to race against you
- !endrace: stops the current race you're in
- !revoke: revoke a challenge to race against someone
- !rename: rename a player
- !forcespec: force a player to spectate
- !killplayer: kill a certain player
- !noclip: custom noclip command, but si registered as cheating (/noclip also links to this function)
- !kick: kick a player
- !promote: promote/demote a player to another admin rank
- !commands: see a list of all available commands
- !nextmap: see what map will be played next
- !reset: reset your current run
- !veto: veto an ongoing vote
- !mute: prevent a player from using the /say command
- !space: make a player space out
- !unmute: undo the effects of !mute
- !pistol: select what pistol you want to use
- !fov: set a custom field-of-view
The server also uses a system called "MANYMAPS", which allows for really small mappacks in CoD4-style, one iwd file per map. This means the server is running with over 200 iwd-files, and your average download per-map is about 2-4MB.
Currently the mapcount is at approximately 225.
Currently there are 4 servers running the mod:
Vanessa (85.25.118.8:28960)
Katie (85.25.118.8:28961)
Laura (85.25.118.8:28962)
Juliet (85.25.118.8:28963)
And due to the nature of the centralized database, they all share the same statistics
Edit: almost forgot, it supports defrag maps, stock maps and jump maps
This is a new CoDJumper mod that has been in development over a year now. It uses a custom CoD2 extension called libcod which is extremely powerful.
Some features include:
- Checkpoints, no more shortcuts
- MySQL backend to store everything, from checkpoint locations to player-generated records
- Custom account system, no login required and protected against the more rudimentary attacks
- Onscreen records, see how fast other players were in this map
- Antiblock, players are noncolliding with one another
- Ambientmusic on/off setting
- Best records list, also availabe online on JumpersHeaven leaderboards
- Cleaned and slimmed down stock scripts: no more damage from others, no more useless scripts present that might slow the game down
- Checkpoint system supports multiroute maps
- Every run you do is tracked separately and being saved into a database. Currently 68711 runs on file, of which 9999 have been completed.
- Distance a player has walked is being saved, currently the total distance travelled by all players is 32,475.8 km (almost the perimeter of the earth)
- Number of jumps a player does is being saved, currently the total jumpcount is at 3276228 (over 3 million jumps)
- FPS checking system: ensure a player that claims he's doing the map on 125 fps is actually using this fps
- Alternative to the default iPrintlnBold system, to not annoy players during their run
- Dynamic item showing, only see an item you need to pickup if you havent picked it up yet, while others can/cannot see it depending on their own progress
- Customizable hud position/enable/disable
- Modular design, easy to expand
- Mantling replacement, for the maps that are not quite finished but dont have a mapper anymore
- Measuring system, to easily measure a jump
- Medal system, get medals based on your performance
- Nadejump tracking
- Duplicate name prevention system
- See your own statistics onscreen while jumping (can be disabled)
- Ability to look up the statistics of another jumper (or yourself) while in the server
- Custom "friendly playernames" showing, so you can easily identify players
- Racing system, to challenge your friends or other jumpers
- Saving system that remembers up to 100 previous positions
- Keyboard hud showing: while spectating somebody you can see what keys he is pressing
- Custom time management system, dont let the timer run if only one person is jumping
- Completely replaced the voting system to allow custom votes like adding time or setting what map will be played after the current one
- B3-style administrative system, coded completely inside CoD2 and adjusted to the needs of jumpers
Some features of this administrative system:
- !saybold: do an iPrintlnBold to everybody
- !poll: start a poll using the custom voting system
- !servers: see what other servers are online and join them immediately
- !randomize: set another random map as nextmap
- !nades: allows an admin to enable/disable grenades on certain players or globally
- !medals: see what medals you have and what medals are available on this map
- !pstats: see a list of statistics of a certain player
- !bigjump: gives a boost to your jumping, but is registered as cheating
