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MAX_MAP_LIGHTBYTES exceeded error

Posted: January 19th, 2014, 11:34 pm
by Vartazian
MAX_MAP_LIGHTBYTES <93 MB> exceeded... more than 31 lightmaps used. What does this mean? How can i fix this error. ps: my map is unbelievably huge..but it didn't compile this last time. Is there a limit to the amount of large brushes or somthing?

I only have 1 worldspawn. and 1 light in the entire map right now..

http://www57.zippyshare.com/v/65115329/file.html

descent_v2

http://www.xfire.com/screenshots/129375167

edit: I deleted some massive brushes and it compiles now...could it possibly meant that i am reaching the max lightmap possible by the worldspawn?

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 20th, 2014, 4:37 pm
by Drofder2004
Use smaller brushes to make up the larger brush.

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 20th, 2014, 11:22 pm
by Vartazian
The cutting the brushes in half didnt work, but I switched out the floors in the map for CLIP, which is invisible so I figured it might not have a lightmap associated with it. turns out i was correct.. so this is has enabled me to add at least a few more jumps worth in the map without going over the limit :/

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 21st, 2014, 3:43 am
by Drofder2004
As always, are you making use of structural and detail brush modes?

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 21st, 2014, 8:20 pm
by Vartazian
Im actually not sure what you mean by structural brushes. Caulk? etc?

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 21st, 2014, 11:23 pm
by Jewel
Select a brush > Selection menu > Make Structural

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 22nd, 2014, 5:36 pm
by Vartazian
All of my brushes are structural because that is the default brush in radiant apparently

Re: MAX_MAP_LIGHTBYTES exceeded error

Posted: January 22nd, 2014, 11:30 pm
by Drofder2004
Vartazian wrote:All of my brushes are structural because that is the default brush in radiant apparently
viewtopic.php?f=18&t=1089
(This is outdated and probably no longer entirely correct, however it still has relevance)