- !jetpack: gives you a jetpack, but is registered as cheating
- !nowaypoints: disable/enable the checkpoint indicators. Useful for making a walkthrough demo
- !enablesave: forcibly enables/disables save for you on a map, but is registered as cheating if you force it on
- !allowvote: gives an admin the power to enable/disable/delay the calling of votes
- !huds: customize your interface
- !battle: choose between your own records and all records to see during your run
- !country: see from what country a certain player is
- !noiprints: completely disable mod-generated iPrinln function. Useful for making a walkthrough demo
- !resetvotetimeout: after a vote, there is a cooldown period. This command resets this period
- !startmusic/!stopmusic: enable/disable the ambient music
- !drawdist: set a custom drawing distance
- !drawworld: enable/disable drawing of the world
- !autoreset: if you dont have a save, loading will automatically reset your run
- !findmap: find a map matching some parts of your query
- !telesave: copy a save from another player
- !teleport: teleport to another player
- !teleplayer: teleport another player to you
- !setprefname: set a prefered name for your records
- !alias: see what other naems a certain player has been using
- !vote: custom vote system. Allows the following vote methods: map, addtime, setnextmap, map_rotate, kick, map_restart, disablevote (disables voting for a certain time)
- !addtime: add or remove time from the map
- !getrank: see what admin level a player is
- !savesettings: save your current settings to the database
- !help: see what a certain command does and how to use it
- !endmap: forces the server to end the current map
- !shock: shock a certain player
- !getlist: get a list of all current players and their corresponding entitynumbers
- !setnextmap: set what map will be played next
- !fps: quick access to com_maxfps, only accepts 43, 76, 125, 250 and 333 fps
- !challenge: challenge another player to race against you
- !deny: deny another player from racing against you
- !accept: accept another player's challenge to race against you
- !endrace: stops the current race you're in
- !revoke: revoke a challenge to race against someone
- !rename: rename a player
- !forcespec: force a player to spectate
- !killplayer: kill a certain player
- !noclip: custom noclip command, but si registered as cheating (/noclip also links to this function)
- !kick: kick a player
- !promote: promote/demote a player to another admin rank
- !commands: see a list of all available commands
- !nextmap: see what map will be played next
- !reset: reset your current run
- !veto: veto an ongoing vote
- !mute: prevent a player from using the /say command
- !space: make a player space out
- !unmute: undo the effects of !mute
- !pistol: select what pistol you want to use
- !fov: set a custom field-of-view
The server also uses a system called "MANYMAPS", which allows for really small mappacks in CoD4-style, one iwd file per map. This means the server is running with over 200 iwd-files, and your average download per-map is about 2-4MB.
Currently the mapcount is at approximately 225.
Currently there are 4 servers running the mod:
Vanessa (85.25.118.8:28960)
Katie (85.25.118.8:28961)
Laura (85.25.118.8:28962)
Juliet (85.25.118.8:28963)
And due to the nature of the centralized database, they all share the same statistics
Edit: almost forgot, it supports defrag maps, stock maps and jump maps
Last edited by IzNoGoD on February 14th, 2015, 2:38 am, edited 1 time in total.
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
I figured this was on the cards sooner or later. If only it we were using libcod stuff earlier for the official mod during the "good old days". Well done.
![Image](http://www.pingtest.net/result/43108009.png)
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Re: [CoD2] JumpersHeaven - CoDJumping Evolved
Is this only cod2? Could you get this working for cod4? would it be a huge change in the mod?
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
I have no experience whatsoever regarding CoD4 modding, but a lot of features should be easily portable:
Easy-ish:
- Checkpoints, no more shortcuts
- MySQL backend to store everything, from checkpoint locations to player-generated records
- Antiblock, players are noncolliding with one another
- Checkpoint system supports multiroute maps
- Every run you do is tracked separately and being saved into a database. Currently 68711 runs on file, of which 9999 have been completed.
- Distance a player has walked is being saved, currently the total distance travelled by all players is 32,475.8 km (almost the perimeter of the earth)
- Number of jumps a player does is being saved, currently the total jumpcount is at 3276228 (over 3 million jumps)
- Modular design, easy to expand
- Mantling replacement, for the maps that are not quite finished but dont have a mapper anymore
- Measuring system, to easily measure a jump
- Medal system, get medals based on your performance
- Nadejump tracking
- Duplicate name prevention system
- See your own statistics onscreen while jumping (can be disabled)
- Ability to look up the statistics of another jumper (or yourself) while in the server
- Custom "friendly playernames" showing, so you can easily identify players
- Racing system, to challenge your friends or other jumpers
- Saving system that remembers up to 100 previous positions
- Keyboard hud showing: while spectating somebody you can see what keys he is pressing
- Custom time management system, dont let the timer run if only one person is jumping
Medium:
- Custom account system, no login required and protected against the more rudimentary attacks
- Onscreen records, see how fast other players were in this map
- Best records list, also availabe online on JumpersHeaven leaderboards
- FPS checking system: ensure a player that claims he's doing the map on 125 fps is actually using this fps
- Alternative to the default iPrintlnBold system, to not annoy players during their run
- Customizable hud position/enable/disable
Requires a lot of work:
- Ambientmusic on/off setting
- Cleaned and slimmed down stock scripts: no more damage from others, no more useless scripts present that might slow the game down
- Dynamic item showing, only see an item you need to pickup if you havent picked it up yet, while others can/cannot see it depending on their own progress
- Completely replaced the voting system to allow custom votes like adding time or setting what map will be played after the current one
Impossible at the moment:
- B3-style administrative system, coded completely inside CoD2 and adjusted to the needs of jumpers
Easy-ish:
- Checkpoints, no more shortcuts
- MySQL backend to store everything, from checkpoint locations to player-generated records
- Antiblock, players are noncolliding with one another
- Checkpoint system supports multiroute maps
- Every run you do is tracked separately and being saved into a database. Currently 68711 runs on file, of which 9999 have been completed.
- Distance a player has walked is being saved, currently the total distance travelled by all players is 32,475.8 km (almost the perimeter of the earth)
- Number of jumps a player does is being saved, currently the total jumpcount is at 3276228 (over 3 million jumps)
- Modular design, easy to expand
- Mantling replacement, for the maps that are not quite finished but dont have a mapper anymore
- Measuring system, to easily measure a jump
- Medal system, get medals based on your performance
- Nadejump tracking
- Duplicate name prevention system
- See your own statistics onscreen while jumping (can be disabled)
- Ability to look up the statistics of another jumper (or yourself) while in the server
- Custom "friendly playernames" showing, so you can easily identify players
- Racing system, to challenge your friends or other jumpers
- Saving system that remembers up to 100 previous positions
- Keyboard hud showing: while spectating somebody you can see what keys he is pressing
- Custom time management system, dont let the timer run if only one person is jumping
Medium:
- Custom account system, no login required and protected against the more rudimentary attacks
- Onscreen records, see how fast other players were in this map
- Best records list, also availabe online on JumpersHeaven leaderboards
- FPS checking system: ensure a player that claims he's doing the map on 125 fps is actually using this fps
- Alternative to the default iPrintlnBold system, to not annoy players during their run
- Customizable hud position/enable/disable
Requires a lot of work:
- Ambientmusic on/off setting
- Cleaned and slimmed down stock scripts: no more damage from others, no more useless scripts present that might slow the game down
- Dynamic item showing, only see an item you need to pickup if you havent picked it up yet, while others can/cannot see it depending on their own progress
- Completely replaced the voting system to allow custom votes like adding time or setting what map will be played after the current one
Impossible at the moment:
- B3-style administrative system, coded completely inside CoD2 and adjusted to the needs of jumpers
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
I just think if there could be a mod with checkpoints + timer with reset on load like in cod2 + backend database..that would be like way better than what we have now..
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
Im willing to share sources with a developer of that part of the mod.
It will require a local mysql server and putty-access to the (linux) server.
It will require a local mysql server and putty-access to the (linux) server.
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
The current mod actually has the ability already to run checkpoints, but no mapper has ever used it.Vartazian wrote:I just think if there could be a mod with checkpoints + timer with reset on load like in cod2 + backend database..that would be like way better than what we have now..
But this is an entirely different form of mod, one which does thing internally and a lot better. If this were a few years ago, I would happily accept the offer of moving this over to CoD4, but way too late.
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Re: [CoD2] JumpersHeaven - CoDJumping Evolved
More (more or less random order) hidden features:
JumpersHeaven - The hidden features
- You can vote from spectate
- If you are afk for over 120 seconds, you will be noted as AFK and won't count in the voting
- If you are warned for cheating, the highlight in the top right will turn yellow. If you are cheating it will turn red
- If you finish a map without cheating, you will automatically receive admin rank 1, which will enable you to teleport/noclip/telesave/bigjump/jetpack
- /noclip works, as well as !noclip
- Binding load/save/melee/use can replace shift/f (bind shift save)
- There is an antispam feature that limits you to 3 messages per 2 seconds
- If you are muted, b3 commands still work
- If you can see an item but someone else cannot, that is normal. A lot of maps have player-dependent visibility for items
- Secrets are not deleted on reset
- If you use !battle private, your checkpoint times will be related to your own fastest time
- The timer wont start until you move after spawning
- While in quickmessage, your fps will be forced to its last known value to protect against cheating. If you want to make another run with a different fps, close quickmessage, set fps, jump once, then reset via quickmessage OR close quickmessage, set fps, reset using !reset
- Jetpack is faster than noclip in a lot of occasions - you can combine the two to get extra fast.
- Playernames on your screen will include colors, contrary to the stock cod2 behavior.
- If you are in bigjump/jetpack mode, falldamage is turned off completely
- Falldamage is turned off normally, unless you fall from too high and die instantly
- Your velocity is reset on loading a position
- After a failed nadejump, load to prevent the mod from counting that failed nadejump as a nadejump
- If you have under 100 visits on file, you will get an intro message explaining save/load
- Once in defrag mode, the server will select defrag maps only for nextmap. Same for jumpmode
- In bigjump mode, hold space a bit after you jumped to fully register the jump to the mod, especially on high pings
- Measuring only works while standing completely up and shooting with the sniper
- Measuring gives you a nice hud while on ladders in order to complete the speed ladders easily
- Win medals to gain XP
- Use "toggle loading secondary angles" to always load with horizontal angles
- Normally players you are close to are hidden. Unhide them using the "toggle hide colliding players"
- Get some real nice relaxing environment by hiding all players
- Your account is saved in cod2/JumpersHeaven/accounts folder. Backup this folder to ensure you have access to your account after a reinstall
- The nadetimer helps you with nadejumps
- Duplicate names are not allowed, just as "Unknown Soldier". You will be renamed.
- Use !pstats to see statistics of a certain player. You can see the result in the p_ cvars, like p_total_time_played
- Additional taunts are available in the secondary menu. Access it by pressing v1v, v2v or v3v.
- If you are racing, you will see your difference to your opponent every time you pass a checkpoint
- When using !bigjump or !jetpack, it's state is saved when you save a position, and will be set to that exact value when loading
- In spectate mode you can see the keys the person you are specating is pressing
- When not in spectating, you can enable the showing of said keys for yourself.
- Maptimer stops when there is only one player jumping
- Voting for a map does not require you to know the exact mapname. Just type a few parts of it in !findmap or in !vote map
- You can vote to change the next map to one of your choice using !vote setnextmap
- Vote for more time using !vote addtime
- Vote to disable voting if a lot of players are casting useless votes using !vote disablevote
- You spawn with a pistol by default
- You spawn with 3 grenades, but receive additional grenades if you use some of them
- After finishing a map (with or without cheating), you can call votes, even when voting is disabled
JumpersHeaven - The hidden features
- You can vote from spectate
- If you are afk for over 120 seconds, you will be noted as AFK and won't count in the voting
- If you are warned for cheating, the highlight in the top right will turn yellow. If you are cheating it will turn red
- If you finish a map without cheating, you will automatically receive admin rank 1, which will enable you to teleport/noclip/telesave/bigjump/jetpack
- /noclip works, as well as !noclip
- Binding load/save/melee/use can replace shift/f (bind shift save)
- There is an antispam feature that limits you to 3 messages per 2 seconds
- If you are muted, b3 commands still work
- If you can see an item but someone else cannot, that is normal. A lot of maps have player-dependent visibility for items
- Secrets are not deleted on reset
- If you use !battle private, your checkpoint times will be related to your own fastest time
- The timer wont start until you move after spawning
- While in quickmessage, your fps will be forced to its last known value to protect against cheating. If you want to make another run with a different fps, close quickmessage, set fps, jump once, then reset via quickmessage OR close quickmessage, set fps, reset using !reset
- Jetpack is faster than noclip in a lot of occasions - you can combine the two to get extra fast.
- Playernames on your screen will include colors, contrary to the stock cod2 behavior.
- If you are in bigjump/jetpack mode, falldamage is turned off completely
- Falldamage is turned off normally, unless you fall from too high and die instantly
- Your velocity is reset on loading a position
- After a failed nadejump, load to prevent the mod from counting that failed nadejump as a nadejump
- If you have under 100 visits on file, you will get an intro message explaining save/load
- Once in defrag mode, the server will select defrag maps only for nextmap. Same for jumpmode
- In bigjump mode, hold space a bit after you jumped to fully register the jump to the mod, especially on high pings
- Measuring only works while standing completely up and shooting with the sniper
- Measuring gives you a nice hud while on ladders in order to complete the speed ladders easily
- Win medals to gain XP
- Use "toggle loading secondary angles" to always load with horizontal angles
- Normally players you are close to are hidden. Unhide them using the "toggle hide colliding players"
- Get some real nice relaxing environment by hiding all players
- Your account is saved in cod2/JumpersHeaven/accounts folder. Backup this folder to ensure you have access to your account after a reinstall
- The nadetimer helps you with nadejumps
- Duplicate names are not allowed, just as "Unknown Soldier". You will be renamed.
- Use !pstats to see statistics of a certain player. You can see the result in the p_ cvars, like p_total_time_played
- Additional taunts are available in the secondary menu. Access it by pressing v1v, v2v or v3v.
- If you are racing, you will see your difference to your opponent every time you pass a checkpoint
- When using !bigjump or !jetpack, it's state is saved when you save a position, and will be set to that exact value when loading
- In spectate mode you can see the keys the person you are specating is pressing
- When not in spectating, you can enable the showing of said keys for yourself.
- Maptimer stops when there is only one player jumping
- Voting for a map does not require you to know the exact mapname. Just type a few parts of it in !findmap or in !vote map
- You can vote to change the next map to one of your choice using !vote setnextmap
- Vote for more time using !vote addtime
- Vote to disable voting if a lot of players are casting useless votes using !vote disablevote
- You spawn with a pistol by default
- You spawn with 3 grenades, but receive additional grenades if you use some of them
- After finishing a map (with or without cheating), you can call votes, even when voting is disabled
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
Added a few new features like:
- /pause can pause and unpause your game. Usage is limited to once per 5 minutes
- !fullscreennotification [on/off], instead of a message saying "position saved", it quickly flashes your entire screen green. Same for loading, but in white.
- Bugs with noncolliding players are fixed, thanks to phpcod.
- /pause can pause and unpause your game. Usage is limited to once per 5 minutes
- !fullscreennotification [on/off], instead of a message saying "position saved", it quickly flashes your entire screen green. Same for loading, but in white.
- Bugs with noncolliding players are fixed, thanks to phpcod.
Re: [CoD2] JumpersHeaven - CoDJumping Evolved
Added tons of features/bugfixes since last post.
Moved servers to
#1 Vanessa – 5.9.90.148:29960
#2 Katie – 5.9.90.148:29961
#3 Laura – 5.9.90.148:29962
Moved servers to
#1 Vanessa – 5.9.90.148:29960
#2 Katie – 5.9.90.148:29961
#3 Laura – 5.9.90.148:29962
Re: [CoD2/CoD4] JumpersHeaven - CoDJumping Evolved
Great news.
JumpersHeaven has been ported to CoD4, mostly thanks to Spike, admin of the Australian codjumper server.
It's still in alpha-mode (probably contains bugs), most maps dont have checkpoints yet and all records will be wiped before release.
You can check it out at: 5.9.90.148:29964
JumpersHeaven has been ported to CoD4, mostly thanks to Spike, admin of the Australian codjumper server.
It's still in alpha-mode (probably contains bugs), most maps dont have checkpoints yet and all records will be wiped before release.
You can check it out at: 5.9.90.148:29964
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